NINTENDO0SEGA0SONY0PCCD-ROM0ARCADE03DO0ATARI
QUAKE! QUAKE!
INSIDER FACTS ON Tift SHAREWARE VERSIONI
770261 369086
.STREETFJGHTER 3 LATEST NEWS • WIN! SATURN OR PLAYSTATION PLUS THE TOP 3 GAMES!
•^
A
© 1996 Ocean Software Ltd. All rights reserved.
Ocean Software Ltd • 2 Castle Street • Castlefleld • Manchester M3 4LZ
Tel: 0161 832 6633 • Fax: 0161 834 0650 • Internet: http://www.ocean.co.uk
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84
FORMULA ONE SEASON REACHES ITS PEAK THIS MONTH, WITH THE BRITISH GRAND PRIX! BUT WATCHING
THE REAL THING IS GOING TO BE ALMOST INSEPARABLE FROM SEEING THIS WONDER RACER IN ACTION.!
FOR MONTHS WE'VE TRIED TO GIVE YOU A TASTE OF THIS UNIQUELY EXHILARATING GAME. A NEAR IMPOS-
SIBLE TASK. HOWEVER, NOW IT'S RELEASED IN JAPAN, WE CAN AT LEAST EXPLAIN WHAT IT'S ALL ABOUT!
WIPEOUT 2097
WIPEOUT IS THE BEST PS GAME. THIS IS BETTER. MUCH SO.
SONIC 3D
THE HEDGEHOG PROVES HE'S LOST NONE OF HIS MOMENTUM!
90 FIGHTING VIPERS
TAKE VF2. ADD ARMOUR, WALLS AND A SHOT OF COOL!
40 CRASH
I HI
GET READY FOR A DOSE OF COOTIES!
PS/PC
BROKEN SWORD
WEAR BOGGLE-PROOF GOGGLES FIRST!
SAT/PS/PC
BLAM! MACHINEHEAD
ITS THUNDERHAWK IN MONSTERWORLD!
HEART
OF DARKNESS
A PLATFORM GAME AND A CARTOON!
THE MOUSE
HELLO! I'M CHEESY." YOU SAID IT!
28 EXHUMED
DUKE NUKEM GOES TO ANCIENT EGYPT!
32 K0WL00NS GATE • 34 QUINTESSENTIAL ART OF DESTRUCTION
FADE TO BUCK
FLASHBACK S AWESOME 3D SEQUEL!
60 WRESTLEMANIA
SWEATING MEN IN GRAPPLE ACTION!
OLYMPIC SOCCER
THINK POWER SOCCER IS THE BEST?
AClUAGOlf
TO GOLF WHAT ACTUA SOCCER WAS FOR.
AQUANAUTS
64 HOUDAY
IT'S NO GAME. IT'S AN EXPERIENCE!
76F1GP2
GEOFF CRAMMOND'S SOLO MASTERPIECE
68 OLYMPIC GAMES • 66 ONSIDE SOCCER • 74 STARFIGHTER 3000 • 78 SHELLSHOCK
78 SLAM 'N' JAM '96 • 78 VIRTUAL GOLF • 78 BIG HURT BASEBALL • 79 SETTLERS 2
)UL\^\--J^y^X
NEXT TO MARIO 64, THIS IS
THE GAME THAT SHOWS THE
N64s UNTOUCHABLE POWER.
WE'VE GOT EVERYTHING YOU
NEED TO KNOW FROM IT S
CREATORS - FLIGHT SIM
MAESTROS, PARADIGM.
THE BEST FLIGHT 'EM UP SINCE SNES PILOTWINGS!
THE MICRO-GOBLIN!
TIPS! TIPS! TIPS!
RESIDENT EVIL GUIDE.
MIND-BLOWING NEWS ON
STREETFIGHTER 3, EIGHT
PAGES OF THUNDERING TIPS - INCLUDING THE COMPLETE
RESIDENT EVIL SURVIVAL HORROR KIT. THE FULL ON WORLDWIDE
CHARTS, YE OLDE LARKS IN THE COMPUTER CABIN. YOUR REVOLT-
ING BITS OF ART AND OLD RUBBISH FOR SALE IN CLASSIFIEDS.
14 WIN! WIN! WIN! WIN!
AFTER THE MASSIVE RESPONSE TO LAST MONTH'S
N64 COMPETITION, WE'VE DOUBLED THE BOOTY!
NINTENDO. 6 *.
KONAMI
A COMPANY OF CONSISTENT QUALITY, WE TAKE A
RARE JOURNEY INTO THEIR R&D HEADQUARTERS.
KONAMI
98 LE MANS '96
WE SENT THE MICRO-GOBLIN TO THE 24-HOUR RACE,
HE BROUGHT BACK PICTURES OF WOMEN!
EASY REFERENCE TO EVERY GAME IN CVG,
ACTUA GOLF 58-59
AQUANAUT'S HOLIDAY 64-65
BLAM MACHINEHEAO 24-25
BLAST CHAMBER 97
BROKEN SWORD 20-21
CHEESY THE MOUSE 30
CRASH BANDICOOT 4041
DESTRUCTION DERBY 2 97
FADE TO BLACK 54-56
FORMULA 1 84-87
FRANK THOMAS: BIG HURT BASEBALL 78
GALAXIAN 3 FP 6
KOWLOON'S GATE 32-33
KUMITE 42-45
OLYMPIC GAMES 6871
OLYMPIC SOCCER 72-73
PO'ED FP 7
PROJECT OVERKILL 46-48
RESIDENT EVIL FP 10-15
RIDGE RACER REVOLUTION FP 7
SLAM 'N' JAM '96 78
SPACE HULK 79
STARFIGHTER 3000 74-75
STREET FIGHTER ALPHA 2 96
THEME PARK FP 7
TRACK AND FIELD FP 6
VIRTUAL GOLF 78
WIPEOUT 2097 88-89
BAKU BAKU ANIMAL
BLAM MACHINEHEAO
BLAST CHAMBER
DEAD OR ALIVE
EXHUMED
FIGHTING VIPERS
HEART OF DARKNESS
KUMITE
NBA ACTION
NEED FOR SPEED
NiGHTS
PROJECT OVERKILL
SLAM 'N' JAM '96
STREET FIGHTER ALPHA 2
STRIKER
THREE DIRTY DWARVES
VICTORY GOAL '96
VIRTUA COP 2
WWF WRESTLEMANIA
FP7
24-25
97
96
28-29
90-91
26-27
42-45
97
79
36-39
46-48
78
96
79
97
FP7
22-23
60-61
BLAM MACHINEHEAD
BLAST CHAMBER
BROKEN SWORD
DESTRUCTION DERBY 2
F1GP2
FINAL DOOM
HYPERBLADE
ONSIDE SOCCER
QAD
QUAKE
SETTLERS 2
SHELLSHOCK
24-25
97
20-21
97
76-77
97
97
66
34
10-13
79
78
KEN GRIFFEY JR BASEBALL
PILOT WINGS 64
96
92-95
SNES
STREET FIGHTER ALPHA 2
TOY STORY
96
FP7
SONIC 3D
82-83
DEAD OR ALIVE
KILLER INSTINCT 2
MANX TT SUPERBIKE
STREET FIGHTER ALPHA 2
96
FP6
FP6
FP6
ISN'T THAT THE MICRO-
GOBLIN LEERING AT US
THROUGH THAT LENS?
ccmputer
VKJEO
mm
PAUL DAVIES
TOM GUISE
JAIME SMITH
inr -\m
MIKE NEWSON
ED 'PINKY' LOMAS
PHIL DAWSON
i:
DAVE KELSALL, ANDREW
CLARKE
DOUG BONE, LAURA FIREMAN.
ANDREW BLUMSON
■
JON SLOAN, KENNETH DIRN-
BERGER, TED MARKLEY,
MASAHIRO UENO, ALLAN
DITZIG, MELINDA CONKLING,
NINTENDO
MATT TAYLOR
WARREN HARROD
Editorial and advertising:
0171-972 6700
Editorial fax:
0171-713 6701
Advertising fax:
0171-216 6219
Subscription and Back Issues:
(9.30-5.30 Mon-f ri):
01858 468888
CVG Headquarters: Priory Court,
30-32 Farringdon Lane,
London EC1R 3AU.
GROUP ADVERTISING MANAGER:
Usa Hawkes
DEPUTY AD MANAGER:
Tim Partridge
PROMOTIONS MANAGER:
Saul Leese
PRODUCT MANAGER:
Vicky Jacobs
SYSTEMS MANAGER:
Sarah-Jane Leavey
SYSTEMS AND PRODUCTION
CO-ORDINATOR:
Sarah Best
PROMOTIONAL MATERIAL:
Petrea Doyle
PUBLISHER:
Harry Attrill
EXECUTIVE PUBLISHING
DIRECTOR:
Graham Taylor
SUBSCRIPTION ENQUIRIES TEL:
01858 468888 RATES
(Includes postage and packing):
12 ISSUES UK: £29.00
AIRMAIL EUROPE: £41.00
AIRMAIL ZONE 1: £64.00
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REST OF WORLD
SURFACE: £35.00
BFPO: £29.00,
EIRE: £29.00
PRINTED IN THE UK BY:
St Ives PLC, Peterborough
DISTRIBUTED BY: Frontline
(c) COPYRIGHT: Computer and Video
Games 1994/5 ISBN NO: 0261-3597
DISCLAIMER: Although we take great
care to ensure the accuracy of the
Information contained in this maga-
zine, CVG and the publishers cannot
be held responsible for omissions,
errors, misprints or mistakes which
may occur.
Nintendo
Computer and Video Games uses
□a
DOLBY SURROUND
to bench test all the latest games.
ate to be corny, but this seems completely appropri-
ate: There's a new kid in town. Things aren't going
to be quite as they have been. Yes, I'm referring to
64 and its affect on the video games market.
Question is, does the new arrival dictate that we shall squeeze
in and make room, or could our community grow to something
marvellous in ways none can predict? Obviously my hopes are
on the latter case scenario insofar as an exciting gaming envi-
ronment goes. In terms of the magazine, space is about to
become more precious for a little while. But, as ever, CVG's
main aim is to maintain fair representation for all gaming plat-
forms. We are not here to champion any in particular. What
we want to represent, and what we hope you read CVG for, is
the bigger picture. Enjoy the mag! PAUL DAVIES
OPTIO
OPTION
NINTENDO 64 IN 'CHEAPER
TO BUY ONE OVER THERE* SHOCK!
With the whole world now baying for the most powerful games
system on the planet, most UK gamers are weighing up whether
to buy an import machine or wait for the (eventual) UK launch. Unfortunately, it
looks like the bare minimum charged for a machine plus Mario and Pilot Wings will be
well over £1000. With that much moolah to burn, may we suggest actually going over
there yourself and bagging one? Hey, we're serious about this; to such an extent that
we've prepared a list of approximate flight costs to the Land of the Rising Sun! What are you waiting for?!
o ©[^JW/fS^L- Approximately £516, using Aeroflot via Moscow
Approximately £668, using Alitalia via Rome.
- Approximately £843, using Korean Airlines via Seoul.
- Approximately £930, using Virgin Airways direct.
Once landed, collect your baggage, check in at the Shiba Park Hotel (£75 per night), wander 7 minutes down the road to the
'Toy Park' games store; hand over your £157 (N64), £61 (games), £7 (memory pak) and return home. The cost? Around
£950 inclusive of the Aeroflot Right, food, and the plush hotel where Paul stayed last November!! So the choice is yours;
buy from "Honest Frank's Video Emporium", or fly to Japan RIGHT NOW... (See Free Play for the latest N64 import prices)
If you fancy staying
much closer to where
the main stores are
likely to stock a
machine, plus games,
plus leads, plus just
about everything else
you could crave,
Akihabara is the place
to be. It's not as
glamourous as Shiba,
mind. But you don't
care about that, right.
Anyway here are
some hotels in that
district you might
want to try for sushi:
The Akihabara
Washington: 10600
Yen (£65) jjer n i ight
Hotel Friend: 7500
Yen_(£46) per night.
Silver Inn:
6800 Yen (£42)
Bear in mind these are
single rooms prices.
Hey. you don't have to
take this seriously!
u
PRETTY BAD
jj}
VERY POOR
Outstanding quality. Only minor limi
game from being an all-round "must have'. Among the
best money can buy for your machine
These games may not be Innovativ-
body's notion of ideal. They ar ;er well produced
examples of common concepts, or slightly flawed work
ings of originality. But they are definitely worth looking
There's something fundamentally wrong with the
mechanics, or the presentation lets the game down
it's in a foreign language). Could still keep some pec
pie happy, but we can't wholeheartedly rec It
An all-round loser: We're depressed by it. rhe compel
responsible are emba ! hy it An ould re^
get by a lot better without it.
TOM COX HAS LEFT
THE BUILDING
Never to return, we might add. Yes Tom
Cox gave CVG the elbow, after he found
out how much better it ■ ■■■■■■■■■■■■■■■
would be to work free-
lance: More money,
more sunshine, and
more time with his mis-
sus. "Thass the honest
trufe guv", he told
Paul, "Ssnot anyffing ^^^^^^^^
to do with 'aving ta work late and for no
money... and BEING TOLD WHAT TO DO
BY A BUNCH OF IDIOTS WHO WOULDN'T
KNOW A DEADLINE FROM A DEAD
ARM..." And so it went on, until Paul
asked quietly for help.
JAIME SMITH
PROMOTED
An expensive poster
campaign is soon to
begin across the coun-
try. The product? Jaime
Smith. Not really, we
just made him Acting
Art Editor in Tom's absence.
Congratulations, Jaime,
on behalf of the entire
world!
DITO
RRENT FAV GAi
■ Vampire Hunter
• TeKken 2
• VF Kids
• Fighting Vipers
• Mario 64
• Pilot Wings 64
omebody broke into Paul's
house recently. Now it's
been a very long time
rice Paul reached into his game
drawer, held each one into the
light and shouted its name,
"ore polishing the box and
cing it back. So, as you can
gine, he's quite worried. Like,
ybe it's because he has ■
lected his children that this
ul event transpired? We'll let
i know once we have received
>rd from his Psychiatric nurse.
n
DEP EDI
Track and Field
Fighting Vipers
Tekken 2
VF Kids
Bust -a- Move
Super Mario Kart
IMOJTA
HEREf!
PT^ agic. You could see it light
J [I J up his eyes - all bright,
Umh and fiery like. It happened
when the sun came out. Some
might tell you the apparition Is
only a reflection, but we know
better. It's as though Tom's monu-
mental performance on CVG last
Issue touched the very heart of
Mother Nature herself. If Summer
continues to be as beautiful and
warm as it has been, you know
who to thank. When It rains, you
know Tom's struggling to over-
come a really dreadful game.
G ART EDITOR
ENT FAV GAMES:
Street fighter
Alpha 2
• Street fighter
Alpha
• Super Mario World
• Track and Field
s got this Acting Art
tr lark off to a tee.
can't tell by looking at
I when he opens his mouth
speak that's the key. Why it's
as if Tom Cox hadn't abandoned
his position in the first place.
Now, instead of saying "Plea:
may I have the day off", Jaime
barks "I'm not comin' in torn-
morah! AWRIGHTT Uncanny. Nex
month we're going to make him
Acting Phil Dawson, so we can
ble the amount of insurance
ims on broken equipment.
M\K€
NewsoN
ART
_VnTFAV«L
Tekken 2
Panzer
Dragoon Zwei
Resident Evil
Vampire Hunter
Duke Nukem
eplacing Tom Cox in
t like games much,
just one more go'
(Mike New son. We
needed a deputy for Jaime, and
Mike is the right man for the job.
We must warn you, however, that
Newson once used to work on
"aximum magazine; an intense
blication if ever there was. So
if you detect an air of extreme
seriousness about Mike, we've
identified the reason right there.
Soon have him wearing silly hats
nd singing our favourite rhymes.
STAFF WRITER
Fighting Vipers
Fl
Duke Nukem
Quake
WipEout 2097
VF2
t's not just us who get
Erg's name wrong:
Psygnosis have this new
game called "The Adventures of
Lomax In Chaos in Lemming
Land'* coming soon. Our staffy
was positively overjoyed to hear
the news. Aside from being
Immortalised In the form of a CD-
ROM, Ed is pleased to note that
his local dentist has a copy of
CVG in the waiting room. Makes
quite a change fom Classic
Clothes Maid, and Moss Monthly.
Plant a copy of CVG today!
CHIMP
CURRENT FAV GAMES:
• Resident Evil
• Street Fighter
Alpha
• Super Mario Kart
Vampire Hunter
Super Mario RPG
! reason for not printing
an actual picture of Phil
last month (we used Paul
a horror mask in case you
t noticed) is because... well
for yourself. This time a few
s ago the man didn't even
a scalp. At least now that's
Jn back we can show you
Phil's head without being sued by
Obscene Publications Bureau,
from running the top of his
through a saw mill, Dawson
only accounted for 3.48% of
orld disasters this month.
com
video
i
11
IB
*
%
I
■■■■■a
ilium
■
■ ■
■0
CHARACTER
e^
At the recent Tokyo Toy Show Sega unveiled the
second new VF3 character, to join the beautiful
but deadly female Aoi Umenokouji. Sumo
Takarashi once again observes a distinct Japanese ,
style, though there are still no details about his A
background story or how he'll use his Sumo skills. ^
We suspect he probably has a modified Sumo
technique to balance his performance against
other fighters. Mr Yu Suzuki talked enthusiastical-
ly about the new addition to a select audience.
Just to remind you of the astounding quality of movement we can expect
from Takarashi, dictated by the power of the Model 3 board: His ceremonial
apron (Kesho-mawashi) is made of silk, so will ripple just like the real thing.
Just like Jeffry, the musculature of this highest ranked Sumo wrestler
(Yokozuna Rikishi) will tense and swell to mimic a real body almost perfectly.
Yes. VF3 is that amazing.
2^
akarashi
ale
27
approx. 200kg
HEIG
FIGHT-S
approx. 2m
WEIGHT
NATIONALITY
OCCUPATIO
Sumo
Japanese
Sumo Wrestler
[in-r]
t=5
[TITUS BEGIN ^DEVELOPMENT]; [MEGA DRIVE SOFT ON TAP]
0=9
French software developers Titus
have recently been chosen to pro-
duce a game for Nintendo 64. While
nobody knows the exact nature of
the project yet, it is said to be fol-
lowing similar guidelines of all N64
development - promotion of the 3D
stick for revolutionary gameplay fea-
tures, and the speed advantage of
cartridge over CD. The comments of
Eric Caen, co-founder and R&D
team manager of Titus, offer further
testament to the power of N64:
"After researching next generation
technology, we hoped that the
Nintendo 64 would reach the same
performance level as the $100 000
SGI lndigo2 High Impact worksta-
tion. Indeed it has."
AThe $100 000 lndigo2 High
Impact workstation. Titus
FnTilktmniTiriT^
of equalling its performance.
[SONY DROP PS PRICE YET AGAIN!!!]
In an effort to match the success of Flash
Saturn in Japan, Sony have repackaged and
lowered the price of PlayStation. At the new
low price of 19 800 Yen (£120), buyers get one
controller, with a lead extended by 2 meters.
Otherwise there is no difference in the design
of the machine. At a special 'PlayStation Party', Sony cele-
brated sales of over 500, 000 units - which, they claim, is
what enabled the 10 000 Yen price cut. Prepare for another
PS price drop in the UK before Christmas.
Sega is to establish a
cool new service In
co-operation with one
of the world's largest cable communications companies - Flextech pic - in
August. Called Sega Channel, the thinking behind it is that there are over
two million Mega Drive owners in the UK, many of who might appreciate
unlimited access to a regularly updated library of 25 games for £9.95 per
month? These titles are updated month on month, with the most popular
games being kept on to keep regular uses happy.
Games are downloaded into a special Mega Drive adaptor where they are stored
until replaced by another, or the console is switched off. There are five categories
of games: The Arcade (X-Men, Batman Returns, Ranger-X); Strategy Room (Shining
Force, Thor); Family Room (Ricky, Garfield); Sports Arena {Striker, California
Games); and The Speedway {Outrun, G-Loc). Those are just some examples of
those that will be available. The most promising feature of Sega Channel is that
preview versions of games will become available before they are on sale. So you
could be playing top titles such as Sonic 3D at least a month before anyone else.
Telewest Communications pic are the first supporters of the service in the UK, after
being very happy with trials held in Essex and Kent. So expect to be paid a visit
from their sales rep soon!
[SKA DROP HARRIER JET ON TROCADERO! ! ! ]
In case you'd forgotten, Sega are opening
Segaworld this August in London's Trocadero
(big entertainment centre). Segaworld will be
the largest indoor theme park on the planet,
and this Harrier Jump Jet - the first ex-RAF
Jump Jet in commercial use - will hang from the
ceiling of the Right Deck zone there. The Harrier
was towed through London on the back of the
world's largest bungee tower, hence the gag
with the policeman arresting Sonic for 'ultra-low
flying'. Snarfle. By the way, 1996 is the 30th
anniversary of the launch of the Harrier.
v -
Ere, Sonic! You're nicked son! Right,
now how do we get off this thing? HELP!
UNTOLD
When you see the shots of Saturn Fighting Vipers we have for you this month,
you will be amazed. It seems the new Sega Graphics Library (SGL 2.1) is
pulling tricks out of the Saturn that even the world's leading software
developers are stunned to find. Most notably Squaresoft who, as you know, recently
shunned Nintendo to concentrate on PlayStation development {Final Fantasy VII,
and Total No.l)
A representative
of Squaresoft LA,
Mr Han Lee, post-
ed an excited
message on the
Internet recently,
detailing a private
demonstration of
the new Windows
95 hosted Saturn
development envi-
ronment, and SGL
2.1, which took
place behind the
scenes at E3. .
Here's what he
saw:
Gr anChase JCyber P ^ shaded
had a »•■"'"" a » 60 frames per
ass Sl&tsss
iSws onto the walls
3D Sonic doing Fighting Sonic
moves on Saturn. What was so
impressive about this was that the
entire process took place click-
and-drop easy."
VF2 Aklra with real-time Gouraud
Shaded lighting.'"
Sega Europe
quizzed their
Japanese counter-
parts about this infor-
mation, and were told that the content was
accurate. So to fan the flames of desire even
more, we'll leave you with this final comment
from Han Lee:
"One of the senior programmers of
Square Japan recently told me tat Saturn
has several undocumented DSPs that
Sega never released any information
about. If this is indeed true, we still
haven't seen half the potential of what
the Saturn can really do!"
r
i
i
i
ere up to the sixth installment of our 'comprehensive' Quake
coverage, and the shareware version hasn't even come out
yet! Blimey! We ought to start a regular Quake section in the
magazine or something!
w
Quakemania reached fever pitch in the CVG office this month, as the first concrete facts about
shareware Quake started to pour in from various sources around the globe. Eye witness accounts
from E3, internet reports from beta testers and journal extracts from the game's head program-
mer have all helped paint a clearer picture of what will undoubtebly become the biggest PC
release of the year, if not the decade!
REVENGE OF THE SON OF
DOOMVm 3!
As it stands, registered Quake will feature four
episodes of nine levels, each with a different environ-
mental theme (relating to various time periods). The
first level of every episode is set inside a high-tech
government installation, and at the end of the stage
you discover a Slipgate which takes you to that
episode's Quake base.
The shareware release will comprise the entire first
episode, which is set in the past and filled with a
mixture of military and mediaeval architecture. There is
also talk of a number of deathmatch only levels on the
final registered version, though that could change.
© Wow! Look at that symbol on the ceiling! And the wood! It's unbe-
lievable! Quake's 3D graphics engine takes PC gaming to the next
level and beyond. How will the PlayStation and Saturn conversions
cope with this level of detail?!
JACKANORY!
© There's the Quake logo in a
cemetary! Ace!
There's the rocket launcer as it
used to be. Apparently this will
only appear during deathmatch in
the shareware version.
Dead monsters stay where
they drop. It's not known whether
you can blow up the corpses a la
Duke Nukem 3D, but we hope so.
with the imminent release of shareware Quake, id have finally settled on a
background story to go with the game. In the near future, the government
have created a top secret machine (based on alien technology) called the '
Slipgate. When operated, the Slipgate causes an earthquake in the
time/space continuum, creating a crack in time through which humans can
travel to the past or future. However,
a deadly terrorist organisation known
as Quake have managed to steal a
Slipgate, and are using it to stage
surprise hit-and-run attacks on
military installations all over the
world. Which is where you come in.
As a highly trained counter terrorist
expert, you've been drafted in by the
government to infiltrate Quake's base
and shut down their operation at all
costs. The fate of the free world rests
on your shoulders! Again!
computer
feg£
LEVEL SELECT, (UUFSTYU ARR6H! REAL MONSTERS!
Quake does away with the user-friendly difficulty and
episode select menus of Doom, and instead makes them
both into individual levels! The difficulty select is a large
open chamber with three hallways leading to a visible
Slipgate at the end of each one. The first hallway (the
easy difficulty) has a flat floor and no obstacles, while
the second hallway (normal) has an angled bridge and
looks a bit more intimidating. The third hallway (hard)
has a broken bridge with a bubbling pit of lava under-
neath! There's even a secret route for the nightmare
difficulty level! After you choose your difficulty setting you
are warped to another stage where you must choose
between four Slipgates each corresponding to one of the
four episodes.
The monster development continues with some hellish
new additions to the Quake extended family and
improved artifical intelligence all round. Highlights
include the dog, the Hell Knight (a harder versions of
the knight who uses magical attacks), the Enforcer (like
the soldier but dressed in a chemical suit), the Tar
Baby (a near invisible blob who explodes when he dies)
and a spider monster who throws homing fireballs like
the Revenant in Doom 2. All of the monsters are now
much more aggressive, and if you don't kill them they
will chase you from one end of a level to another, even
through water! One of the beta testers told tales of a
Shambler actually JUMPING OFF AN ELEVATED BRIDGE
and running after him! Awesome!
i
PUMP UP THE VIOLENCE!
In its time Doom was one of the most gory games around, and id look set to continue this tradi-
tion with Quake. All of the monsters have multiple gruesome death sequences (complete with
"orrible death rattles), and it is now possible to gib absolutely any creature in the game! Gibbing,
by the way, is when you blow something (or someone) into bloodied chunks, each called a gib.
The Zombie, for instance, can only be destroyed by gibbing. Quake also sees the return of
Doom's explosive barrels, along with crushing ceilings, deadly lava, and giant spikes!
© The explosions now have a sprite core to
make them less pixely. They're also light
sourced.
O Watch the gibs fly! Here the new look grenade lobber takes apart a duo of maraud-
ing Hell Knights. You can tell them from ordinary Knights because they've got spiked
shoulder pads and horns on their helmets. Look at the way the blood spatters on their
armour. That's top that is.
LETHAL WEAPONS
All of the weapons have received a graphical make over, with some of them completely changing in
both appearance and properties.The Axe now looks a lot cooler (thankfully) with about three different
attack sequences, while both the shotgun, rocket launcher and grenade lobber have all been slightly
touched up. The biggest changes however are in the nail-
guns. The ordinary nailgun is now a double-barrelled beast
that fires twin streams of nails, while the super nailgun
looks a bit like a black version of the rotating chaingun in
Doom, and rocks the screen when you fire it!
i
© The new look Nailgun makes short(ish) work
of a rogue Shambler. The screen actually rocks
slightly when you fire this weapon, and the
sound it makes is absolutely perfect!
SOUNDS GOOD!
One of the biggest new additions to Quake is the imple-
mentation of ambient environmental 'background' noise.
For example, when standing around an open area, you
can hear the wind blowing high above you. Water makes
a slow, splashing sound; slime burps and churns; lava
bubbles and crackles;
computer terminals
bleep and click; heavy
machinery rumbles...
you get the idea.
What's more, Nine
Inch Nails have done
an entire sound track to
be included on the final
CD! We haven't heard any of
it yet, but we've been told its ace!
Can't wait.
I HAVE THE POWER!
Like Doom, Quake will feature several power ups dotted about the many
levels, each with varying effects. Along with the standard health and armour
bonuses, players can find artifacts to boost the power of their weapons,
make them invisible (all that's left are a pair of floating eyes!) and even allow
them to swim underwater. The invincibility power up (called Satan Mode!) is a
floating red pentagram which, when collected, makes your armour rocket up
to 666%! This game's far more evil than Doom - the game of the devil!
FIVE THINGS YOU
NEVER KNEW
ABOUT QUAKE
1. Quake is the name of John
Carmack's character he used to
play as in Dungeons and Dragons.
Hence the original fantasy setting
of Quake.
2. Quake has already been
banned in Germany!
3. id started work on Quake
before Doom.
4. id timed John Carmack to see
how long it would take him to
implement dynamic lighting in
QuakeX It took him one hour,
including toilet breaks!
5. We WILL have shareware
Quake by next issue, and if you
can find it on the net, so will you!
I
I
{
** w**~ gyajpy^
PlayStation 9r?SRflS«fl
on PlayStation. Sega Saturn and Windows 95
DIE HARD TRILOGY' - 1996 Twentieth Century Fox Film Corporation. Alt Rights Reserved.
I NT i t ACTI VI
computer 1
NINTENDO 64 prelaunch excitement
Q Akihabara - the centre of video gaming in
Tokyo. Anything you want can be bought here.
Imagine the crowds here on N64 launch day.
y the time you read this, the N64 has
been available in Japan for almost two
weeks. But we still thought you'd
appreciate sharing En some of the excitement
which occurred in the run up to launch day.
Pre-orders for N64 were officially stopped on the
9th of June. By that time. 100% of all possible
reservations had been accounted for. To appease
those left out who still wanted the chance to buy a
machine, many shops announced they were open-
ing the doors at 12:00 midnight to steady the flow
of thousands more customers on first day of sale.
In the two weeks prior to launch, shops had N64s
running copies of St/per Mario 64 to satiate the
public's need for this monumental game. Time
with the controller was limited to five minutes per
person, and our overseas correspondent has
reported that tempers were getting pretty fraught
under the circumstances
- maybe because
five minutes is
barely enough
time to get off the
first level, so those
queuing for a go were
getting even more frus-
trated. While all this
was going on. camera
crews filmed the faces of
awestruck kids and
adults alike for national
TV news. If only you lot
got so excited about
games, eh!
a&'km/h
© Word has it, there's only one copy of Pilot
Wings for every five N64s. Worrying news if it
turns out to be true.
O Look at them! Row upon row of N64s with
crowds packed around them. If only stores
here would do this kind of thing!
© This is the game. The one that's been © Five minutes kid, that's all you've got.
causing a sensation at stores all over Japan. Imagine what's going through the heads of
Look below! You can win it with the machine! these people, after waiting for so long.
A NINTENDO 6* - HOT FROM JAPAN
en, maybe you are excited about N64, but don't have the
same opportunity to show it as those lucky Japanese. Our
competition to win an N64 (printed last month) has proven
our most popular yet. Every day almost two-thirds of our mailbag
consists of brilliant designs for a new Super Mario power-up.
■ including some pretty far-out suggestions for the tie-breaker.
We suspect there are thousands more of you who'd love a
better chance at winning one of the first N64s In the world. So
we're increasing the odds in your favour, as CVG now has TWO
N64s TO GIVE AWAY! A rare commodity indeed. That's how much
we DO LOVE YOU! Closing date for the competition in issue
#176 was 23 July. That deadline has been extended until 20
August. The rules are the same: invent a new power-up for Mario.
Show us what the power-up looks like, and the effects it has on
Mario. When you're satisfied with the -result, send to us with the
answer to this tie-breaker: How did Yoshi acquire arms to
steer in Super Mario Kart? Send your entries to:
YOSHI USES HIS OWN EGGS IN HIS COOKIES COMP (Mk.2), CVG,
Priory Court, 30-32 Farrlngdon Lane, London. EC1R 3AU
And YES you can ENTER TWICE If your second idea is so much better
n the last. Best of luck, we're looking forward to printing some of
e best ideas in CVG sometime very soon. ^r
OLYMPIC
A football game lives c
dies on the strength of
its gameplay.
You can have the best
graphics and sound in
the world but if the game
doesn't play football
then forget it!
Olympic Soccer however,
has everything.
Olympic Soccer excels
in the payability stakes,
it combines speed & skil
control with breathtakin
L
end-to-end action.
I *
j<> i. l.i. 1 itf llir
PLAYSTATION™
SEGA SATURN
PC CD-ROM
Available Summer '96
■ ial Licensed Product of The Atlanta Committee for** u> ."PC Games. Inc. © 1392 The Atlanta Committee tor the Olympic faamt
All Rights Reserved © 1995 U.S. Gold Limited, Units 2/3 Molford Way. Holford. Birmingham B6 7 AX Tel. Q 121 625 3365. U.S Gckf is a registered
tfademark of U.S. Gold Limited All Rights Reserved Silicon Dreams is a trademark ot U.S. Gold Limited All Rights Reserved.
Jr and 'PlayStation" are trademarks of Sony Computer Entertainment Inc " SEGA and SEGA Saturn are trademarks of SEGA ENTERPRISES. Ltil
i
I ■
_ ***- II
GtRMftNf
rt-*<ir*l
- -
I"'*,*
•■/v?,<-*
fusion
s p e e
computer
video
he after-effects of E3 have made
themselves felt in no uncertain
terms! Though N64 isn't sched-
uled to arrive in the UK until Christmas
at the earliest, it has left many 32-bit
users feeling insecure. To which we say,
"WHAT, ARE YOU MAD!" - E3 was an excel-
lent event for Saturn and PlayStation
too, y'know. just $199 for those systems
now! What? Did we say something wrong?
Address your potentially
eternal tomes to:
• \ i.
SHOULDER TO CRY ON,
Computer and Video Games,.
Priory Court,
30-32 Farringdpn Lane,
London,. . EC 1R 3AU,
By the way, there's still a prize going for
anyone who can invent a happier name
than "Mailbag" for this section!
DON'T SELL ME CHEAP
Dear C VG.
I am not one for buying imports, but after waiting 14
months for the N (Never) 64 I was goipg to make an excep-
tion. I started ringing up a few shops only to find out the
price would be somewhere in the region of £7OO-£1500!
How can they charge that much for a games console cost-
ing £125 in Japan? Okay so they might have to go to
Japan and get them, and then do a UK conversion, but I
bet if they sold it for £400 they could still make a good
profit! After all, they wouldn't go all the way for one
machine would they.
At the above price I can't see anyone buying the machine,
so in the end I think they will have to bring the price down
to around £400 (and even then not many people would buy
it, like they didn't buy the Saturn).
Finally, in the issue 175 contents page you stated that
Pilot Wings is one reason why you're all getting N64s on
launch day. Are you still going to? If so, since you are all
that rich, can you get me one?
I don't own a game machine and I intend buying one. SO
would you buy a SNES and wait for the N64 to be launched
in this country, or buy a Saturn? I love Saturn games but
then I loved my Mega Drive until I saw the SNES! Please
help a confused but dedicated 5-year CVG reader.
Andrew Spiretos, Leeds
CVG: We know that importers are unable to
buy in N64s, with SM64, for less than £500
from Japan. That's after tax has been added
from ''Japan to Hong Kong, then Hong Kong to the UK.
We'd say that those people charging around £700 aren't
ripping you off too badly. Anyone who has quoted around
the £1500 mark are crooks, or else victims of crooks.
Hate to sound smug, but the reason we all can afford
N64s is because we have 'a man in Japan ' who can buy
them in for the street price - £165 (25 000 Yen). And
it's never too late to buy a Super NES.
3 WELL, CAN THE SATURN
LONG TIME NO SEE CAT TITTER
HANDLE VF3?
Dear CVG,
Your mag's safe. Any news of new Capcom beat 'em ups
coming out for the Saturn? Do you know is Alpha 2 is going
to be launched on the Saturn and/ or what news of Street
Fighter 3? Could the Saturn handle Virtua Fighter 3, and if
so when will it be released?
If Sega do make a 64-bit
console, will it be a stand-
alone or a Saturn add-on?
In the UMK3 review last
issue (175) you mentioned
a 100% damage combo
with Smoke, for the original
MK3 game. I can get a
100% damage combo with
Kabal, on the Mega Drive game. Just wondering, can you?
GREAT mag. High Five is a good idea! So go boil your head,
someone from Solihull.
PS Will there really be a 32-bit Game Boy and how much
might it cost?
Phil Westmancoat, Wolverhampton
CVG: Yu Suzuki, Director of all AM's divisions and head of
AM2, has gone on record as saying that VF3 is possible on
Saturn. Make of that what you will.
Ed: Yes, on the Mega Drive. But you can't do it on the
Saturn because all his combos have been weakened.
Dear CVG,
That sad git, Dani from Barcelona who
hates SFA. Why? It is totally cool!
Maybe the strategy element of saving
power for Alpha strikes and counters
was too much for his limited intellect.
And his mates? Well they obviously
have such busy lives that they have
nothing better to do. My only com-
plaint is probably the fact that, where
there is a Street Fighter game there is
always another sequel. Surely after
about nine or ten SFs Capcom could
give it a rest?
Next up. Alien Trilogy. I bought it on
Friday afternoon and had completed it
by 8pm the next day, on hardest set-
ting. So why did all the reviews I read
say it was very hard? Or is it because
I'm such a hardened Doom player and
so I waltzed through it. My mate also
completed it after borrowing it off me.
Finally, I want to moan about release
dates. Why is it that only Capcom are
bad at sticking to release dates. I
have had six different dates ranging
from 11th April to 31st May! Then
Resident Evil. I went out to get it on 2
May, and found it's been put back
until 28 June. Bit drastic I'd say as it
has been out in the US/ Japan for 1
1/2 months by then.
Neil Lewis, Wolverhampton
CVG: You don't have to tell us about
delays, and it isn't just Capcom whose
seen as guilty. Nor is it really their
fault. For the time being the UK, and
indeed Europe, has got to realise that
we are really just a very small part of
major Japanese companies ' business.
In some cases it's as though we
should consider ourselves
lucky just to have a sniff of
the real action - some ten
times more intense than what
you know a games market to
be. As for the British titles,
they have less of an excuse!
© Resident
Evil, delayed!
Dear CVG,
I find your magazine very good for a read with over 100
pages, and it is cheap. However you do have some bad
points. For example you say on the front of your magazine,
"Every new game reviewed and rated". This is not true
because I own a Jaguar and I consider myself a Jaguar
expert. I know that you have not reviewed l-War, Battle
Morph CD, Creature Shock CD, Primal Rage CD, I
Hoverstrike CD, and Myst CD. All of which are available to
buy in the shops at the time this letter was written. You
also said in your preview of Quake, "Saturn, PS, N64 ver-
sions planned". Don't you even know about the Jaguar ver-
sion? It is already 32% complete. I am 14 years old and
have to go to school and revise for my exams. SO no mat-
ter how hard I try I can't dedicate my whole life to my
Jaguar and consoles. But you get paid to do this, so why
do I know more about Jaguars than you?
Please do not slag off the Jaguar because it really is a
good machine if you have the Jaguar CD, and don't forget
the Jaguar 2 and 3 which will be released Christmas 96
and 97 . Please give me a Sega Saturn as, after the
Jaguar, it's a great games machine.
Jonathan Smith, West Midlands
CVG: Our claim is relevant to all new games that are soon
to be available, or at least have been presented to us for
review purposes. We did ask Atari to provide us with sam-
ples of all those games you mentioned. Jonathan, but they
just didn 't pass them on. So we focused on subjects per-
ceived hotter at the time - ie Sega, Sony, and Nintendo -
all of whom were
more forthcoming
with software. By
the way, you 're kid-
ding yourself if you
think Quake will
ever be released on
the Jaguar - that
system is now
defunct
THE BABY SITTER
© No sign of PS
X-Men either!
Dear CVG,
I am a PlayStation owner who bought the machine from a
well-known retailer. It cost me £379 with Tekken, Ridge
Racer, and Jumping Flash. I had planned to buy one for a
while, and, on purchase, was really impressed with Sony's
Baby. However I have just heard that the PlayStation price
is now reduced by £100 to £199. To add insult to injury,
the deal I secured with the three games now only costs
£249 - a massive saving of £130.
Now it took a lot of time and hard work to save almost |
£400 to buy my PlayStation, and at the time I was satis-
fied with my decision. But now my loyalty has been thrown
back in my face.
I am all for Sony having a low price to compete with the
Saturn, and to mop up more of the prospective Super
Console owners. After all the extra revenue the PlayStation
attracts will benefit me in terms of better software.
However a £130 decrease overnight really p****s me I
off. What the hell is going on?
Here's a tip Sony: Don't treat your customers with con-
tempt, else I'll buy a Nintendo 64.
I want answers.
Rob Allen, Staffs.
CVG: You need a holiday. So we suggest going to Tokyo
for a week, chill out in a cool hotel, and go shopping in
the Akihabara district for an N64. It'll cost you less than i
the £1500 you're considering to buy the machine on
import
Dear C VG.
Street Fighter Alpha cack?
Don't pull my nipples!...
Gary Smith (oops!), Stevenage
CVG: Sorry Gary, the rest of your letter was
unprintable. In fact we have it locked in a
room, and nobody dare go inside - it was
that offensive!
**************************
GREAT ANALOGUE
CONTROL SWINDLE
Dear CVG,
Oh dear, dear, dear. Reports state that Sega are
bringing out a new 3D romp to rival Mario 64, and
an analogue controller as well. Who are Sega try-
ing to copy? Hmm, Nintendo? No doubt this new
controller will be a quickly made bad rush job, and
try to pitifully attempt to rival Nintendo's new con-
troller. And what's the betting that the ideas
and the new controller were
: up and put into development
iveniently after the Shoshinkai
how in Japan where Nintendo
evealed their forthcoming
)lans?
A/hy can't Sega just be content
n being second best to
Jintendo? Everyone knows that
ega will never have the proper
ge on Nintendo. And why?
Because people don't trust Sega. Only a few
months after releasing the Saturn they are report-
ed to be working on a Saturn 2! What! Do I hear
another transitional machine (Saturn)? They never
learn. So that means people will have wasted their
money again because Sega drop machines when
another one comes out (32X, Game Gear, Mega
CD). Why can't they fully exploit their new technol-
ogy like Nintendo? That's why people don't trust
Sega. Go on, I dare you to print this letter. I bet
you won't, you favour Sega anyway!
Paul Hurst, Chester
CVG: While we have the highest respect for
Nintendo, they're not the only innovators out there.
Nintendo 's success rate is so high, simply because
they are more careful with the number of products
they release. Saturn is definitely not a transitional
machine for Sega. Sure, the analogue controller
idea is an answer to Nintendo's. But this doesn't
make the result any less worthwhile. As for your
last comment, CVG
is a fan of every-
thing original and
exciting. Sega
product fits quite
nicely into that
bracket at the
moment; that any-
one with eyes can
appreciate.
A FEW OF MY
FAVOURITE THINGS
Dear CVG,
I was very pleased to see coverage of
my favourite all-time game Vampire
Hunter in your May issue. I feel that
the game has more depth than even
Street Fighter Alpha, and that the
controls are very instinctive. I cannot
understand why the game is so
underrated in this country because my Japanese friend tells
me that, when it first came out, it drew massive crowds of
people - even bigger than the crowds of around Alpha 2 in
London. I have to admit that when it first came out on Saturn I
rushed out to buy the game and was pleased to add it to my X-
Men, Zero, Capcom collection. Anyway, the two main questions
that I would like to ask are as follows:
1. Where do you think that I could get hold of an anthology of
Capcom artwork (including VH)? I have tried the Japan centre
in London, but I couldn't find one. I know these exist.
2. Has Alpha 2 been confirmed for the Saturn and also Marvel
Super Heroes?
Thanks for your time.
Sam Grant, London
CVG: The book you're after is Video Game Magazine Gamest
Mook Vol.17. It's published by Shinseisha, and was released
last year for 2,000 Yen. The ISDN number is
T1063381172000. We have news elsewhere in this issue
about the Capcom line up, but, while you're here, yes SFA2
and Marvel Super Heroes are coming to Saturn. PlayStation is
on its way to PlayStation too.
EXPENSIVE TASTE
Dear CVG,
Why don't you do a CD for Saturn
and PlayStation containing cheats
and guides for games. This would
be a brilliant idea. Of course not all
the time, but say one out of every
four issues. And of course put the
price up. You could use the cheat
section of the issue for more
reviews. Why is the paper differ-
ent in the Free Play section?
Could you do a poster now and
again with the top games like UMK3, Alpha, and
Darkstalkers. Oh yes. why did you do an April Fool? It was
pid, and a waste of mag space. Anyway, great mag. Keep
and thanks for your time.
Ian Sewell, Merseyside
^scznoiiEJ
stu-
it up
CVG: A cheats CD is an idea we've considered, but we'd
rather everyone can afford the magazine. Free Play is our solu-
tion to moving unsightly lists of cheats and codes to make
room for more attractive features on games. The paper is rela-
tively cheap, which means we can expand it if necessary to
accommodate even more red-hot, exclusive, insider game info.
HARDER THAN YOU
Dear CVG,
The main reason I'm writing is to ask you about the Nintendo
64. You see I was going to get a Saturn until I heard about the
N64 and now I'm really puzzled and I can't decide whether to
get a Saturn or the Nintendo machine. I can see that the
Nintendo is more powerful than the Saturn, and therefore
should have the better games. But as my favourite type of
games are fighting games and I think the Saturn has better fight-
ing games do you think I should buy a Saturn. Please help as
I've puzzled over this for ages and I can't decide what to do.
What do you think?
AK Hudson, Walthamstow
CVG: In quality and quantity,
the Saturn is just about the
best system for fighting games.
It has the cream of Capcom 's
recent efforts, and VF2. Still,
some would argue that Tekken
2 is all you'll ever need. Tough,
innit. At this stage N64 is AK
Hudson 's worst option.
q VF2 is a
godly game!
HE WHO LAUGHS LAST?
Dear CVG,
With the launch of the Nintendo 64
almost here, It looks like Sega and
Sony's machines have already I
become modern day dinosaurs. Both
have great games, and many more
big software titles in the pipeline for
both systems. But ask yourself is it
really fair that within such a short
space of time the Saturn and the
PlayStation have become outdated. I
mean, when you've spent £300 to
£400 on a console, you expect it to
be superior to anything else around
for quite some time. I purchased my
next generation console at
Christmas, which is a PlayStation,
and at the same time grabbed an
extra control pad, a memory card,
and a copy of Ridge Racer. At that
time I thought £350 was worth it for
a, so-called, Next Generation con-
sole. I also knew nothing about
Nintendo's 64-bit technology. Until
issue 171 of CVG when I read the
eleven-page showcase on Nintendo
64. And to my extreme annoyance
not only found out it was twice as
powerful , with Silicon Graphics etc...
but a hell of a lot cheaper as well. I
also had a brief look in Nintendo
Magazine System, which stated that
Nintendo 64 is capable of 3D fighting
games that make Tekken 2 look like
Mortal Kombat on the Game Boy.
This is not good news for someone
who has just bought a rather expen-
sive 32-bit console. What I would like
to know is how come Sega and Sony
can produce their 32-bit consoles
and slap a whopping £300-£400
price tag on it, and Nintendo can pro-
duce a 64-bit system which is better
than most PC CD-ROM set ups, and
is equivalent to Silicon Graphics
Systems costing hundreds of thou-
sands of pounds. And only have a
price tag of around £200. I think that
Sega and Sony owe it to their cus-
tomers to consider producing a 64-bit
upgrade at reasonable cost, to
enable Saturn and PlayStation own-
ers to enjoy the benefits of 64-bit
technology. After all, we've already
forked out almost twice the price of
Nintendo 64. After all I've said, I still
think Sega and Sony are great. The
letter from Harold H Thomas was one
of the best letters I have read for
quite some time.
Clare Roe, Liverpool
CVG: You can't blame Sega or Sony
for their price strategy. They depend
on people like yourself, commonly
referred to as "early adopters ", to
pay top price for the machines at
launch. You admit that you consid-
ered £350 to be a fair price for the
hardware and software you received
in exchange - at the time. And could
you really have waited any longer to
own what you wanted? Probably not
Once companies are satisfied that
they have enticed enough people at
that level, they lower the bar to
accommodate still more peoples'
cash constraints. Difference with
Nintendo is that they aim to appeal
to the average consumer straight-
away. That's their whole strategy:
"What does everybody really want?".
To which the answer is invariably a
cheap point of access. No need to
worry about an extra £10-15 for
games which are, without doubt, the
best around. About 64-bit upgrades:
don 't hold your breath.
computet
videc
computer
video
5CART SINGING
^
Dear CVG,
The UK games market is a sick joke. It is totally stupid that we pay more for
games and systems that run slower, have borders top and bottom of the
screen, and are six months to a year behind what is available in Japan and
the US.
Those in the games industry should stop wasting time and money designing
and manufacturing PAL consoles, and toning down NTSC games to run on
them. What they should do is release the same games and consoles in the
UK that are released in the US. The only difference needed is a different
PSU. That way UK gamers could experience the same quality of games avail-
able in the US, and the prices should be lower because of manufacturers not
having to redesign them.
This may seem to be an ideal solution only to those with a SCART TV, but a
PAL Booster lead, a SCART lead and even a game could be bundled with a
NTSC console and released in the UK. Those three extra things would cost
under £100, which would be a far better deal than paying over £100 more
for a PAL console, compared to a US NTSC console.
I have not mentioned any particular system because it could apply to any.
The way I see things is like this: you can either buy a US/ Jap console and
games and pay through the nose for them from importers, or have a long
wait to buy the lower standard official releases. It is a no win situation for
UK gamers. What is your view on this? Do you know if the N64 will be yet
another slowed-down machine?
Daniel McAlister, London
Paul: Cheer up, eh, Daniel! Not everyone is as keen as you to see the UK get
what committed gamesplayers consider the ideal. I've been annoyed with this
whole PAL/ NTSC thing for around six years, and nothing has changed. The
only revelation I can think of is Psygnosis ' Wipeout which is better than the US
NTSC version. Most UK gamesplayers are happily oblivious to speed difference
and display limitations of games running on UK machines. Most people couldn't
care less. Least of all the hardware manufacturers. Grrr!
GEORGE AND THE DRAGOON
Dear C VG,
Thankyou very much for giving Panzer Dragoon Zwei a High Five! I went and
bought it on the day it came out and I think it's the best Saturn game so far.
I've got one problem though, I've finished it and I haven't got the Pandora's
Box yet. Just how do you get it? Also, I think that your mag's the best one
now (it was very rubbish about a year ago) and it's much better, bigger and
cheaper than Gamesmaster or GamePro. Keep up the good work!
PS. If there's ever a job going on your magazine, I will have it! Just a joke!
Ha ha ha!
PPS. If there's ever a free game going, I will have it! Not a joke! Ha ha ha!
George Evans, Chadderton
TOM: Glad you enjoyed Panzer. To be honest we've had loads of calls from
people who can't find Pandora's Box. And nobody here can understand why.
Our guide tells you all there is to know, and obviously it works, otherwise we
wouldn't have the screen-shots to prove it. Maybe your Saturn is out of
memory? Check the front-end menu.
WEIRDO CORNER
Dear CVG,
Hi there!
I've had them all, age or size doesn't matter to me, 8, 16, 32, or 64 I don't
care. I've gone from a sleek one that liked to be touched to a small black
one with rubber and a flash of colour on her side. Then there was the hunky
grey, like a Lada without wheels, soon I moved on to a sexy little black num-
ber, but I dumped her for a newer model, she was ugly but oh what power,
and I liked the way she grabbed my cart.
My latest conquest was a fancy beige number with keys in all the right
places, but then SHE caught my eye, I had seen her on the telly and she had
enticed me. The way her flat grey body shone in the glow of TV light made
me tremble, her round top made me shake from ear to nose, I had to have
her. I set off. Money in hand I walked into the shop and strode over to her,
passing all the imitations without a look, but wait..., what's this?
She was black with speckled bits, unlike anything else out there. I asked the
man who was parked nearby waiting to pounce all about her. "She's a bit old
for you sir, not your type, why don't you look at this little grey one, she's
young and fresh not a wrinkle in sight". I wasn't convinced, I asked him
about imports on the younger model, his greasy smile started to fade. I pon-
dered over this older playmate, maybe she could tame me and get me to
settle down. Price was important to me, I questioned him over the difference
in dollars, his smile hit the floor with a thump.
I proudly walked out of the shop with my little friend under my arm, once I
showed her the TV and started to play and haven't looked back since. We
have fourteen little ones now each with their own title. I have settled down
and I'm getting married next week, I've learnt all my vows, my favourite is "I
take thee 3DO".
Mr V Jackson, Doncaster
CVG: What a load of crap.
BEST THINGS IN LIFE WE KEEP FOR
OURSELVES
*:/.
0ȣ &1C0
q Games like SM64 are easy as
falling off a log for N64!
&::■■■
Q Incredible special effects!
Wow, can't wait for the sequel!!!
q Pilot Wings 64 is another top-
notch launch game for N64.
Dear CVG,
Answer these questions or I'll sue you,
cheers!
1. Is there a Super Mario 64 2 in the
pipeline for the N64?
2. I have been informed that the UK
N64, if released, will run 17.5% slower
than the US version because of differ-
ences in TV sets. Is this true? If so,
will it affect the quality of gameplay
and the general performance of the
N64?
3. What will the box for the N64 car-
tridge look like?
4. Is CVG buying an import version of
the N64, or are you waiting for god
knows how long until it is released
over here?
5. Is there any Monkey Island/ Simon
the Sorcerer types of adventures being
produced for N64?
6. I was flicking through Ceefax and I
saw that the N64 would be $250
WITHOUT a game, and Mario 64 would
cost an extra $50-$70. Is this true?
7. When Sega brought the Saturn
price down to about £300. why did
they state that the price could not be
cut any more, and then when a cheap-
er system (N64) is produced they bring
it down to £199. I feel very distressed
as I forked out over £350 for my
Saturn.
8. In Mario 64, Mario can climb, swim,
perform cartwheels, helicopter jumps,
kick off walls, punch, ride a magic-car-
pet, fly. hang on to various objects,
carry things, and crawl. Are there any
more techniques which Mario can per-
form, and how can all these be
achieved with just two action buttons
and a Z Trigger?
9. Are Mario 64, Pilot Wings 64, and
Saikyo Habu Shogi the only release
games for the UK N64?
10. Please could you send me a
poster of Mario 64 and N64, if you
possess such tremendous things.
Thank you, you magnificently kind-
hearted people.
Chris Drew, Walkington © Okay that's enough, I wanna go
down now. I-WANNA-GO-DOWN!!!
CVG: 1. Good grief.
2. Informed by who? Anyway, whoever it was is probably right. But Nintendo
are usually pretty good at ensuring their first-party games are adapted to suit.
3. Hopefully there will be pics of the initial line-up in news. If not we can DEFI-
NITELY show you next month.
4. Yes. No.
5. LucasArts are working on a new Monkey Island game.
6. Yes.
7. They had to, didn't they.
8. You missed a few abilities that we already know about - but aren't telling
until we can show you them in action. You'll also be amazed at how just two
action buttons and a Z Trigger can work miracles with the 3D stick.
9. Shogi is unlikely for the UK, but expect to see at least ten others to '
accompany Mario and Pilot Wings.
10. Magnificent? Probably. Kind? Not this time, sorry.
ONE FLEW OVER THE CUCKOO'S NEST
Dear CVG,
Am I the only person left waiting for the N64? All of your readers are going '
on about the PS and Saturn, while one of my mates who was waiting for the
N64 has opted for a Saturn. With all the delays I must say I am tempted to
do the same. So if there are any people out there in the same situation as
me. please write in. Maybe CVG can set up a group with monthly meetings |
to help us out until N64 is released over here. |
Andrew Spiretos, Leeds
CVG: Sign here.
N64 THERAPY GROUPS
SUBSCRIBE...
PAUL DAVIES • DAVID SJ HODGSON* DAN JEV0NS
ED LOMAS • DAVE UPCHURCH- TOM GUISE
RICH LEADBETTER- JAIME SMITH- GARY HARROD
ctjB*K our New OXYBLAtkotfT ' f W it*u»L *TW ftfes
T«*T Lift o«r 0tMKWW &&y. dUMfflWl 1 OYTCV& W
is%
19
19
1^1
To date, there's been only one point
and-click adventure on PlayStation.
Discworld. And it was a huge suc-
cess! Not surprising really, considering
it's a direct port of an excellent PC game
based around the best-selling Terry
Pratchett books. However, if Discworld
has any weakness, it's the fact that it IS
just a PC portover. For a PlayStation
game, it all looks a bit primitive. At least,
that's what York-based developers,
Revolution, reckon. And they're not just
spouting hot air. This is the team that put
together Beneath A Steel Sky, one of the
best PC adventures to date. And their
next project promises to be far better. For
Broken Sword, Revolution have drawn on
the finest cinematic, animation and
musical talents around. What's more,
they've concentrated on optimising the
PlayStation version to make full use of
the hardware. This game could well
demonstrate that PC isn't the natural
home for point-and-click adventures at all!
Considering the mass popularity of point-
and-cKck adventures on PC, it's bizarre
they haven't been pushed onto the consoles.
Well, all that could be set to change with
the first PlayStation-dedicated adventure.
O Backdrop detail unlike any seen before! © Characters move freely behind scenery.
i^>
The PC version is already in its Beta stage (final testing)
and looks incredible. However, Revolution claim the
PlayStation version is going to be even more impressive.
The PS*s FMV capabilities have allowed them to increase
the colour and resolution of the cartoon streams.
Likewise, the speed and frame-rate of the in-game
animation is superior. This is all due to the PlayStation
version being created alongside the PC game.
ill-screen movie quality cut-scenes on PS.
O Here we are, outside a Parisian hotel. All very gallic, dontcha fink?
Q One of the many cinematic intermissions.
Q Inside the hotel now. The view neatly pans across as you move around.
US THE STUFF OF
Ml
Broken Sword is a game steeped in ancient myth. "AM the historica
information used in the plot is thoroughly researched and accurate,
however it doesn't ram a history lesson down your throat." explains
I Charles Cecil, director of Broken Sword. "It's similar to an
Indiana Jones movie in that respect."
Indeed, the plot covers similar historical territory to the likes o
Indiana Jones and the Last Crusade. It's all based around the
legend of the Knights Templar, an ancient sect of warrior monks
from the Tenth Century crusades, who lived in the Temple Of
Solomon and dedicated their lives to protecting the Holy Land
from the Saracens. They were said to have committed hideous
atrocities during the peak of their power, and also possessed
incredible treasures, including the Crown Of Thorns and the Holy
Grail! However, in the Fourteenth Century, to escape persecution
King Philip of France, their massive fleet vanished - taking
their treasure with them!
2.
Broken Sword's superb cartoon
intro starts the plot rolling. •
Introducing the main character,
George Stobbard, a californian
enjoying a holiday in Paris, the
action soon kicks in, when a street-
performing clown steals an elderly
gentleman's briefcase, before blow-
ing up a cafe! As it turns out, this
clown is a member of terrorist cult,
the briefcase contains a medieval
manuscript and George is plunged
into a race to uncover the leg-
endary power of the Templars!
PlaySldtio
EAR CANDY!
The sound in Broken Sword has
Ibeen carefully calculated. Music
subtly underscores the dialogue
and only surfaces at precise
Imoments. Professional soundtrack
directors used their experience of
Influencing peoples moods, to help
jlay out the soundtrack. For
ance, on entering an alley,
spooky music starts up to create
ominous feel. But on future
visits there's no music, as this
would spoil the initial sensation of
dread. What's more, individual
music bites were created for each
specific situation. The composer.
Barrington Pheloung (bless you!),
who was responsible for music on
Inspector Morse, Truly Madly
Deeply and Nostradamus, claims
he's put together enough music
for
three ^^^^^^^^^^
feature I
films!
CARTOON TIME!
Revolution has spent a considerable amount of time and
money (over £1,000,000 to date) on making Broken Sword
as cinematic an experience as possible. To this effect,
professional filmmakers were consulted for the project. For
instance, using a low 'camera' view was suggested over the
more regular heightened angle, to give the player a greater
feeling of 'being there'.
The incredibly detailed backdrops (of which there are over 80)
have all been hand-drawn by a senior artist from the Don
Bluth studios. These scenes were then coloured using a com-
puter art package. The sprites were also hand drawn by a host
of international artists, including some who were responsible
for the likes of American Tail and Tank Girl the movie.
© This shows
how the
scrolling hotel
scene original-
ly looks.
Multiple van-
ishing points
is sometimes
required.
© Original pencil art of
an in-game scene.
* -
© And the final
computer-coloure
scene. Magnifique!
NEXT MONTH... GO BREAK A SWORD!
ve
Broken d. He
promised to be
going to confirm when we re\
Sega have taken the wraps off the first of
their big upcoming releases. And first of
the first
u
Virtua Cop. It's a bloody awesome
game! Those who criticise it as just
a walk-through 'seen-it-once' shoot-
ing game, don't know what they're talking
about. Played in Ranking Mode, it's one of
the greatest highscore challenges around.
Hanging onto your x9 score multiplier is
one of the most fearful feel-
ings a game can generate!
And now Virtua Cop 2 is set
to take that sensation of
terror further still! RELOAD!!
IP
v>
U>
WW*
FREE PLAT PRESS STAfi
If
t/>
HELP MET
<•>
Coin-op VC2 features considerably
more impressive graphics and a larg-
er play area than its predecessor, and
there've been doubts as to whether
AM2 would be capable of pulling off as accurate a
conversion as they did with the original game.
However, from this first version, signs are very posi-
tive. Currently, the graphics are at a slightly lower
resolution than you'd expect, and the sound effects
seem ropey. With AM2's near untarnished reputation
for quality though, it seems likely that this is merely
because these are early renditions. Once all the parts
of the game are in place, touching up the quality of the
textures and improving the sound quality will be much
easier. This is something AM2 did with the conversion
of original Virtua Cop.
PRETTY BOLD, AREN'T WE?
Revealed at the Los Angeles E3 show was a surprisingly advanced playable demo of
Saturn Virtua Cop 2. Only half of the beginner's
level was actually there, however the demo
seems to have been specifically made for the
expo, as it features all the on-screen indica-
tors, the music, the sound-effects and the -
speech - things which aren't normally included
until much later in development. And, aside I
from some minor missing details (the
shootable road barriers, for Instance), this
whole section was basically complete! Plus, ]
just to tease those dedicated enough to \
complete the section, the words COMING SOON
appeared on-screen at the end!
FREE PLAT
© A heart-stopping moment as rookie, Jayne
Marshall, almost runs down some bystanders!
© "Don't shoot!" they cry strolling across the screen,
SHOOT OUTSIDE THE
SCREEN!
Virtua Cop 2 is, of course, going to use the
Virtua Gun, and the demo worked superbly with
It. We've noticed that some of the coin-ops seem
badly set-up, with the guns firing slowly or off-
target. Saturn VC2 though, is as rapid and accu-
rate as the first Cop conversion. No problemo!
I'LL TELL YOU WHAT YOU
WANT TO KNOW!
Even this short section of game demon-
strates how much tougher coding Virtua
Cop 2 is going to be. The opening area
leads into a spacious jewellry store, with
multiple glass cabinets that can be
destroyed. EVL gunmen run around an ele-
vated balcony, and there are huge chande-
liers that can be swung around when shot.
This scenery manipulation, when used in
the VC2 coin-op, led to enhancements in
Saturn Virtua Cop - the swinging hook on
the level one warehouse being a prime
example (it doesn't move in the arcade,
just try it!).
Most impressive of all though, is the
car-chase scene. This shifts the 3D back-
drops around at an amazing rate, and
there's masses of interactive scenery (all
the cars can be shot to pieces). All these
features are already present, which bodes
well for other complex areas such as the
train stage - which wends into the dis-
tance - and the panoramic Zeppelin
hangar. The only noticeable criticism, is
that the demo was running about a third
slower than the coin-op. Considering the
Saturn conversion of the first game
actually ran faster than its arcade parent
though, this isn't something we need
worry too much about.
f* There's far more action and
more panoramic scenes in VC2.
More complex texturing too!
O Expect more destructible
scenery than before! Oh yes!
© Those signs up ahead provide
Level One's route choice!
NEXT MONTH.
MORE PUNK-SHOOTI
Once the ball starts rolling
on an AM2 conversion, big
things happen every month.
New stuff next month is gua
anteed, as we build up to the
autumn/ winter release!
TION!
arrives
I
o
u
o
Q.
W
O
o
Of all the excuses for another 3D shoot 'em
up, Core Design have invented the least
lausible of all. But what the heck...
imilar to how the red weed envelopes the Earth
in HG Wells' War of the Worlds, Machinehead is
a planet eating pest. Typically this is all the
work of one mad scientist, which could amount to a
lot of the same old thing - only, the cure this time
around is a 'tastefully nude' woman sitting astride a
missile. And, of course, it only makes sense that you
adopt the role of this unfortunate gal. We know
you're just dying to find out more.
D
§)Ppu.
m^
p
Her name is Dr Kimberiy Stride, and she's strapped to this missile
because a sick-in-the-head scientist named Orville (the geek) put her
there. Originally Kim had planned to launch the missile herself, to
waste the geek's nanotechnological parasite - aka Machinehead. But
the geek caught her in the act, and devised a perverse little game:
survive his traps and he'll free Kim, then terminate his creation.
a«s=s«S=££E=5s
SSSrsbsssb sasaassa.
is loaded with flashy artillery:
^>
The most awesome
weapon is Disrupter,
which powers three
nuclear capsules Into
the air, which explode
on contact to emit a
wave of radioactivity!
4*
We also like the 10-Storm -
a temporary, localised elec-
trical disturbance which
obliterates all. This pic j
shows the after effects of
that assault. Blam! Blam!
As the game is a way off completion yet, the monster gallery isn't
fully catered for. However a couple of them are worth mentioning at
this stage. The spiders are pretty creepy, though not as realistic as
those in Resident Evil. Better examples are the mutated creatures,
presented as horse-headed machines, and a giant spider with a
human head.
„ W»Wt»^ll^' gff £»*S but the flul.it, a »»»►
tide this plane
& *skage. You can
h debris ns covf
though, should you find
roursetf under Are.
I wan
ur hand
Similar to Thunderstrike (Thunderhawk 2) from Core, there are
'assist' missions In Blaml. Again, as the code presented here is
unfinished there Is nothing as yet to show. However these roles
Include charging railway lines with electricity in order to kick-
start a cargo train, then clearing a safe route ahead; the speedy
rescue of a fellow agent from behind enemy lines; and the
destruction of a spy satellite - routine Core Design game struc-
ture, only this time it looks much better.
HAPPY TRAILS
We'll leave Kim strapped to that thing for just one
month longer, as Core expect to have Blaml turned
around in time for review next issue.
i
1
I
\±H
I
i
time
1
Rendered FMV is almost standard in today's
games, but is still distinctly separate from
the game itself. Amazing Studio's plan is to
merge the two... seamlessly!
s*
Isewhere In this magazine you can
find the review of Delphine's Fade To**-
Black on PlayStation. A game which
takes the pioneering mix of incredible
cinematic visuals and platform gameplay
from predecessors, Another World and
Flashback, and turns it into an mind*
boggling 3D adventure. On the flipside, we
have Heart Of Darkness on Saturn. The
brainchild of Another World's creator, Eric
Chahi (who left Delphine to start his own
company - Amazing Studio), this game also
aims to take the Another World formula
and push it into new innovative realms.
However, with Heart Of Darkness the basic
platform formula has been kept, although
that's not something you'd easily recog-
nise. The visuals, you see, are simply
awesome! Every bit as cinematically
ground-breaking as Fade To Black, but
which one will prove to be the true
successor to Flashback?
Hi these are in-ga
The quality is staggering?
HEART OF THE MATTER!
As you can see from the screenshots. Heart Of Darkness
leans heavily into rendered graphics territory. Indeed, the
game features some stunning cinematic scenes which
unfurl the plot. The opening sequence shows the main
character, a boy called Andy, misbehaving at school and
being locked in a cupboard as punishment. Which, con-
sidering he's terrified of the dark, isn't very pleasant.
After school he rushes home
to see his dog, which promptly
scampers off into some dark-
ness. Thus Andy has to face
his fear by following his pet.
So he rushes home, builds a
rocket car and follows... into
another dimension
CAN'T SEE THE JOIN!
The actual in-game graphics are made up of
rendered backdrops and sprites, which perfect-
ly match the many SGI-generated intermissions.
This cinematic illusion isn't ruined by start-
stoppy loading times either. Amazing Studios
have gone to great lengths to blend the two
sections seamlessly. As the opening scene fin-
ishes (with Andy falling into a cave) so the
game instantly begins. There's also a point, as
you lead Andy up a cliff-face, where the FMV
starts up. Suddenly we see Andy fall away from
the cliff via an FMV sequence. However, this
footage merges in as Andy is climbing. You
don't realise you're no longer controlling hinv^
That's how impressive the blending is.
ANOTHER
HoD's gameplay is clearly derived from the pioneer-
ing Another World. A straight mix of fighting baddies, _
reflex-testing manoeuvring and intricate puzzle-
solving, ali chopped together with cinematic scenes.
So far it all looks to be shaping up well, but we
hope there's more freedom to the gameplay than in
Another World.
Q This is the afore- 4
mentioned cliff-face "^
scene. It's still under
player control here.
I
HEART CONDITION
lie this may be one of the first times you've
lid of this game, we've been waiting for it Tor
'. Heart Of Darkness has been in
pment for nearly four years, and was
jnally scheduled for PC release over a year
aver. Sega have secured the first-
ights for the game on Saturn, with PC
illow. To date, the game is rumoured to
ave cost near £1.000,000 to develop. That's
attracting Its fair share of interest
§;igh. Both Steven Spielberg and George
ps showed distinct interest in Amazing
at the recent E3.
imas
work In his bedroom.
q The in-game view Is
very much like that of
Another World.
^
« ,
-What do you reckon, Spielberg old
boy?" u l like H t George, I really do/
-.
"Just like Jaws, George.
*
ri'
m
f'l.jySrotirjr
HEART EXTRACTION!
Currently Heart Of Darkness is
scheduled for a September
release, but we've got our
doubts it's going to meet this
deadline. It it does, expect a
full review in one moon cycle!
ber mdy, Steve?'
the 3-D action adventure
I
1
-'; -^
5?U
Ddphine Software
'I K T E R K A ' i N A L
I
1
ELECTRONIC ART-
It's almost criminal that a 3D-wielding
machine such as the Saturn has yet to get a
decent Awn-style game. Well, video games
justice is finally going to be delivered via a
game engine far superior to that of Pooml
© Yes, this really is a light-sourced and
fully texture-mapped scene on the Saturn!
uke Nukem 3D. If you read last month's review, you'll know we
flove it! Even with Quake imminent, Duke has managed to stand
tall, thanks in no small part to its brilliant game engine. Why are
we blethering on about all this? Well, Exhumed actually uses the Duke
Nukem engine, amazingly translated onto the Saturn! Running as fast
as Duke on a standard Pentium, Exhumed is a superbly impressive 3D
maze shoot 'em up. This all bodes well for the forthcoming Saturn
conversion of Duke Nukem. But who cares about that right now, cos
Exhumed is shaping up to be totally excellent in its own right!
© Not a distant giant floating spider, but a
small spider leaping right into your face.
MUMM-RAH'S GUN STORE!
To support its 3D maze-exploring, multi-weapon car-
nage fest, Exhumed has adopted an ancient Egyptian
scenario. Each level is an ancient, temple/ tomb cata-
comb affair filled with THE TERRORS OF A THOUSAND
YEARS AGO!! In the early five-level version we've
played, these mainly consist of annoying red spiders,
wasps and birds, with a couple of mad stereotypically-
clad magicians appearing further in. Expect the usual
mummies and probably Anubis though.
You can always judge these 3D maze
games by the quality of the weaponry
within. Pe'ed, for example, featured
meat cleavers and frying pans. CVG
judgement: not good. Exhumed however,
has a fair smattering of decent arma-
ments that blend traits of Duke Nukem
and Heretic. Being an archaeologist
type, you start off with a machete and
pistol., eventually acquiring the likes of
a flame thrower and M-60 machine gun.
Clearly though, the finished game sees
you uncovering Ancient Egyptian arti-
facts of power on your journey. There's
the Cobra Staff, which unleashes a dead-
ly green spray. The Ring Of Ra gives you
naughty groping hands that fire out red
sparks. Most powerful of all though, is
The Manacle. Charged up, it explodes a
near-smart bomb
TUTANKHAMEN'S HANDY
STREETFINDER
Maze-exploration is only fun If you know where
you're going. Thankfully Exhumed solves this
problem In a similar way to Duke Nukem, by
allowing you to overlay a transparent map onto
the screen. This rotates around, making sure you
only steer upwards, making it very easy to negoti-
ate even the most complex tomb.
CU
One factor that makes the Duke Nukem engine far superior to Doom, is Its ability
to put one floor above another. Thus Exhumed s levels are quite complex.
Moreover, you can look up and down. Great for looking at the lovely Egyptian sky.
LOOK, LIGHTING
EFFECTS OVER HERE!
Exhumecfs most impressive feature is its lighting. When
firing off your weaponry, the walls glow accordingly. It's
particularly chilling when an enemy launches a fireball at
you. Even outdoors it lights the floor up. Brilliant, and
more proof the Saturn can do lighting effects.
Ill
NEXT MONT
EXHUMED UNWRAB$
Sega are publishing Exhumed
on Saturn themselves, which is
surely a good sign they're
impressed by it. If it features the
level of ingenuity and action that
marked Duke Nukem, we could have a winner here.
Review next month hopefully.
L
PlayStation
D£H1
Cheesy the rhino. No, that's not right.
Cheesy the baboon. Nope. Cheesy the
Duck-billed platypus. You know, somebody
had so much fun giving this new character
a name, they almost forgot
to give him a game.
y the skin of his rodent incisors,
Cheesy the Mouse (couldn't
have thought of a more
appropriate name if we tried)
kind of slumps into some kind of
platforming role. Whatever his
creators were thinking at the
time, the categories marked 'orig-
inal' and 'ground-breaking' were
not among those recognised as
worthwhile. However 'successful
formula' and '3D' would seem
to have been flashing in neon. Popular opinion is that Cheesy is an
okay mouse. We're reserving judgment until next issue, and finished
cheddar code on a CD. Meantime a formal introduction is in order.
\
i ■
/
tHHl
Q£L£J
The delights of the Cheesy storyline well
pass on next month. In this short space,
■ centre stage should go the mouse
himself. Go Cheesy!
Initially Cheesy
lives up to his
namesake and
bounces on the
heads of ene-
mies. Armed with
a gun, Cheesy no
longer needs to
bother as much.
tas©SMSfr».w
■ T
.- ♦
Stages are accessed by directing
your charming, yellow, 3D polygon
mouse to an area marked with an
arrow. These sections are real-
time 3D, with fixed view points.
rvsa
This looks and
moves very slick.
While guiding
Cheesy down the
sewer, dodging gates
and fallen pillars,
fish jumping out of
the water are blast-
ed for points.
•*0k-
•- ■
W
MSM
Pressing down
enables Cheesy
to get a glimpse
of what's below
him. Which is
essential if you're
to prevent him
making too many
leaps of faith.
j*<«
I 1M
**+
OC9 t ^O
Another attractive 3D routine
here, where players adopt a
Cheesy-eye-view to tackle the
obstacles ahead. Lean left or
right to steer the mine cart.
ffotr-
r?w
CMEfSY
4*> ,
Why Cheesy is
required to perform
all these crazy capers
is explained via high
production computer
animation sequences. ^
Inevitably one is used
to set the scene
before even starting
the game. From then on they
crop up to illustrate the transition from one predicament to
another. Care to know how Cheesy winds up with that gun surgi
cally attached to his arm? The FMV reveals all.
*
**-•*«.«! \
V *
jf Z 3
COX0 2*.
'
* I
m
Whaddya knoi
There are seci
areas too. Not
very big ones
mind.
~
This stage is a cross between
Micro Machines and Smash TV,
minus the cars and classic shoot-
ing action. Cheesy walks and fires
in whichever direction Is pressed.
(MES7 OK MA i ..
Yes. The gameplay in Cheesy is much like e
thing else experienced countless times before.
Still this could be what Ocean are aiming fc
virgin territory and all that. Everything else
could say at this point would be bordering on an
opinion of the game's quality. For that you must
wait for the review. Can't wait.
OF A GAME OF YOUR CHOICE
RE ENTRIES IN THE DRAW
LDLyJt u
ehe
SATURN
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["31
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OI344
i
eve heard of games transporting
players temporarily to an imagi-
nary place. But permanently alter
someone's life philosophy? That's an alto-
gether more serious proposition. Yet the
only way to succeed in Kowloon's Gate is
by adopting the Chinese art of feng shui,
by which students learn to manipulate the
currents of power believed to govern the
earth. More specifically these are said to
represent the ancient spirits of four sacred
beasts, linked to the geographical features
of north, south, east, and west. Assuming
the credential "Feng Shui Master" doesn't
feature on your CV, what are your chances
in this cyber-punk vision of Hong Kong?
«•>
«•>
«/*
f And some people think the net is complicated now!
i/>
►
(* How the Kowloonet
appears to an addict...
CO
ALL ARTWORK COPYRIGHT©
SONY MUSIC ENTERTAINMENT
(JAPAN) INC.
philosophy
ame! But it is the deep
Kowloon's Gate which
could shake your world to the core. "From
Director Nakaji Kimura, is the project's
foremost objective. Ommrnr'
STRANGER IN A STRANGE LAND
In order to convey the rich storyline of Kowloon's Gate, Sony adopt two of the
most popular forms of exploratlonal gameplay: JPEG and real-time. This
Combination lends a unique feel to Kowloon's Gate.
JPEG DUNGEONS
These develop Warp's successful
concept as used in D, and their forth-
coming game EO {Enemy Zero). In
the case of Sony's game, loading
times are improved to an extent
where they go unnoticed. A Yin Yang
styled cursor directs your path. Click
on the place you wish to go, and an
animated sequence depicts the tran-
sition from one area to another. The
adventure takes shape under these
circumstances, with all conversation
and interchange of key items
between characters occurring here.
O Pay attention to clues. Like, don't
visit this man's barber!
Q Hermaphroditic Wig.
Whoever wears this may
choose to become a man or
woman. We dare not imagine
Its practical uses.
Q Mercury. According to the
Taoist philosophy mercury is val-
ued highly by their alchemists
for its potential to enable
immortality.
REAL-TIME DUNGEONS
Once all the requirements are
met in one section of the JPEG
dungeon, gameplay continues in a
3D polygon environment. Enemies
are encountered, and important
items are found. Accomplishment of
the given task in this situation is
made easier by the presence of four
Kowloon Navigators, professionals
who know every corner of these dun-
geons. However the only way to
employ their services is by making
contact via the Kowloonet -
Kowloon's electronic communica-
tions network.
SUSS THE GUILTS AND
MAKE THEM FLY
Evil which inhabits the city is referred to as Guili.
Apparently no Guili launches a physical attack, but they
do hinder progress. The trick is to find the route of this
evil in order to destroy it. Guili does manifest itself in
the form of evil spirits however, and that's when the
game's exotic battle system - involving panels of
Chinese Kanji arranged in a circle - kicks into play.
* Antisocial? Me? Sod off!
« I'm six-feet tall with
O As kids, Sony's artists must have had a
really tough time with kitchen utensils.
FENGS YOU SHOULD
KNOW ABOUT
You ought to be familiar ^
with the Chinese symbol
for light and darkness I
living in harmony - the
Yin Yang. As explained
earlier, the events which I
transpire in Kowloon's Gate
are wider reaching than lin-
ing the hero's pockets or get-
ting the right girl. No, the ulti-
mate task is to redress the bal
ance of feng shui in the world so
that the Yang, the dark side, does not overcome the
light. To further help you solve the mystery, the first
important item required is a Lao-pan. This seeks out
the locations of the four mythical sacred beasts
said to symbolise the currents of power which
course the earth.
O Ugh! This Guili really is grotesque! See
if you can make out the various parts.
Once an access card is in your hands,
Kowloonet opens its cyber corridors to
explore. Here is where much of that walled
f s status is discussed openly, so is a gold
te of helpful information. It's also a great
e to make contact with "Netizens" who
it affect the course of your adventure,
ungeon Ushers, for example. Some important
haracters will only talk through the Net - you
an't meet them anywhere else. Plus extended
e on the wire triggers a new series of
mts. Basically it pays to get hooked,
She looks pretty, sure. But can you trust her?
/
iiH9
Sony have announced a July release date for
Kowloon's Gate. So CVG ought to have an
imported version in time for a good play
through next month.
is gives you
tt enough time ^
raid the library
1 every book ■
Chinese philos
phy you can rea-
y digest!
1
k>j
wV
lEBIAL BLASTER
^RELEASE
/IbTpRi
I LiS
• PLAYSTATION & SATURN
VERSIONS PLANNED
STORAGE -ICO
PRICE- TBC
PWLISHEO BY:
PHILIPS MEDIA
TEL: 0171 911 3001
ROM
0„e of ft. •**£££ pS{ rf
Plus some very
which allows it w^j*
IHH3
action
r^-n
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Cj
SSiS-» £*" "£2 i **- / SS?t j- Bi,n,an ' 5
of the bigs a\^»*eaaaa%aaf^^^^^
CS offices- - «^*-a»aaaaaaaa^aaVr .^
No need to worry
about the storyline
too much with QAD.
The Idee is simply to
collect 75% of
hostages roaming
some alien land-
scape, from the lux-
ury of a cool space-
~ 3 And It doesn't
matter if you shoot
25% of them to
make it easier! As
well as the anti-air-
craft fire, adversity
takes the form of
another CPU or play-
er-controlled space-
craft with the same
mission objective as
frantic as heck.
Beyond landscape
supenorDep"
Sssgr
g on landscapes.
JfflC
Generates random
scenarios for games -
a 'dungeon keeper' of
sorts. In QAD this
applies to the ridicu-
lous storyline which
changes each time.
MtB0ffl?2
IX JLW^ js a comple te| y
SSSsSSSsss:
Sprout
into the ba " ,e ' fsDrouts are d ® sc ""T ac ing a comP»"
S the job Po Jg5 productof J'^^e. tran! ,
the detail «■■
QUINTESSENTIAL COVERAGE CONTINUES
"n^e CVG has QAD to toy around with for any length of
i T we'll bring you more in depth coverage. Hopefully
to discover that Jon Ritman has returned to glory. The
omise is there, and QAD is onlv the beginning.
r
Stunning 3D graphics. 16.8 million colours, powerfully-real CD quality sound and over 80 software titles.
Basically, we're talking the most advanced games console around. So now you can come out of the dark ages.
■
DO NOT UNDERESTIMATE THE POWER OF PLAYSTATION.
PlayStation
''.«< ttoySWlw" i >t S«*y Ump*
i^WJF^r
(jSjlON SAME I (fl SONIC TEAM
RELEASE PLAYERS
IMPORT VERSION
AVAILABLE
NO OTHER VERSIONS
PLANNED
STORAGE 1 CD
RELEASED B* -SEGA
TEL: 0181 996 4620
?
ard to believe it was only two months
ago that we showed you first pictures
of this incredible action game. But in
this short space of time, events have pro-
gressed at an mind-boggling rate. And noth-
ing has been more surprising - or exhila-
rating - than the news that NIGHTS'
Japanese launch date is (or in your '
case - was) the 29th June, not September
worldwide as we were previously told.
Suddenly, this abstract dream-flying concept
has become a full-blown rollercoaster-pin-
ball-speed-challenge! If this is what Sonic
Team's dreams are like, they must wet their
beds every night and have shot-white hair. If
Sonic could fly, this is how it would be -
with a rocketpack strapped to his back!!
By the time you read this, HiGHTS will have
^L' , i'WJirfjf4-iw«i iffwiii.riEn
a near-finished version of Sonic Team's mas-
terpiece, and now we're gonna tell you all
about it! Face the G-force and scream!
• • •
• * ■
t^>
i*>
innmrMi
i/>
From what we can gauge, it seems some people's conception of how NiGHTS
plays is a good deal different from the actual thing. Maybe we haven't
explained it clearly enough, or perhaps you've been reading the wrong
magazines. Whatever, with the final in-game features now present, we can
clarify the situation. It's all a lot simpler than it looks!
<•>
is>
As we've explained before, when playing
as either Claris or Elliott you have total
freedom to wander around the 3D land-
scape. However, the only real objective
here is to follow the arrow, find NiGHTS, *
and take to the air!
/
M
4
t Off you go, little fella.
Go and find NiGHTS!
4 She's heading the
wrong way!
.11
* • • •
., %m
^ Caption in here, in here, in here cap
HOW NiGHTS IS
CONTINUED!
i Isn't very
hard), the kid merges with him and the
game proper begins. This is the bit people
seem to be getting the wrong idea about.
The gameplay here ISN'T 3D! NiGHTS can fly
left or right, soaring around the screen in a
fashion similar to Ecco the Dolphin!
e analo
D-pad provides a
amazing degree on
steering control!
NEASE SElEtl
TMIffilMI
These pictures should give you a better
idea of how NiGHTS operates. He basical-
ly flies around a set course. Within this
circuit he's free to move up and down,
but can't actually move into or out of the
screen unless the course leads that way.
There are four courses to each level.
Once NiGHTS completes one, he immedi-
ately moves onto the next. Course maps,
like the ones seen here, can now be
viewed before each level, together with
the best completion score for each one.
It's like Time Attack all over again!
Era
*
Ht- Ji't l<
If f ?•
%J
tfilA
kS
r*t*t^
fe>
k*9C ht ft
■
ffffll
i U 11
^■V^
M
»t*t
Amazing looking levels!
s 1 1 ; •
7tM t
ifJMC
MOM
ftfCftf IK
t Mil
J I - \
I
I
iMilii
Perhaps you think this whole course concept sounds
a bit naff. Perhaps you want NiGHTS to steer around
in total 3D. Well, you don't know what you're talking
about! This game is so fast-paced and manical that if
you could go where you wanted, you'd be completely
lost. The horizontally-scrolling gameplay though, is
essential to give the game a Sonic speed-test feel.
It's all about racing, collecting and performing flashy
stunts. Here's a rundown of the minimum
requirements of each course.
There's far more to NiGHTS than just the basic objectives. All manner of score-multiplying
tricks and secret rewards can be uncovered. We won't even pretend to understand everything
we've seen. Things just happen! Wait until next month though!
* NiGHTS is off! His mission: to collect silver balls
(signifying dream energy) dotted around the course.
?f c€&
SWti
Wl
Collecting chains of anything, or flying through rows of rings is rewarded by
nk' scoring. You can loop around objects too, to suck in a chain of points.
%*%
%
&>
iv
A
* Each one picked up
registers in the now-pre-
sent on-screen indicator
at the top-left. Notice
NiGHTS is on a time limit.
CO
VM
t The balls need to be
dropped off at this float-
ing structure. A meter
appears to show how
many more balls are
needed. *
T* Once enough have
been collected, the
structure explodes.
NiGHTS is given a
coloured gem and Bonus
Round flashes on-screen.
t- This stunt ribbon is ace. The music
changes and for a brief time tricks are
rewarded. Loops, figure-eights, fantastic
~, dances - reckon you're up to it?
4 If time runs out before the
course is completed, NiGHTS sepa-
rates from the kid, who falls, losing
their silver balls. You now have to
steer them about, picking the balls
up and delivering
them to the
structure.
^ Certain actions yield icons. Expect
something similar to the awesome
Sonic 3 po wer-ups.
CO
* NiGHTS has to return the gem to his palace. All
the balls have been replaced, only now they're gold.
This is the Bonus round! Collect as many balls in the
remaining time! . ,
* Back at the palace!
Your chips (gold balls)
are counted and perfor-
mance rated (it's not A,
we just took the picture
as it spun round.).
Course Two opens up.
-r- At the end of the
level your overall rating
is calculated from your
course average. A dismal
D in this case. Never
mind, onto the boss...
• *
+ You don't turn back into NiGHTS until
you've returned the gem to the palace.
It's painfully slow after all that flying,
and tense too, as the spectre of reality
threatens to wake you up!
I
And we've got names for everyone of them! For each kid,
there are three levels which have to be completed in
'er. Bizarrely, when you complete each one the
.ne finishes and you have to go into your saved
,—Sition to play the next one. We've yet to see
each level completed at C or above. Our reckoning
is, if you do, secret goodies are revealed. Meep.
rn
fi&&3
-the POf&tttlTY-
Ml SIIC FOREST I SPLASH HARDEN
•t Land hangs magically above. As NiGHTS rotates around a rock the
screen spins about!
* Definitely the most beautiful
level. Rainbow in the distance,
waterfalls you can splash through.
* NiGHTS is blasted up to the
next bit of course, as leaves swirl
about him! It looks brilliant!
? Claris can wade through t
urky swamps. On foot the
levels are too vast!
ng off the vines
celerates the action!
f 4 Collect enough stars on a
certain section, and this vau
opens up.
ve water bubbles
ng in the sky. When NIGHT
sses through them, he
efly gains flippers!
im pared to the full-on
iderwater section.
o
;rong current sends hii
ugh an into-t he-screen
el section.
&
4ft mm
lore's a brilliant bit wher
game switches to a top-
down view. Look, it's a workii
er-garden doc
1L*1
:*i
TOOTTOOll
•^ •
It's amazing the difference the
analogue pad makes to controlling
NiGHTS. Delicate spins and twists
can be performed. Plus, the L and R
buttons can be used for different
' hniques. You wait, real NiGHTS
sters will wield amazing control!
can make him brake, flick
up his leg, roll over. Beg for food,
We've witnessed brief examples
Sonic Team's Artificial Life system.
" ittle Nightopians were born. We
iped out a few of them. They
fayed us tunes and, best of all, a
hill grew in rVi if us.
Living landscap'
lli 0>
mn
'-
*♦ *
^ Check out this train.
.®®.
■ c
adness!
^ It pulls into the station and
look, little Nightopians are
waiting and waving!
^ The incredible icy landscapes of the Frozen Bell look incredible.
Realistic terrain with surreal objects thrown into the mix!
* _
» •
• *
r r we light-sourced.
t.
*»
L)
j*.i^
This level is
amazing! The floor
warps and ripples
like it's made of
1 rubber.
And wait until you go inside.
The Soft Museum!
I
v
1.1Q>
.
*^
V
va
Industrial madness
that wees on Sonic's
Chemical Plant Zone.
I
We've already revealed two of
the bosses, a giant snake and a
fat woman called Puffy. Now
meet Reala, NiGHTS' opposite
and equal. A scary boss, who
we'll cover more next month.
120
ease win NiGHTS!
u.
7
And you haven't seen
the bit where NiGHTS
gets magnetised and
everything sticks to his
body. Nuts!
in
I, evil, evil, evil, evil, evil.
Yes. there's a split-screen
tie option! We're not
ng lo reveal too much,
just look who you
gel lo play!
ip WGHTS
RCAl A %r
©
eart of Nightmare! Great stufFI
NiGHTS' music js classic
Sonic stuff, only better. The
tunes really do change to
suit the tone of the action,
switching from cutesy pop
sounds to doodly jazz, to
funky guitars. Increases the
madness!
YOU AIN'T GETTING NO SLEEP!
The import reviews of both Mario 64
and NiGHTS\ But for all their sur-
face similarities, take our word for
it, these games are leagues
apart. NiGHTS is unlike anything
else. Next month, CVG is going t
crack the very planet!
Nope, we haven't made a mistake.
That's what he was originally going
to be called! Whether Sony intend it
or not, Willy the Wombat AKA Crash
Bandicoot is being set up as the
PlayStation's hot new platform star. Now
we'll be honest with you. When we first
saw the chap - googly-eyes, tongue lolling
out, bandy-legged gait - we weren't exact-
ly impressed. Thoughts of a hokey hilly-
billy voice, matching bandicoot girlfriend in
blonde wig, and evil professor-type villain
(who kidnaps innocent animals) filled our
minds. And we were right on all accounts.
Yep, Crash Bandicoot is totally predictable,
except in one respect - we didn't expect it
to be fun, which it is! G-g-golly! Hyuk!
WALKING THE DOG
From the screenshots, you may think Crash
Bandicoot is competing with Mario 64 and Jumping
Hash 2 in the 3D platform game stakes. But no.
While the graphics are polygon-generated, the game-
play is definitely of the 2D variety. Classic running-
in-one-direction stuff, dodging obstacles, bashing
baddies and smashing open crates. However, to add
a new slant to the traditional proceedings, the game
is split into two linear styles. There's the usual run-
ning from left-to-right routine and, more commonly,
a 'follow the path into or out-of the screen' affair.
Don't be fooled by the different angle though, you
can't go lumbering off through the foliage!
Pack away your bteakable objects, lay down
a bit of old straw and put a bucket out to I
collect his dung. Yep, the all-new
PlayStation superstar has arrived. Meet
Willy the Wombat. Hyuk-hyuk-hyuk! Burp.
CRASH BANDICOOT
RUNNINGS LEVELSI
O Despite its linear gameplay, the views in CB are
stunning. This waterfall pans below in awesome 3D! © Rolling wheels are just
some of the obstacles.
O A fork in the stage. Q Oiv finished da level.
W-which way, hyuk hyuk? Gee, golly, shucks, snuffle.
MANOEUVRING LEVELS!
O The side-on stages give © Flames and spiky
a wider view of the action. pillars. The usual stuff!
© The backgrounds are
still impressively 3D.
THE MAP!
Sine the days of Mario
World, its been the done
thing to have a stage
select map. Crash can
backtrack and redo any lev-
els he's already completed.
Useful for going back to
get extra lives. The 3D
spinning island is impres-
sive too, although in the
early version of the game
we've seen, It takes time
out to load it in!!
BANDICOOT ATTACK!
Crash Bandicoot is clearly a game that intends to appeal
by being completely familiar. Anyone who's played ANY
platform game before will find Crash an immediately con-
trollable character. He has a spinning attack similar to
Tazmania, and jumps like Cool Spot. Which, of course, doubles into a
stomp attack for popping baddies or busting open crates.
y-
rs-
can
Spinning for a few seconds, he Good for exploding walls of
ulded like a spinning top. crates, ^vealing loads of fruit!
r-i^i
i
A nice flip-jump from the In this instant, he's gone and
Cool Soot school of bendiness. jumped on a TNT crate, Typical.
FRUITS OF THE FOREST!
You can't be a platform character and not have things to collect through-
out each level. So Crash collects... fruit. Papua New Guinea Peaches or
something. And yes, you get extra lives if you get enough of them
PIG-RIDING FUN!
Most of the levels we've played were jungle path levels, with
few Aztec-style fortress stages in-between. However, the fin-
ished version promises 28 stages with six bosses. From early
sketches we've seen, family favourites such as 'the minecart
level' may well surface. The best stage we've seen so far has
Crash riding a wild pig at speed!
Q River-negotiating, lily-
jumping shenanigans.
© Indiana Jones-stylee ball-
escaping escapades ahoy!
Q High-speed pig-related thrills and spills! Oink, oink!
O Papu Papu, the first boss, tries to whack you with his staff!
Mi K
/
*V NEXT MONTH...
^ BANDICOOT SEASON!
seen, seemed nearly complete, the game lent
set for release into around October, to
dde with the pre-Chrlstmas rush,
we'll keep you Informed on any devourments.
compute^
NAML
While Paul was over in America to
cover E3, he was invited by Konami
to take a look at two key titles in
development. This involved visiting 2nd-party
developers 47-Tek in San Francisco, then a
further pilgrimage to the sacred in-house
R&D at Chicago. In
both places our intre-
pid Editor had his eyes
and ears well and truly
blasted! Here's what
he came back with.
For over a decade, Konami has pushed back
the boundaries of video games. While the
company is establishing itself as a leading
sports game developer, Konami is best known
for amazing action games. Now, on the 32-bit
systems, they're back with a vengeance!
YTi
vr
*!
KONAMI
TEK
Why would a huge company like
Konami assign a major project
to a little-known San Francisco
development team? Well, It
started when Konami decided to
publish their own 3D fighting
game. But not just to equal
Tekken or Virtua Fighter, but to
produce the world's first true 3D
fighting game. 47-Tek have been ^^^^^^^^^^^^^^^^^^^^^
breaking a lot of ground with 3D
technology for almost three years. They also share a combined total
of 35 years experience within the various martial arts disciplines,
and profess to a "long-time fascination with Japanese animation and
science fiction." You could say that 47-Tek have a destiny to make
this game. It's title? KUMITE!
01
\
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wm
p
~A
** I
dftg
tea
FIGHT
Til
wm
© This is Karambi, who was
raised by hunting cats.
• * •*
Q Here's some real fighting
action from Kumite.
To date nobody has explored 3D fight-
ing in the way that 47-Tek have with
Kumite. For Director Derek Mitchell,
himself a third-degree black belt In
Tae-Kwon-Do, It is important that his
game portray martial arts in their
truest
sense. To
this end 47-
Tek have
concentrat-
ed on devel-
oping these
key factors:
<3l
m
"We are woefully unhappy win most hght-
NG GAMES ON THE MARKET. LOOKNG AT FT FROM
A MARTIAL ARTISTS STANDPONT. PRMARLY
BECAUSE YOU DC*fT HAVE FREE RANGE OF
MOVEMENT." DEREK MrTCHELL, 47- EK
X-ING
In any form of one-on-one combat, it Is never the
case where moves take place on a 2D plane. The
most sensible thing to do when being attacked is
to side-step out of the way. Those who know what
they're doing may side-step toward, or away from
their opponent, then execute a technique of their
own. This is called X-ing because If the action were
viewed from above this is
the pattern you would see.
Introducing this crucial
element has enabled 47-
Tek to clearly distinguish
Kumlte from any other
fighting game out there.
X-NG OUT
Imagine that the opponent Is throwing
a punch with his right arm. A savvy
fighter may 'X' forward and to the right,
stepping In to hook the attacker with a
left to the stomach.
Moving away and to the side from an
attack leaves fighters with some enter-
taining options. You could trip someone
who has gone for a high kick. Or retali-
ate with a powerful hook or roundhouse.
"Our artists have to know how a body moves, because we're mot using
motion capture."
Derek Mitchell on why all 47-Tek designers are required to learn
martial arts.
NJURY
KATA FRAMNG
Kumlto's advanced hit detection system allows for
all fighters to sustain damage. When a compara-
tively weak area is targeted by a powerful strike, It
will become visibly bruised. Similarly In weapons-
based combat, puncture wounds will occur. In both
cases the damage temporarily handicaps a fighter
The world's best fighters are able to confuse challengers with mis-
leading techniques. 47-Tek have Identified three key elements to any
attack: the Salute, or Ready position; the Transitional; and the Finish.
For Kumlte to Imitate a true martial artist, and to enable players to tap Into this way of
thinking, 47-Tek have mapped these three stages into all moves for all characters. This
technique is called "Kata Framing", where three frames are used to plot a move, and the
computer interpolates all the rest. Essentially this allows players to custom their
moves on the fly, according to Derek "Every move In the game can be transitioned
Into every other move." For example, a Side Kick to the stomach shares the same tran-
sitional as a Push Kick to the face. Users can interrupt one with another from
the second frame. "If it looks like a front kick, but hits like a round kick,
then you get a point. That's the way to win."
Another advantage of these transitional positions Is the possibility of
withdrawing altogether, and switching to something completely differ-
ent. In order to achieve this, Derek and his team chose not to motion
capture the routines, and instead relied on their combined knowl-
edge to painstakingly plot all the key positions for all characters.
© These pictures show how the characters
get visibly injured during the fights.
CHARAC
ASSOCIATION
1
sfipufKwr
HONAMI.
47-Tek recognise how important it is to invent characters which players
will care about. Street Fighter, Tekken, and Virtua Fighter all feature per-
sonalities that we can identify with or respect. That's why Derek and his
team intend the Kumfte challengers to boast a similar charismatic appeal.
While at 47-Tek Paul was introduced to the two lead male characters.
MARSHALL
As you can see, Marshall is very
proud of his Native American
heritage. At the time of entering
the tournament, this ex-Navy
SEAL is working for the CIA as an
undercover agent, busting drug
barons and the like. "Of course
the Mohawk's not regulation. But
they make allowance for him
because he's such a badass!",
explained Derek.
Marshall's distinctive fighting
style owes everything to time
spent with the best Capoeiria
Maestro in Rio De Janeiro - this
after being inspired by watching
his captors practice after being
imprisoned in a South American
hideout. He escaped during a raid.
Marshall's technique is coloured
by his early training in the art of
Savate, which his father had
learned from a French foot soldier
in WWII.
Rated alongside the other
competitors, Marshall is notice-
ably the most balanced character.
He is good at close-quarters
exchanges, and his acrobatic skill
is second only to the female
character Lu.
© Here's Marshall demonstrating his high kicks.
AfcAMBI
Created to be the bad guy of the
tournament. Also 47-Tek used
Karambi to demo the weapons
element of Kumite. This charac-
ter derives his name from his
chosen tool of destruction:
"Tiger's Claw", aka the Karambit.
This is a sharp hook which pro-
trudes from between the user's
fingers, and is used to tear or
drag opponents painfully around.
At last year's Kumite, Karambi
emerged from the Sumatran
wilderness of Indonesia to
become the champion.
This mysterious character's
origins are all explained as rumours, one of which tells of his being
raised by hunting cats in the jungle before being taken under the
wing of a legendary Penjat Silat Pandekar (Master). The rumour
continues with Karambi having his lessons based around the natur-
al grace of a tiger In the hunt. The result: "a perfect warrior, with
the ferocity of a Bengal... tempered by years of Martial discipline.
To guarantee his chances of retaining his title, the six feet five
inches tall, 250 lbs warrior has studied other Martial disciplines -
among them the softer Kung Fu styles such as Hop Gar, and Tai Chi
Chuan. He has adopted elements of each for his own repertoire,
but the intention is that nobody can surprise him!
M,
■ *
This sequence shows
Karambi demonstrating
selection of his attacks.
ADDITIONAL CHARACTER
Though Konami are limiting the amount of Information to be
released on Kumite, we are able to reveal something of the other
fighters In the game. Remember these models are "place
keepers" meaning that they are very early mock-ups. - In fact
they only took seven days to complete in time for E3!
MASTER LO J
Can take on armies using his
Shaolin training.
LU
The original Chinese super-
heroine, raised by monks.
rights to the tune of Korean
disco.
SW»m}3M
KONAMi
Flashy American Kick Boxer,
complete with Stars and Stripes!
Spent some time in prison where
he learned to tight really dirty!
RMS® WE>
Sophisticated Japanese bus!
U)
TRUE-TO-WK MOTION, THAT'S WHAT WE ARE TRYNG TO CREATE CHARACTERS SETTNG THER
FEET ARE READYNG THEMSELVES FOR THE NEXT MOVE, ONLY OLYMPIC GYMNASTS CAN FUP AND
LAND LIKE A CAT " NOT SETTNG THER FEET A SECOND THE AFTER THEY'VE LANDED. ONE OF OUR
CHARACTERS WLL BE ABLE TO DO THAT; LU. SHE PRACTICES ON PYLONS SET N THE GROUND.*
OTHER UNIQUE KUMITE FEATURES
• 8 sets of four moves for each character (sequences) - plus more - but user can create their own. eg
Reese hook, hook, straight punch, and uppercut, when moving forward.
• Pitch and Sway algorithm - is the character in balance or not?
• Dynamic sound, relevant to the position of the fighters in their environment.
• The only fighting game that allows users to switch stance without attacking.
?=
»ws
inga
cks.
VNAMI
v>
o
I
m
I'l-ivSMIion
RELEASE
ONAMI
player
PRICE m;
SATURN
VERSION PLANNEO
S10RAT.E 1 CD
PUBLISHED BY- KONAMI
in N7A
Two years ago, at a time when many Japanese
software publishers were abandoning
America for their home market, Mr
Kagemasa Kouzuki - president of Konami
Company Ltd - decided to stay*
COMPUTER ENTERTAIN
What everybody
else saw as
the end,
Kouzuki-san regarded as
an exciting beginning. If
the Western world
couldn't stomach
another Goemon adven-
ture, they could have
Tiny Toons instead.
Konami knew all about
creating fantastic
games, it was just a
matter of getting the
cultural 'thing' right.
Last year Konami Computer Entertainment Chicago was established, to
nail the US market once and for all. Including Europe. Previously
the Chicago building was a site for coin-op development (Lethal
Enforcers, Bun and Gun, etc). Now the consumer soitware division,
under the presidency of Kenneth Lirnberger, is growing to meet the
demands of 32-bit console and PC CL-R051 players. In just two years
KCEC will grow to number approximately 200 people dedicated to
research and development of awesome games. During our visit they
were already laying cables, and creating extra space.
Already KCEC has had enormous success with their first title
KBLPA* Bottom of the 9th (produced by none other than Liasahiro
"Mitch" Ueno of Castlevania IV fame). But the wholesome family
entertainment values of a great baseball game couldn't be further
away from KCEC's next offering.
What was originally planned to be the 32-bit
incarnation of Contra (The Maelstrom
Wars) soon began to take on a diabolical
life of its own. Instead of a two-player action
game for boys, Project Overkill is now a blood-
thirsty, one-player psychothon, guaranteed to
earn itself an MA rating onrelease.
i . ,-i
*^
*
Given a few more centuries, mankind is sure to find itself stepping on tentacles as well as
other peoples' toes. Meaning it Is more than likely that a planet not unlike the fictitious
Viscera 5 will turn its armies against us. The way Konami's Overkill team see it, earth will be
battling the Viscerans for domination on a galactic scale. But ultimate victory requires cold
strategy. Which Is where the four player-controlled characters enter the picture - a 21st
Century SWAT team under no restrictions.
Their mission: to cleanse the
known universe!
ALTHEA TIMMERON
EXPLOSIVES EXPERT
Players adopt a tactical
approach with this female
'Transhuman' character.
She's quite weak.
JENDRYK ESPION
ASSASSIN
Begins the game armed
with a knife, useful for slit-
ting Viscerian gizzards.
Stealth is his forte.
LANSLOW KREEG
ARMSMAN
The most evenly balanced
character in the game.
His weapons power-ups
are the best of all.
QUOGG S'SENTHINON
INFANTRY
He's slow but weaker ene-
mies are foolish to catch
him up - Quogg is powerful
beyond belief!
POWERTULTHRE
Ultimate success requires players to complete the
game with all four characters in one piece. Each time
you elect a mere to head into action it's a win or lose
situation: Win, and they emerge with an amazing com-
pliment of weapons upgrades. Lose, and your team has
lost a valuable member. Given the tactical element to
the game, some characters are better than others for
specific missions. So it's worthwhile ensuring that
nobody goes down.
victw* wum ftlNTWmi MMiMl*
MVnPffL*
n*rmti\
0*4* L«v* «*M«r.rt***»o« out m ham
MQQLIMO ^^
fMOOO ?NLtV|
■MIIAST
*
• \jft
PSMtAtMtO 1
UBTOFi***
KONAM,
CO
Blast some-
body against
a wall, and
watch the
blood go
splat.
Project Overkill gains most of its aesthetic appeal from the graphic violence it contains.
Graphic violence, and blood. Even when the ammo is completely spent, the meres can slam
enemies on the back of the neck with the butt of their gun. Or sneak up behind to stab
them in the back. Crack someone over the head enough times, and their skull pops open.
Blast a gook in the abdomen, and witness the fountain of blood shower from the gaping
hole. Most disturbing of all, any bloodshed which takes
place in an enclosed area is likely to paint the walls
red. And where the body lies like a pile of offal, those
treading over the mess leave bloody footprints behind.
/ TF YOU'RE LAUGHNG AT THE FACT THAT YOU'RE ON A
COMPUTER CONSOLE AND YOU'VE JUST HfT SOME POOR /
\ guy m the face. or there's this guy on the fw)or /
/that's stunned and you go 0ver*nd boom! that's/
i what makes the game so funny."
Producer and Designer, Project Overkll
Of course, you could
tell yourself this is
really tomato ketchup.
1
Weapons-based tactics go way beyond just point-
ing a gun and shooting. Each weapon is tailored to
fit the four characters* needs - who they are dic-
tates the kind of power-ups they receive. In addi-
tion to that, Overkill runs an interesting line in
explosive devices. Examples are shown below.
firq wtlie button is prtMnod (ouch buh* 3 itvcb damage)
VI
«^>
Wind it up and let it go.
Wanders right up to the near-
est enemy, the KABLAM!
Players may control the time
of detonation - let them
sweat a little. Our eight-
legged friend can even tippy-
toe around corners.
As with all the great corridor games, negotiating
this isometrically viewed environment involves the
use of pass keys and pressure pads to open the
road ahead. Spend time wasting the enemies, defi-yTw
nitely. But in the end it's another part of your ?a^
brain that's required to solve the ^
puzzle of getting out alive. f
I
\l
:>
>»-^.-
f
^Tl
^
'
\&
These are cool too, as they make a huge mess of everywhere.
On impact they blow whatever it is all to pieces. The bigger
they are, the longer they take to crack. But it happens.
Eventually. And it isn't pretty at all.
k
y^
I-.
■ >
-"■
3: :
V-*
y
>' ,
,--'>
r/
tt
I
WCKY?[
f
.>
_*■*%
,•"
^ -
*•*.
;.-..
?tS&
-
>'
..•
.-•■
..**
I BLOOD OF
ENEMIES
Viscerans cowering
behind monitors don't
have a hope with
homing missiles
in the area. It's a
favourite gag of
the game's pro-
ducer to stand
facing away from
a guy, then watch
the smoke trail
circle the area
before - KER-
RACK - making
hash of a spook.
Some of the larger enemies have great characteristics. Like the claw beasts
who lunge and tear, or the acid spitting Boss creature who spawns tiny lava.
Can't wait to bring you shots of the mutant, whose shell breaks to reveal its
vulnerable fleshy underside. Bleugh!
So far the PlayStation code is furthest
ahead. But KCEC have someone who they
describe as a "Saturn Guru" planning the
Sega version. Saturn should have no trouble handling the speed, but we look
forward to seeing those transparencies work so well. As for N64, our friendly
prod ucer and director said that the amount of information required was almost
.too much for a CD - let alone a cartridge.
And that's with everything compressed.
Maybe when the 64DD unit ships...
All Viscera 5 breaks loose next moi
when CVG infiltrates Project Overkill
once more.
<
Si
1
i
i
»
i
i
i
i
ft
1
^
■' *^
t&>
*i
S
.
i
SONY
/:
t
COMPUTER
■
Swords, clubs, skewers, whips, swords, scythes, batons and swords.
Battle Arena Toshinden 2 has enough lethal hardware to start a small war. In your living room.
So be careful. Or you could have someone's eye out.
DO NOT UNDERESTIMATE THE POWER OF PLAYSTATION
PlayStation
Battle Arena Toshinden 2 and it's characters are trademarks of Takara Company.. LTD. AH rights reserved. © Takara Company LTD. 1 996. " J^ and "PlayStation" are trademarks of Sony Computer Entertainment Inc.
computer.
B
computer
^7 • '■and ^
I
»
»
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\
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URSCRIBE TO CVG AND SAVE ED FROM TROLL WEDLOCK!
> /
A
'» t
19
> .•
*•
© 1981 OCTOPUS BOOKS LIMITED
1 feel you quivering, my babushka. Fear not,
the shaven monkeys will never find our nest!"
As loyal cuggies know, Computer and Video
Games just keeps getting better! This is of
course due to the unique talents of the CVG
team. And there's none more ij
of Jaime Smith. We call him 'Art E for", but only
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is! Jaime does not work in the office with us. We
o not know when^|^lwells. But each night we
*ke our freshly written work (together wii
selection of screen photographs) and lay them
And this we've done
for inoi . never tl \\\\ his nocturnal
habits... until now! One night young Ed decici-
to see what Jaaymee k> I like. We warn
him never to wander into 'he garden after da.
especially not in his nightdress -
i? Now he is gone! Worse still, oui
( bring designed! It's a dl
A
ra
"ii
To subscribe to CVG complete the form and send with payment ta
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ONE QUICKIE WEDDING LATER
IN TR0LLT0WN!
ss, Jaime was only visiting us nightly in search of a troll bnd
Now he has found the prettiest of them all and doesn't need:
us anymore! Who knows what dank scummy bridge he lives
under, eating hot meals cooked by his new wife! We despe
ly need our pages designed. Getting Ed back would be ac
able too. In fact, maybe if we steal Ed back, it would lure
after him. But the only thing that could shake Ed free from the
troll love spell would be a jumbo jet of M&Ms. And the only wa
we could afford them would be with money raised from your
subscriptions. In return, we'd give you 12 issues for the p
of 10. Plus you'd get your copy before it hits the shelves!
quick though, we think Ed likes his new life...
our friendly operators
are ready and waiting to
mm. mm m& mimm
"S«i««lllAWM'
and
\
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sb^i ;^n; r J &
jars, CiU^'i
i-)
j^
£*!*
.<*-
^,64
I DLTJ
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Dear News Vendor.
Would you be so kind as to
keep me a copy of
Computer and Video Games
Magazine each month so I
don't miss out on my
bestest games mag. Ta.
NAME
ADDRESS
SIGNED
DATE
' ' I ■ l^t'Ulttt'l
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4
The month's events and software releases at a glance. July-August
While you're in Tokyo buying that N64,
why not drop in at the Tokyo Game Show.
If you're planning staying at home, here's
a Kst of some other stuff you might be
interested in. What a month!
LU
Before we begin, there's good news from T.H.E.
Games, regarding the UK Super NES market this
year: To quote their communications manager,
Alex Fitzgibbons, directly: "I can assure you that
T.H.E. has HUGE balls, and will be bringing DK3 to the
UK". So that's great news for all Nintendo 16-bit fans.
Virgin are another company to have come up trumps
(finally) with Resident Evil on PlayStation, and Night
Warriors for Saturn. Finally the PC CD-ROM market is
blessed with Geoff Grammond's F1GP2 masterpiece.
So there you have it - a lot of what we've been wanti-
ng to hear for almost six months in some cases. And
summer's usually such a quiet time of year...
As always this games listing is representative of every-
thing released during the time we're on sale. The stuff
we've seen and loved is highlighted in red. The stuff
we've run away from is ruled out in blue.
H
lives: the opportunity to win a free copy of
Capcom's monumental game! For your pleasure
this month. CVG would like you to transform your-
»elf into the most terrible ghoul, then take snap-
shot and post it off to us. The sicker the better.
Think "grotesque'. Address to: SOMEBODY
LOVES... THIS, at the usual address.
»ur Saturn is crying
out for this game. It's
saying, "Feed me!
Feed me Night
Warriors from Capcom!
NOW!". If you were to
have an imaginary con-
versation with your
Saturn, how would it
^^^^^^^^^^^^ go? Budding script writ-
apply now! Address to: MAY OTHER INVISIBLE
FRIEND'S A RHINO, at the usual address.
'I
1
K 1
4
,Vi
,ti
>nnection between the three titles we're
giving away this month (it isn't hard) to win yourself
a copy of Gene Machine. Virgin were just dying to
give copies of this away, so we just had to oblige.
What wonderful people, eh. Address to GENIAL
CVG. at the usual address.
CHECKPOINT #176 FREEBIES,
Computer And Video Games,
Priory Court, 30-32 Farringdon Lane,
London EC1R 3AU
TOKYO GAME
SHOW
TOKYO BIGSIGHT (INTERNATIONAL
EXHIBITION CENTRE)
22-24 AUGUST 1996
What looks set to be the biggest com-
puter entertainment software show of
the year takes place in Tokyo, Japan
this month. Dubbed the Tokyo Game
Show, this is purely for the benefit of
the general public - ie games players
eager to try their hand at the latest
software. And what a choice they're
going to have! Two of the main spon-
sors are Imagineer, and KonamL Also
very much in high profile are Sony,
Sega, Namco, Capcom, Enix, Square,
and Taito. But not, we must stress,
Nintendo whose main event is
Shoshinkai/ Famicom Space World, as
always. Games on preview are expect-
ed to include 100% complete versions
of Street Fighter Alpha 2 (Saturn
and PlayStation); Final
Fantasy VII (PlayStation);
Virtual On (Saturn); and
possibly Soul Edge: Version
B (PlayStation).
We'll be reporting on all the show high-
lights - the games, as well as the
hard-fought challenges. We might even
consider bringing you pictures of on-
stage Anime personalities, and live
music. Whatever, it's going to be fun!
© Sakura will be socking it to
Saturn and PlayStation in August.
© We wait with bated breath to see if the Saturn
can wield the mighty Virtual On.
Actua Golf
Gremlin
Desktop Toys 2
EA
Saturn/ PlayStation
PC CD-ROM
Destruction Derb 1
ade To Black
Ps^
Discworld
Fire Fight
Psygnosis
Saturn
PlayStation
Saturn
EA
PC CD-ROM
Impact Racing
I Last Blitzkrieg
Virgin
Saturn
EA
PC CD-ROM
Need For Speed
EA
Saturn
PGA Sawgmss Data Disk
EA
PC CD ROM
Shockwave Assault
Shining Wisdom
EA
Spacehulk VOTBA
Sega
EA
Saturn
Saturn
PlayStation/ PC CD-ROM
computer
Santa Fe Mysteries
18th July
Activision
PC CD-ROM
Water wo rid
Ocean
Saturn
19th July
_Aqunnauts Holiday
Count On Frank
Cheesy
Dungeon Keeper
Sony
PlayStation
EA
Ocean
EA
PC CD-ROM
PlayStation
PC CD-ROM
Madeline - Thinking Games
EA
PC CD-ROM
NFL Quarterback Club '96
amors
Time Commando
22nd July
Acclaim
Virgin
EA
PlayStation
Saturn
PC CD-ROM
Deep Space 9: Episode Guide
CIC Interactive
PC CD-ROM
Next Generation: Episode Guide
25th July
Centrecourt Tennis
Gene Machine
CIC Interactive
PC CD-ROM
Tel star
PC CD-ROM
Virgin
PC CD-ROM
Myst
Sony
PlayStation
Gears n Guts
Gremlin
PlayStation/ Saturn
Hardwar
Gremlin
PC CD-ROM
exen
GT Interactive
PlayStation/ Saturn
Reebok Centrecourt Tennis
Tel star
Robopit
PlayStation
THQ
PlayStation/ Saturn
26th July
Namco Museum Piece 1
Sony
PlayStation
[
Offensive
Resident Evil
Road Rash
Ocean
Virgin
PlayStation/ Saturn
PlayStation
EA
Saturn
Time Commando
EA
PC CD-ROM
Worms
31st July
Ocean
Super NES
Deadly Skies
Virgin
PlayStation/ Saturn
No Set Date
Chaos Overlords
US Gold
PC CD-ROM
Descent: Levels of the World 2
Interplay
PC CD-ROM
FPS Baseball '96
Sierra
PC CD-ROM
Frank Thomas Big Hurt Baseball
I Have No Mouth...
Acclaim
PC CD-ROM
Acclaim
PC CD-ROM
Iron Man/ XO
Lighthouse
Acclaim
PC/ PlayStation/ Saturn
Sierra
PC CD-ROM
Shadoen
Interplay
PC CD-ROM
Top Gun: Fire At Will
Microprose
PC CD-ROM
Transport Tycoon
Z
Microprose
PlayStation
Warner Interactive
PC CD-ROM
2nd August
EA Classics;
PGA 486 Classics
EA
PC CD-ROM
Wing Commander 3 Classics
EA
PC CD-ROM
Bioforge Classics
EA
PC CD-ROM
US Navy Fighters Classics
EA PC CD ROM
Sth August
Beavis's Makeover
CIC Interactive
PC CD-ROM
Beavis's Minis
8th August
CIC Interactive
PC CD-ROM
Worms
Sega
Mega Drive
© Shining Wisdom - great depth of gameplay.
3
CO
Q Namco Museum Vol.1 - cool 80s classics.
CO
Q Night Warriors - 'monster' impressive fighter!
5
CO
Q Resident Evil - scariest console game EVER!
DRAGOON ZWEI - POEM
M.'lode onscreen,
i** i*vr>n)tflti frvrafcc of sound,
|Thc swws <vo heightened beyond b* i
Rngcfi mpcw deftly and svrift
The putee quickens* heartbeat pounding, fldreniv
|r*wdose t
_Tbe jcqu'siuon of Pandora's Bo» <«' closer.
D. Dtwar, TByikJe
.
CVQ: Ohweeurl Crtngo! Cringe!
•BUM) M PC - ALTERNATIVE USES FOR FOOTBAU.
1, TV 'randftn/ rr»moto contra ;>ly throw at but
ftw v* r ..mnW m tc and possibly ew-
ft** mtant death move*
7. Goldfish bowl - paint on Ran. gravel
cheap alternative to keep
^ tngreairx
3. B*try "No Body" - the Weal sola corn
m he sits contantly < ■ oty, never
disagrees with your commef tecWOfl
and doesn't want a share of your crisp* or lege*
the unlikely cvunl that he; does annoy you. Be*,
above for what to tto Wfd
Tony Mw, Surrey
CVQ: The Goldfish bowl Mm b Implied!
•EURO 9% SATURN - CVQ SOCCER CHANT
We lo« you CVG. wo do
With (ha best games and news
And wttfl TantasUc rev>ew$
Oh CVG wo love you
Christopher Ba'dock* London
CVG: Simple, end to the point- And thank*.
resident evil * written on your tomb
as the body of a CVG fanatic.
Who collected every copy of Wits great magazine, and
now sadly is unable to go to the newsagents every
month tu colled his next Issue. Those trips wtii be
sadly missed!
Paul Shotton* Stoke-on-Trent
CVQ: Glad to m you've got the proper perspective
on thtnc* Paul. Not that you'll ever be sorely missed
or anything, right? Dear oh dear.
SPECIAL MENTION:
Here lies Saro Brown,
Oh boy d*d shr M men who challenged her on
you know
Sara Brown. Leicester
CVG: Cool, but totaHy kre»evaml
THANKS TO- I
...the excellent blokes at HMV Level
One i ng the info, and sort-
ing out the free games. If there are
any mistakes don't blame them, as
these are the facts as confirmed
mere days before total deadline. AncJ
that's a big, fat. fact. So - nyuh!
H3HMV
KNOW HMV • KNOW GAMFS
computer
n
(m)
BVENWRE
PlayStation
RELEASE
ELPHINE
*2
PLAYER
• PRICE HBA
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PLANNED
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The awesome Flashback is like a brilliant
movie - you get to the end wanting to
know what happens next. Here's what...
© The robotic spiders explode in a shower of legs.
elphine Software have got an excellent reputation. They are
responsible for some of the most engrossing adventure
games around, as well as being well-known for their excellent
animation techniques. Prime examples of these are Another World
and Flashback, both of which were particularly impressive when
they were released and still are today. Flashback is still one of the
best-looking platform games, has an ingenious control system, a
fantastic plot, and an atmosphere not found in many video games -
it's a classic. Fade to Black is the sequel - Flashback 2 in 3D...
The introduction sequence shows what happens to Conrad B
Hart after he defeated the Morphs at the end of Flashback. He
floats in his small ship, In a deep sleep, only to be awakened
when he's captured by a giant Morph mothership, whose occu-
pants immediately lock him up In New Alcatraz Pennitentary.
When in his cell, a message comes through from John O
Connor, a stranger to Conrad, who offers help... but why?
Sr«LD
J
Ft!* VJsTTCH
\ /
I HAF BIN EXPECTINK YOU!
During level 2, Conrad, John and Sarah work together to
rescue Professor Bergstein from a Morph prison cell.
Once Conrad finds him, the Prof needs to be lead to the
teleporter to the next section, but this isn't as basic as
it sounds. Seeing as the the Professor is getting on a
bit, Conrad has to walk REALLY slowly to help the old
man on his way. Impatient players who want to run on
ahead will be driven mad by this section, as the Prof
gives them a telling off whenever he gets left behind!
© Here's the FMV professor...
■■
mMamM
© This bit's worth looking out for. In one of the
bases, there's a bank of computer screens and
each one's playing an ancient video game! There's
Pac Man, Space Invaders and Block Out, but unfor-
tunately they can't be played. Darn.
AWESOME RENDERS!
The excellent intro sequence isn't the only bit of
rendered FMV in the game, there are lots of
sequences during and between levels to keep the
plot going. They are all of a really high quality, and
make finishing a level even more worthwhile. Also,
we can tell you now that this is a game with an end
sequence worth playing for, unlike most these days.
© And here he Is In the game. He
will wind you up with his moaning.
PUT THE DATACUBE WHERE?
The puzzles in Fade
to Black aren't so
complicated that they
slow the pace of the
game down too much,
but can occasionally
cause problems. This
is an example of a
nice, simple puzzle.
© These birds need to be
stunned, but how?
© Easy, stepping on the floor
panels makes blue healing
plasma fire out of the wall,
paralysing the birds!
I'l.iySi.iiifin
Don't tread there!
When Conrad is killed, ren-
dered sequences kick in to
show how he dies in close-
up detail. They are all of
excellent quality, like the
intro, and make dying more
interesting than usual.
Just stand in front of the panel, activate It, and
Conrad floaU In the air while hie personal shield Is
recharged I
The health systei Fade to
Black is again similar to \
Flashback, in that there Isi
basic energy bar. Instead.
Conrad carries a personal shield
which takes damage whenever
he's hit, eventually resulting in
him dying. The shield can be
recharged at any of these
points, simply by activating the
control panel.
ii
TAKE TO THE SKIES!
To add variety to the game, it's not all just walking around
shooting - this section, for example, involves Conrad steal-
ing a ship and piloting around the inside of the base. The
controls are quite tricky as the inertia of the ship takes a
lot of getting used to, meaning that it's easy to collide with
the walls and bridges to begin with.
I
FJL
Q Find the little space
podule and Initiate the
launch sequencel
© Hit the
thruster and
go! Avoid
flying into
the scenery,
and take out
anyone who
tries to stop
you getting
away!
© Use the D-pad to
move up and down,
avoiding the bridges.
IN THE ARMY... NOW!
Some of the later stages are particularly
impressive, as Conrad joins an rebel force
doing battle against an invasion of
Morphs! Dead and wounded soldiers litter
the base, and battle sounds can be heard
from every room!
Conrad bursts into a
corridor to find a
lone soldier battling
against something...
The soldier doesn't
listen to Conrad's
advice and Is wiped
out by a shot from
the side!
Uh oh! It's a giant
security drold! It
only attacks when
you move, so tread
carefully!
Sneak round behind
it and blast away!
Those evil Morphs
will pay for that!
COMMENT
Initially I found Fade to Black frustrating.
As with Flashback, there are very exacting
objectives to be met, where just one foot
wrong in a situation often means repeating
a long series of set pieces again. In fact on
the whole the control feels very heavy, and
the 'camera' viewpoints zoom in and out in
a very confusing manner. However,
patience has its rewards and it's easy to
appreciate how Fade To Black was consid-
ered a state-of-the-art PC title this time
last year. Fresh challenges are met with
every stage, and the learning process is
graded perfectly. Though you may struggle
to even aim the gun early on, later you will
be ducking and shooting like a pro.
investigate immediate*! ^
I
I REVIEWER
O Do you trust this cook? He claims to be © When shot, he turns out to be an evil
innocent but... Morph soldier!
© There's a friendly soldier! Go
and have a chat with him...
© Death says: Bash him © Death says: Release
on the head... harder! radiation on him. NOW!
© Eeek! it's a horrible Morph,
disguised as a human! Kill it!
In my opinion, Flashback is one of the
best games ever. Fade to Black has a
very similar feel to it, as the intro kicks
off the movie-like plot and Conrad is
immediately as versatile. The 3D graphics
are very impressive - good animation and
scenery, but the frame rate occasionally
gets a bit slow - never enough to affect
the gameplay, mind. The game becomes
very atmospheric very quickly, as you
interact with other characters, working
with them to complete your objectives.
The control of Conrad is great, with him
being able to do almost everything you
want him to, making it feel even more
like Flashback. The game involves more
exploration and shooting than Flashback,
which requires more well-timed jumps,
but Fade to Black still feels similar. The
levels are really varied, meaning that
you're going to want to play right the way
through, and that's going to take a fair
while. Fade to Black is a worthy sequel
to Flashback which, while not being quite
as good as the original, continues the
story brilliantly. ^ ^^
© No, no... electrocute
An excellent action adventure game which
has a real movie-like atmosphere and
enough in it to keep you playing to the end.
2Q0SP0RTST
LYMMOTON
HAMPSHRE
3041
SOFTWARE
HARDWARE
PlayStation • Saturn • Mega • SNES • 3D0 • PC CD • Jag
• Ultra 64 •
PSX SATURN
Alien Trilogy
NBA In The Zone
Need for Speed
Magic Carpet
Actua Golf
Pinball
PC-CD
Fl Grand Prix 2
Wing Commander 4
Comm & Conq Covert
Manic Karts
Top Gun
Magic Carpet
Wipeout
Sega Rally
Toshinden
Panzer Dragoon II (imp)
Gun Griffon (imp)
MEGA/SNES
Toy Story
S. Evermore
Yoshi's Island
Donkey Kong 2
Spot 2
PGA Tour '96 (PSX)
FIFA '96 (SAT)
Top Gun (PC CD)
£29.95
£31 .95
£29.95
Jaguar - while stocks last
Sensible Soccer
£19.95
Cannon Fodder
£19.95
Syndicate
£19.95
Club Drive
£19.95
( MAIL ORDER . FREE CATALOGUE AVAILABLE
With C&VG being the world's longest running comput
er and video gaming title, the industry recognize it as
the most influential multi-format magazine reaching
11 - 16 year old computer gamers...
DO YOU?
If not, why not? With it's new look and feel, C&VG is
ever more influental in 1996. With over 286,000 people
reading C&VG isn't it about time you marketed your
products through "THE" market leader...
Call Chris Perera or Tim Partridge on 0171 972 6700
NOW!
EMAP Images - Leading the console market
MAIL ORDER ONLY
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MEGADRIVE, SNES, PSX, STAURN, VIDEO CD, CD-ROM,
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Tel: 0121 511 1436 Fax: 0121 544 7041
PlayStation
Who says that golf games are only for dads?
This one's so good, everyone should be
playing it - wnether they're a dad or not!
ACTUA
Gremlin's Actua Sports series is a
success already. There may only
be Actua Soccer and Actua Golf
now available, but before long we
expect Actua Tennis and hopefully
Actua Cricket as well. This game is simi-
lar to Actua Soccer, as the players are
all motion-captured models, the scenery
is all 3D, and there are loads of camera
angles, and it's likely to have a similar
amount of success. The game has been
delayed for quite a while, as a new
Peter Alliss commentary and new golfer
models and animation have been added
to make it one of the most realistic-
looking golf games ever.
© It's possible to move the view around before
taking a shot, then play from that angle.
PRESENTED BY
-! •
ALLISS!
One of the reasons for Actua Golf to have been
delayed for so long is that a new commentary
was being added. And it's not just an actor - it's
Peter Alliss! During the game, he comes out with
excellent criticism, as well as giving a detailed
guide to every hole on each course! He adds a
lot to the atmosphere of the game, as do Murray
Walker In Fl and Barry Davies in Euro '96.
© Before teeing off, players
can walk around the entire hole
to plan their shots. It's also pos-
sible to move the view high into
the air to get a clear look.
i*H«**"
HOW TO PLAY
Playing Actua Golf'is fairly simple for anyone who's
played a golf game already. The button is pressed
once to start the power bar moving up the arc,
pressed again to set the power, and again as the bar
gets to the bottom, setting the way the ball is hit.
Stnaiqht
j^«*M
© Shots from the bunker are
much harder than they look. The
ball has to be hit extra hard to
get it out of the sand.
£
JMriiififflfo
© Take aim, set the power, and tonk it!
MORE ANGLES THAN E7B% BEFORE
Actua Golf doesn't just settle for one replay view - It's got loadsl
They range from reverse angles, through moving TV views, to three-
way split screen!
Pan
Aerial Pan
Into Cam 7 roc
Into Cam Reverse
Into Cam Pan
Split Track
Split "*
lulti Track
Multi I
Multi Pan
Behind Golfer
Static Reverse
EXIT
CREAlE-A-GOLFER
One nice feature Is that players can create their own golfer.
Options allow players to set their skin type and costume colour,
choose their set of clubs and save It all to memory card.
Whenever the character plays, all of their statistics are updated
and stored, and can be called up at any time.
Just look at all those gorgeous view options! Replay fans rejoice!
O Just like Jaime's trousers. Q Just like Paul's trousers.
IcMrEKi lEnflrEKT
The motion-captured golfers
move really well, and they've
got a wide selection of move-
ments. At the start of each
hole, the players bend down to
set up their tee shot, and
always collect the ball from
the hole at the end. When play-
ers do particularly badly, the
character will shake his head
or swipe his club in frustration.
@too <n
TWO BIG FIELDS
There are two courses available in Actua Golf- River
Valley and Royal Glen. Gremlin are also planning to
release course disks in the future, each containing a
famous course or two, and they should be nice and
cheap as they only need to contain the course data
and hole fly-by commentary.
REVIEWER
I saw an early version of Actua Golf last
summer, and it looked brilliant back then
- it's hard to see where the extra year's
work has gone. It plays very much like
EA's excellent PGA Tour series (probably
the best golf games available) only it
looks even better. The 3D graphics make
the courses look very realistic, and the
sounds help a lot as well (trickling water,
wind, sea noises). The new Peter Alliss
commentary is also brilliant - lots of
phrases, very detailed hole descriptions,
and some funny one-liners! Two courses
isn't really a lot, but hopefully the new
upgrades will be available soon, and they
should be fairly cheap. The putting is the
only part that can be a bit annoying, as
even three-inch putts need to be hit
almost perfectly to get them down the
hole. Other than this, the very slow
loading times and overall pace of the
game may frustrate some people, but
that's all part of golf, isn't it? 4ctua Golf
is the best of its kind on the PS, and a
very impressive game indeed. _„ . _ _
■
The best PlayStation golf game available,
and a particularly pleasant experience,
even for those who aren't dads yet.
© Both courses look absolutely fantastic!
TUNG GAME
SPpUTRfi?
OUT NOW
ly midway
FF5 PLAYERS
PRICE SU 99
PLAYSTATION. SNES.
MECAORIVE AND PC
VERSIONS AVAILABLE
NO OTHER
VERSIONS PLANNED
PUBLISHED 8V ACCLAIM
TEL01T1 3*4 5000
True enough, most wrestling games have
been atrocious until now. But Midway's
;ame features all your favourite WF
uperstars and MK-style combos too!
At last Wtestlemania: The Arcade makes it to
Sega Saturn! The game has already made its
presence felt on the 16-bit machines, as well as
the PlayStation. Even the PC has had a look in. So it's
about flipfr^T time! Wrtetlemania received a lot of
sntion irahe arcade for its ci^yye moves, jjuti
geous humour, but still tight-as-a-too-small-jock game-
play. Yep, fun oozes from every pore of this game,
which is pretty unbelievable when you think about
other wrestling titles that have come and gone. When
Wrestlemania hits the shelves, Saturn owners across
the^ountry should suplex shop owners
There are two types of energy meters in
Wrestle Mania. Stamina is represented by
the Energy Bar - once that runs out your
luck goes with it. The other is a Combo
Meter, powered up by kicking, punching,
and throwing opponents onto the mat.
Once the Combo Meter starts to flash,
and depending on which character is
being controlled, combos of at least 5
and up to 24 hits are possible.
Impressive eh!
There are two different Circuits to
choose from: Intercontinental
Championship Belt (Easy), and Wrestling
Federation Championship (Hard):
?ro
First of all, players compete in a one-on-
one battle. The next fight features two
opponents, and the final bout pits you
against three CPU players!
K*
▼J
H LU6ER
mf)
1 1
ZUNA
coMOor
Wf
^ *
OIKK/ RAZOR
t
5 ' RAZOR Rfc
V'^
■
■ t
P ■
Above - This ring i*n
the four of us.
t big enough for
CO INK
' <
RAZOR RA
*3
*A*
, W
%/*
■». •.
Top-Left- Doink puts the boot In.
Top-Middle- The Undertaker unleashes
some of his spirits.
RA20R RAMON
VOKOZUNA
2 X BAMACC
Razor Ramone demonstrates his awsome
Rug Shaker Move.
Below - Bam Barn's Pogo Piledriver.
UHOIRTAKIR
r.#:
COMBOf
• I
I
ii
Wrestlemania includes
some of the wackiest
moves ever seen in a
game of this genre,
but unlike many other
fighting games the
'Specials' are incredi-
bly easy to do. While
this gives the game an
easier access point for
those players who
aren't so skilled,
there's still a lot of
scope for pros to build
on their potential.
While activating some
of these moves the
word High Risk'
frequently appears
on-screen, indicating
that a risky manoeuvre
has been activated.
If you're not quick
enough the opponent
will pull a reversal
move and slam you
head first on to
the mat!
9
CD
uiai. .
*ȣ:
r *
OINK
LEX LUGER
I WIKSiOl
t- '
Jdk** *
•Waa
>•
X DAMAGE •
REVIEWER
The Midway boys have done good. Wrestle
Mania is a light-hearted alternative to the
likes of Virtua Fighter 2, Mortal Kombat,
and most other hardcore technique com-
petitions. All sound effects are brilliant;
from the noise of necks cracking under
the strain of awesome piledrivers, to the
bone-crunching sound of the Undertaker's
fabled Tombstone Smash. Eight distinct
fighters boasting around ten moves each,
plus specials, assures the longevity of
the game. And every last one of those
moves is sure to make you cringe as
these giants are thrown around the ring
like rag dolls. Wrestlemania is an ace con-
version of a cool arcade game, and I am
sure that all fighting game addicts would
gladly add this to their collection.
mi vMfcto
It's nothing ground-breaking, but
Wrestlemania is a sure treat for combat
fans, and WWF followers alike.
a
c *
K
*
Bikes
. *
cluhs 45c brains
* *
ELECTRONIC ARTS
#
a
.
...
Head-fo-head
,<"'
■ - i
3.B
.— . f -
V 99
ROW^TRAM
Wml^L
presents
01753 546 465 email uk^upport nacom
* NO OTHER VERSIONS
PLANNED
•JAPANESE VERSION
o
Imagine a massive ocean, created in 3D,
opulated by all sorts of amazing 3D life.
ow imagine getting in a sub ana exploring
the ocean by yourself, just relax...
AQUANAUT
•m quanaat's Holiday was released in ■■BR^^IH
ts>
quanaat's Holiday
Japan over a year ago, but didn't
get much coverage as no-one could
understand what was going on, and no-
one expected it to ever get a UK release,
tt can't really be described as a game, as
there's not really any objective other
than to attract fish to
your reef and explore
the ocean. Instead,
it's more of a stress-
relief tool, and a very
strange idea indeed.
HEY, WHAT DO
I DO MAN?
Aquanaut's Holiday is a v
difficult "game" to explai
It's best described as a
"stress-relief exploration"
game, as it isn't like anything
else available. Most of the
time, players just pilot their
submarine around the
absolutely MASSIVE playing
ocean, simply exploring.
O A well-build reef will attract loads of species of fish.
HOLIDAY
Q Three whales at once - not
a very common sight at all!
By piloting the ship around (a bit
like Magic Carpet) players not
only discover loads of species of
ocean creatures and strange
underwater structures, they also
uncover segments of the map.
Returning to base, players can
add to their reef by placing
coloured blocks in a grid. They
can be put anywhere, so it's
possible to build strange shapes.
As the reef grows, more fish are
attracted to it. A bar on the map
screen fills as you get more fish,
and the "game" is finished once
it reaches the top.
TALK TO THE
ANIMALS &
Your sub is equipped with four
different sonars, which can be
used to communicate with
some of the life you come
across. Some creatures can be
frightened away, others can be
made to dance for you.
O By using one of the sonars on
this Octopus, you can make its
head inflate!
© These giant sea snails can be made to spin
upside down really quicklyl
© If you want to add to the "I'm in a submarine" feel-
ing, you can change the screen options so that you
view the game from an oval window, rather than it fill-
ing the whole screen.
Q The clams open when sung to
LOOK OUT FOR THESE!
By exploring the ocean, you'll discover that
there are loads of major landmarks. Here are
just a few of them:
i
i
i
i
t
i
There are absolutely
Holiday, far too many for us to list here. Part of the novelty of the "game" Is that
it's always interesting to discover something you've not seen before. Some of the
rarer creatures are the pink shark and the giant white whale.
ars from a tern
&*£
***-
f.
n
A massive ornamental palace
-\1
* z -
balancing rock. ^ Massive turnips!
«v
mi,
HEADING ABOUT MAP
The playing area in Aquanaut's
Holiday is absolutely huge, meaning
that a map is necessary. It only
lights up areas already explored, but
makes planning routes possible, ^w
\2
POINT VIEW =
EXIT
These buoys can be dropped at any
time to mark important areas. Players
can view them on the map and warp
to them whenever they want.
REl/IEWER
This is a very weird game indeed. It
would be easy to say that it's rubbish
and boring as nothing ever happens, but
for something to keep me playing non-
stop for nearly five hours at a time, it
must have some plus points. It's got a
strange addictiveness - there's no "just
one more go" feeling, it just seems
necessary to keep playing! The graphics,
music and sound can relax you almost
into a trance, which means that the
"stress-relief part works really well. The
game part of building a reef to attract
fish doesn't seem particularly important
when you've got exploring to do, and as
there's not way of failing at the game,
it'll be completed within 6 hours of play -
something that could easily be done in
one day. Also, the graphics can be
slightly rough, as the cliffs and floor
appear very close to the ship, rather than
appearing smoothly from the murky
water. Overall, it's something that can't
really be highly recommended to every-
one, but will get many people totally
hooked. Just think - are you the sort of
person that could spend hour upon hour
doing pretty much nothing? I am,
therefore I can - and I love it.._ /(i . _ M AG
1>V i/>"h##
Time to return to real life.
A very strange cxpenc
tin hours of your fife, and
relaxed at the end of it.
akc
otally
computer
0£L_D
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•„
Soccer is the biggest money spinner
around at the moment. That's why
■Mihmi
ultimate package. At least, Telstar's plays
as well with botn feet.
As anyone who's ever enjoyed a
great footy management game
knows, they are the most addic-
tive SOBs ever devised. Give a man
Championship Manager 2 and he'll quite
happily ignore the rest of the world for
as long as family temperament will
allow. Likewise, a great hands-on soccer
sim is guaranteed to provide a goal-tas-
tic evening's entertainment for lads who
are a bit low on cash for the weekend.
Imagine a combination of the two! That
would be awesome! And that's exactly
the hook we suspect
Telstar adopted when
planning their Onside
game, reviewed right
here.
Just two buttons are used to create what is hoped
will be footy magic. The main action button Is
tapped for general hoofing about or held down If
you Intend to pass the ball, In which case a
direction arrow appears beneath the player's feet.
For more speed, or to chip the ball, the other
button is used. And that's it.
© Note the real advertisements.
O When taking penalties you have one frame of
animation's worth of time to judge the ball!!
r*tncliMl«r C Ar»«ntf
20:17
rl
SfflMMi
Players wanting to get stuck into a match
proper have three options available: Friendly, in
which you can play any team from any country
against another. Knockout, In which as many
teams as you like are entered into random play-
offs. Then League, where there's an option to
design your own, alongside competing inside of
any of the four prominent European ones.
There's a flve-a-side option for all of the above,
and In all cases the player names are authentic.
REVIEWER
M
Don't be mislead, the management option is
far from being as masterful as the best on
the market, but is still more substantial than
being 'just' another option. Onside isn't the
first to try this idea - Sensible World of
Soccer has been doing an amazing job of
this for around two years. In the case of
Onside you have nine main options, which
include Finance along with Training, and the
chance to par-
ticipate in a cru-
cial game if you
feel your skills
are needed.
Just like SWOS.
Select a Quick Play game and the CPU
matches two teams at random.
UWViii
lift AMI
PMft.
G*ft**Yt UNO
*«» HMft
^
There are far too many footy games
around at the moment, which makes judg-
ing one against the other very difficult.
Unfortunately, Onside doesn't confuse
matters too much as it is clearly below
form. In case you care to read any more
on the subject, here's why: Most impor-
tantly the game control is basic beyond
belief. Players expect much more than
pass, shoot, and after touch. And even
these simple requirements are awkward
to achieve. Aside from that the visuals
are shoddy - as the Lego man taking the
penalty kick ably demonstrates. Or is this
a bonus game where you have to squint in
order to guess the celebrity? Presentation
is good, with an extensive array of
options, plus it's easy to find your way
around. However, Sensible World of
Soccer kills Onside for value and game-
play, and you can see for yourself how
much better Gremlin's Euro '96 fares by
comparison. Sorry, but the ads sell this
game way better than I'm prepared to.
TM. VMM
® It's best to watch a few
games before transferring a
player who could turn
out to be another Andy Cole.
Know your team.
A cross between an arcade football sim
and a management game - only it doesn't
do either part well at all.
ANDN
®
Nintendo
MAGAZINE SYSTEM
WANT THE MOST
'COMPREHENSIVE FEATURES ON
SUPER MARIO 64
AND PILOTWINGS 64?
GOTTA GET NMSil
I*
Ulanlal996
^
«/■>
I
SMUTS
PlayStation
.89 (UK)
WJUS GOLD
PLA YERS
AVAILABLE JULY
SATURN AND PC
VERSION PLANNED
• NO OTHER VERSION
AVAILABLE
• STORAGE 1 CD
• PUBLISHED BY US GOLD
TEL: 0121 625 3388
Do you explode typewriters with your
overpowered fingertips? You could well be
the next Olympic champion...
ur thumbs are still blistered and weeping from the last
month's orgy of joypad abuse, brought on by the re-emer-
gence of Track And Field. However, there's no time to heal our
festering digits, because the summer sports fiesta
isn't over. The Atlanta '96 Olympic Games has
brought with it a licensed game of its own. A fif-
teen-event extravaganza ladened with yet more
button-bashing madness. However, this isn't just a
lame copycat of TnF. Nope, Olympic Games is from
US Gold, whose near-annual sports packages date
back as far as the superb Winter Olympics on
Commodore 64 (although it was joystick waggling
in those days). And Ed Lomas' famous Olympic
Gold technique (see last issue) was discovered
through continual play of US Gold's Megadrive
game of the same name. So does their first 32-bit
Olympic license match up to the past greats?
Olympic Games' clearest selling point over Konami's Track
and Field (apart from the official license) has to be the
sheer wealth of events. Fifteen in total, ranging beyond
mere track and field, to swimming, shooting, weightlifting
and fencing. And with only four pages to cover them all,
we'd better get right on the case.
OLYMPIC GAMES
100 HEMES
The cornerstone of every Olympic
video game. Exactly the same as in
Track and Field, with frenzied (but
rhythmic) tapping of the two run but-
tons charging up your power bar and
pushing your on-screen sprinter faster.
*^3?S
Q It's like Planet Of The Hamsters or something.
M E1IH -
Rapid tapping is needed for the run-
up, however there's now a new
action bar to contend with. During
the approach, an indicator moves up
this bar. You need to stop this exact-
ly on the red mark in the middle,
keeping the button held down to
increase the angle of the throw. Fail
to get this right and your spear-
thrower either runs past the line or
spoons his throw!
Although this throwing event starts
from a stationary spin, the tech-
nique is much the same as with
the discus. Rapid-tapping increases
the power of the spin, and correct
direction and angle are decided by
precision control of the Action Bar.
O Swing
around too
much and you
end up on your
backside, with
a feeble throw
to your name.
Hahahahahaha!
Rent any latest release from just
?
Stamina bar time (see 400M)! Two lengths of the pool
require you to pace your tapping. Keeping your speed up
without losing stamina is tricky. In fact, hardly tapping at
all before the final sprint, seems the best method.
i.'.lnVM
MrontEKflM
There' s a 70's Dirty Harry feel to this event. You have to
shoot the centre of each target in a
limited time. Each round, it gets harder
as the time-limit per target gets shorter.
\ With six rounds in which to increase
your total score, this is a particularly
good multi-player challenge.
skeei mmm
It's like classic Duck Hunt, sort of. Moving
around a shooting arena, you have to hit
25 'clay pigeons', but you only get 25
shots, which come in double-barrelled por-
tions. The judge calls 'PULL' just before
each pigeon is
launched. Which
has driven Paul
mad, as he
keeps looking up
saying "Yes,
what do want?"
i
Hamsters in trunks hit the water!
ARCHER!
111
Atlanta 1W
Q Tapping the buttons in amusing rhythms
keeps your minding from wandering.
Thankfully, this event doesn't use that
old Heimdalt shaky hands technique to
increase the challenge. It does, howev-
er, make things trickier with added
'wind factor'. You have to judge how far
out to aim, to
compensate for
any turbulence.
It's actually
quite tricky.
It might look like a
one-on-one beat 'em
up. but this is more
of a reflex test.
Dodging left and right,
you need to get a
swipe in. Various D-
pad commands perform different lunges, but the best
move is the 'reposte'. Wait until your opponent
attacks and dodge, following through with a swipe.
WHUMIIFIIM!
Possibly the best event of the game, although it's
very tough. Technique is broken into three sections...
First you lift the weight
to your athlete's chin.
As you tap the power
bar, a 'jerk bar' increas-
es beside it. You need to
stop this at exactly the
same height to succeed.
The way your fighter behaves after an attack
can be quite distressing!
400 Wltl RES
The technique required here is some-
what different from that of the 100
metres dash. Under the power meter
is another bar that represents your
athlete's stamina. You can rap away at
the buttons straight from the onset if
you wish, but this decreases the sta-
mina bar, and soon your runner slows
down exhausted. The only method is
to tap the buttons slowly, preserving
enough energy for the final push.
Q Now you need to repeat this technique to
raise the weight above the athlete's head.The
judges have to deem the lift a success. If the
athlete starts to stagger, you need to tap left
and right to balance him!
©Tap.
.tap.
tap.
.tap.
£3.49 for three evenings
<•>
Planting the pole accurately, adds to
the difficulty of this event. As your
athlete runs towards the jump area, a
marker descends on the meter next to
your Power Bar. You need to stop this
exactly in the middle to accurately
place the pole. Now, as you launch
upwards, you need to stop the marker accurately again, to power your
spring. An easy event at regular heights, but it's hard to break any records.
Identical
technique to that
of the Hammer.
However, your
athlete performs
less spins, giving
you less time to
build up power.
The throwing
angle should also
be higher.
FRU I
i»lanlal9%
*
*»
Q Ha, the Bionic Hamster can easily
overcome such pathetic heights.
TRINE
jkm
Much more com-
plex than the Long
Jump. When you
get to the jump-
line, hit the action
button to activate
the first hop. An
indicator now
moves along the
action bar, which
has to be stopped
exactly on the red mark twice more, to
correctly perform the skip and jump.
lone jump
Plenty of sprinting needed here,
before hitting the action button
at the precise moment to get an
accurate jump at the line.
Timing a good angle is also vital
to get a good distance.
Q Muchos tapping applied here
for optimum results.
Q Ooh, a little bit early,
but not so bad!
© Watch that green indicator on
the lower bar. Stop it correctly.
HIGH tlUMP
Introducing an all-new meter -
the Jump Bar! As usual, rapid-
tapping is needed to power up
the speed bar. As you near the
jump, though, a second bar ^
starts increasing. You need to
stop this as near the height of
your speed bar as possible, for
the best jumping result.
© Here he comes. What a strap-
ping figure of a gerbil he is.
O Yipes, not such a good
measure of the old jump bar.
© But it's done the job! He's over
the bar. Give him a tray of feed.
Rent any latest release from just
OI.YMPK
US GOLD
UNCINC
> The option screen is a challenge.
If you've read our Olympic Soccer review (page 72,
cuggies), you'll know that Alan Green from Radio 5 Live
was employed to do the commentary. Well, in what seems
to be a package deal, he's also done sound duties on
Olympic Games too. Being a football commentator though,
this isn't exactly his forte, and it shows. Perhaps his best
line is "You'll notice the weighlifters have to wear a strange
one-piece leotard. Goodness knows why!" What a fact, eh?
Q To finish, the flames go out...
v ■ -',.-■
N- •
MRU!
It's during the
four-player
tournaments that
Track and Field is
at its most
brilliant. Well,
Olympic Games
goes four better,
with a massive
eight-player link-up.
Yep, if you've got
two multi-taps you
can enjoy near-
party sized tourna-
ments. Especially
nail-biting during
the 100m dash.
STANDINGS
'H-il'lj
suf :> 3 • is
© Those little spinning sweets are
supposed to be your medals.
...and fireworks kick in. Yaay!
NOW 1 Rf
811 IMC MODE!
Uncoordinated button-tapping might
be good enough for your average
joypad joe, but for herculean D-pad
daddios, Olympic Mode is the only
option. This expert control method
puts an extra marker on your power
bar. As well as bashing the buttons
really fast, you now have to main-
tain a really tight rhythm to keep
the marker centred. If it swings too
far to one side, you lose speed.
■
I
COMMENT
compute
mm
Olympic Games has got an excellent
selection of events, some of which are
particularly good fun. As Tom says below,
the pick of the bunch are the non- Track and
Field events - shooting, archery, weight
lifting, fencing - as they break up the
constant running and throwing. The graphics
are the same as Olympic Soccer (see next
page) - the characters are a bit pointy and
plain, but look fine enough from a distance.
The Alan Green commentary doesn't work
anywhere near as well here as in US Gold's
footy game, as he only occasionally speaks
and what he says is usually stupid anyway!
The wide selection and variety of events, as
well as the official licence, will appeal to
some people more than Konami's Track and
Field - mostly fans of the Olympics; but TnF
is likely to be the sort of thing more
average gamers are after - a simple, fun
button-bash. What you need to do is work
out what sort of player you are, and get the
game that suits you. ^ j^^
QS2P
III
Atlanta W
REVIEWER
Okay, I'll answer the most important
question straight off - Olympic Games
isn't as good as Track and Field. But
that's not to say it's at all bad either. As
intended, the game's biggest selling
point is its wide range of events,
although not for the. reasons you'd
think. It's not the variety that's impres-
sive - to be honest, most of the events
play so similarly - it's the fact that the
events not featured in TnF are really
quite smart. The two shooting events,
weight-lifting and fencing are all well-
thought out and highly enjoyable. It's
the regular events that aren't so good.
What made Track and Field fun was the
way the control system made you feel
you really were doing the events - ie.
holding down the jump button and
releasing to flip over the bar. Here the
controls sometimes don't make sense.
Why do you have to stop a jump bar at
the same height as your power bar? How
does that relate? Likewise with swim-
ming. Where's the tension in barely tap-
ping the buttons to pace your stamina?
Furious tapping throughout the gruelling
distance would give a far more realistic
sense of fatigue - in your own arms! The
graphics too, are patchy, and the com-
mentary is plain annoying. It's a cou-
pling of all these things that put Olympic
Games second to TnF. ^ - - « .
An enjoyable multi-sports game, but poor
presentation and non-instinctive controls
stop it from being truly outstanding.
£3.49 for three evenings
When a company gets the exclusive official Olympic Games licence, you'd expect
them to do a lot with it. US Gold haven't just made a game of the whole event,
they've also made a game specifically of the soccer - Olympic Soccer. This means
that there are no real professional players in the teams, but that's not really all that
important - what matters is that it's brilliant fun to play!
The rendered introduction sequence shows a
^ young boy practising with his football in a
^ street, occasionally flashing to a real stadium.
The boy eventually ends up playing for real in
the Olympics, scoring a goal in the final!
Olympic Soccer gives the player a large amount of
control over what happens on the pitch. So much so,
that with practice, the little men can be made to do
just about anything possible in a real match. Almost.
It's strange that it's not
normally possible to chest the
ball in football games, but
that's not the case in Olympic
Soccer. When a ball is com-
ing in at chest height, press-
ing the Square button will
chest the ball, and it can be
aimed to drop the ball into
the path of another player!
Like Euro '96, Olympic Soccer has got a
button which will perform an automatic
Headers and
Bicycle Kicks
are normally
moves pulled
off by accident
in football
games, when
someone press-
es "shoot-
while a player is
in the air, but in
Olympic Soccer,
they've each
got their own
specific button,
meaning that
they can be
pulled off at any
time.
Volleys are easy in Olympic Soccer- just
press one button when the ball is at the right
height and the player will attempt a powerful
strike in the direction he's facing. The chest
and volley moves can be combined so that a
player receives a ball, chests it into the air,
turns, and volleys it at the goal!
PlayStation
Rent any latest release from just
Olympic Soccer has got a commentary by
Alan Green - the excitable Radio 5 Live
presenter. He says the names of all the
players, gives an introduction to each
match, and explains what's going on very
well. The commentary is also quite light-
hearted at times, as Alan takes the
mickey out of bad players and comes out
with some very strange phrases!
HI
..AND THAT'S HALF TIME! WHERE'S liY ItEa?
9
Olympic Soccer doesn't go overboard with loads
of complicated and fiddly options for setting up
the tactics of your team. The options it has got
are useful and detailed - it's possible to tell
each separate player exactly how to play!
REVIEWER
Unfortunately, Olympic Soccer looks a
little bit rough compared to other
PlayStation football games, meaning that
some people are going to be put off
buying it. They'll be missing out on some-
thing special though, as OS is one of the
most playable football games around! It's
incredibly fast for a start, but never so
fast that it's not possible to control the
players. In fact, the players are some of
the most controllable in a footy game -
being able to perform loads of moves
<•>
Lvl ilTM
fu il <:Xk<Ti 1 1 iTTTTVT* ■ (iMHrf:hl cTWTTTv
%*
The arrow under the player points to
the goal they should be aiming for.
tactics. The computer opponents are very
hard to beat to begin with, as they per-
form flowing passing movements and set
up excellent goals while you're still
playing the long ball tactics required to
win in almost every other football game!
After some practice and when a few of
the tricks have been mastered, it
becomes a lot fairer. The commentary, as
with all others, gets a little bit repetitive
after a while, but it's still very good. All
you need to do is play the game once and
you'll see how good it is straight away.
It's the best PlayStation football game,
in my opinion. .
III
Atlanta 19%
US Gold have managed to get the
official Olympic licence for their
football game, meaning that there
are no famous professional players
in the teams. In fact, the player
names in Olympic Soccer have all
been made up! The licence also
means that the real soccer grounds
to be used in the Atlanta Olympics
are in the game, as well as the prop-
er Olympic soccer tournament rules.
It may not look very good, but there's so
much to loam and it's so fast and fun to
play thai it tomes with a high recom-
mendation.
I
£3.49 for three evenings
PlayStation
O
HOOT EM-OP
PlayStation
JULY
KRISALIS
PLA YE,
• SATURN AND PC-ROM
VERSIONS PLANNEO
- NO OTHER VERSIONS
AVAILABLE
• STORAGE 1 CD
• PRICE IMPORT
• PUBLISHED BY TELSTAR
TEL: 01932 222 232
Master the controls of a futuristic fighter
plane, as you decimate the land of all
those who rebel against FedNet - your
superiors. An average day for a 3037 AD
citizen of earth. WA-^
STARFIGHTER 3000
One of the most impressive titles on 3DO is Starfighter
3000. Mainly because, for a machine whose sell-by date
looms dangerously close, it puts out some seriously
impressive real-time 3D routines. Now this widely acclaimed
graphical tour de force is being offered to the PC, Saturn and
PlayStation masses, the question raised is how significant can a
high-end 3DO product be to an audience who expect complex 3D
as a minimum requirement.
© It's real-time 360° action all the way In
your Predator Starfighter.
© Pilots may target anything they choose
and blow it all to pieces (of parsnip).
r*\
u>
STARFIGHTER UNIVERSE
Action takes place within a limited area, but a
Starfighter's options within those confines are mas-
sively extensive. Pilots are given free reign to demolish
everything ground or air based, excepting, of course,
the mother ship which must be protected at all costs.
tS
-
-*HF LOOK
■
£ ■
SPACE HOT ROD
Your ship is a Federation planetary assault vehicle,
named Predator Mark-IV. The control method is simple,
with all directionals handled by the thumb pad, and
only one button to fire whichever weapon is selected.
Speed remains constant if nothing is pressed, but
afterburners increase thrust should you need it. The
Predator is enhanced with ECM (Emergency Counter-
Measures) as standard, though this missile deterring
mechanism is limited to number of uses.
© ATG Missiles lock-on to build-
ings, and display a green matrix
to highlight the target.
© So long as you're vaguely on
target the docking computers
handle the rest for you.
O The on-board computer 'talks' to the Mother
Ship, which relays information for display on the
strategic map. From here pilots may lock-on to most
targets, and track them through a direction arrow.
© Predator's powerful
lasers not only scorch
the earth, but are so
intense they remold the
landscape, in a process
known as Terraforming.
Just like you hear about
in the movie Aliens
Lrl'^'flH
r ^ a .
H ^b
r •* * jH ^K
« i»**^^ "* ^^^^^^1
a1K*^^V^^I
HEAVEN SENT
Fellow Feds on the Mothership occasionally deem it
necessary to help by parachuting supplies to the war
zone. Snatch these before they fall, and the Predator
receives an immediate upgrade.
FORMATION FLYING
Later missions involve commanding a small
squadron of Federation fighters. Pilots may dictate
which formation is best in a situation, and may
choose to adapt at any time. Another tactic involv-
ing team members is using the Mother Ship as
cover. If the action gets to hot in the skies, move in
close and she'll blast a few enemy fighters from
the sky with her powerful cannons.
In Normal Formation fellow pilots hang
tough until the group falls under attack.
Using the Fly Past
camera to view the
formation in action.
Q Have the squad take
all the heat for a while!
Wing Pods
add more fire-
power and
more speed
to the
Predator.
Usually they
come in pairs,
but solo pods
are common
too. They're
fragile
though, so
don't expect
to hang onto
them if reck-
less flying's
your game.
CRYSTAL CASTLES
Each time something is destroyed, at least one strange crystal-like arti-
fact is left behind. These come in a variety of colours. By collecting
them in a certain order, the Predator's matter-energy converter boosts
the performance of the ship in some way. For example two 'blues'
increase the number of Air to Ground missiles available; red with yellow
tightens ship control; reds combined amplify laser power, and so it
goes. It's down to pilots to memorise different combinations, as the
on-board computer doesn't store this information.
Megaship
is a power-up
reserved only
for parachute
drops. As the
name sug-
gests, this
maxes out
everything for
a limited time
- ultimate
control,
speed, and
armament.
© Trash everything
to exhume as many
crystal power-ups
as possible!
PlayStation
RE1/IEWEF
© Act upon this message quickly...
© ...and you could end up with this,
© The Predator's destructive power
is increased significantly.
Technically Star fighter 3000 is an
impressive piece of software, and there
are many clever aspects that a strictly
pragmatic reviewer could point out to its
favour. The use of artificial intelligence;
multiple camera angles; volatile land-
scapes. However examining program-
mers' potential is not we're here for, and
there are many more reasons why
Starfighter ultimately fails as a game.
First of all it lacks style. The least con-
structive comment I could offer is that it
looks like a great Jaguar game, but the
best way to put it is that the landscapes,
buildings, and craft don't look ready to
have left the drawing board. StarWing on
the Super NES has more chic. The ship is
a dog to control too - sluggish and
heavy, which doesn't help in a tight situ-
ation. Explosions are great for a time,
but when it comes to immersing yourself
in the game all that exists is extensive
target practice under increasing duress.
Any ingenuity is swamped by a lack of
speed; foggy objectives; and little varia-
tion. I am sure that if the programmers
worked on the look, and graded the flow
of the missions better, they may have
created something immediately more
appealing with Starfighter. But, to my
mind, there's just no fun in repetitiously
demolishing polygon constructs to the
tune of dire techno. ^aa\ ++m**ima
\jj
Opting
r
*■*►■
There's some pretty awful clipping' of scenery in the game.
bitious project that set too many
brave targets and fell short of most.
Extensive, but cumbersome all round.
M^B^m
computer
ROM
<*j
NG SIM
RELEASE
OFF CRAMOND
PLA YERS
PRICE UU
PC AND AMIGA PREOUELS
AVAILABLE
NO OTHER VERSIONS
.11.
PUBLISHED BY MlCROPROSE
TEL:QU5& 326532
Geoff Crammond is known by almost every
single video gamer as one of the best pro-
grammers in the world. Here's what he's
een doing for the last few years:
Geoff Crammond's first Grand Prix game has become a legend.
This sequel is pretty much as well-known already, as it's been in
development for years - the original release date was about a
year ago! This version is based on the 1994 season and features all
the drivers from that year, except Roland Ratzenburger and Ayrton
Senna, obviously. But the major difference is the excellent new graph-
ics engine, enabling fantastic Super VGA graphics with light sourcing
and shading to make the tracks and cars look incredibly realistic.
om, mm
With the car in the garage, it's possible to configure
absolutely everything so that it suits your needs for
the next track perfectly. Players can change the gear
ratios, wing angles, fuel levels, brake balance, pit
strategy, and more! All the settings can be saved,
ready to be reloaded at another time.
b"-ESSSI
The car models in GP2 look absolutely
fantastic, partly because they are light
sourced. As they drive past, the light
moves around the surface of the car,
making everything look totally solid.
From the close-up view of the driver
it's possible to see the light reflecting
off the helmet visor!
As with the first Grand Prix game, there are absolutely LOADS of views available!
That's something we say a lot about games these days, but GP2 is just plain
excessive! The main view is from inside the car - which gives the best impression
of speed - but there are also views from each wheel, behind the car, looking out
the back, straight at the driver, following behind, from the real BBC TV camera posi-
tions, spinning around the car - and that's not the lot! There are only two that are
really worth using while playing, but a wide selection is nice when watching
replays.
There's also a special "TV Director" mode which can be used to view the action,
either when you've crashed out or if you're watching a computer race. A virtual TV
director will cut between the TV camera views and in-car shots to give the best
view of the action! What an excellent idea!
One of the major enhancements to the GP game
engine is that the cars can now flip and roll
over, creating far more realistic collisions.
Getting close to other cars is very risky as
touching wheels can send one car riding over
and into the air! High-speed crashes are more
spectacular, as cars are launched into the air,
spinning and rolling a they go! Also, chunks of
cars and their wheels fly off to make for some
amazingly realistic replays!
computer;
miStK DATA!
For the real Formula 1 fanatic,
GP2 Is heaven. Not only has It
got all the real drivers, teams,
cars and tracks from the 1994
season, it's got more statistics
than normal people can handle!
During the game, it's possible
to record all the data from your
computerised car then look at
the data in the form of graphs.
These graphs can tell you how
the suspension on each wheel
moved, how fast the car went
around the corners, the engine
revs... everything!
mwmn
It isn't necessary to have two PCs or a modem to play with more than one driver. As In
the original game, there's a hotseat mode which has players taking it in turns to control
their car, while the computer takes over the other player's. It's an interesting idea, and
one that works fairly well, though it can be annoying to watch your friend driving well
while your computer-controlled car drives into a wail!
REVIEWER
Just look at these incredible cars! The graphics are so good and the models are so real-
istic that these graphics are almost unbelievable! The game is awesomely detailed, too!
This may (no, it will) sound sad, but I
used to play the original Grand Prix on
the Amiga for 100% race distances -
that's up to 80 laps at a time! For a
while, it was my favourite game on the
planet, and I played it all the time. I, like
many other PC owners, have been
looking forward to this update for what
seems like years, and I haven't been
disappointed. It plays almost identically
to the original game - supposedly the
most realistic Fl car handling around,
lots of helpful driver aids for beginners,
plenty of views, all the real tracks,
replay modes, and all the strategic
elements of real Fl driving - but looks so
much better than before. From the TV
cameras in SVGA mode with all the detail
turned on, it sometimes looks of photo-
graphic quality! The amount of work
that's gone into the game is astounding -
the tracks are so detailed that it's
possible to learn the real things from the
game, and the car physics make the cars
move exactly as you'd imagine them to.
This is by far the most comprehensive
and realistic driving sim available
anywhere, and is even great fun for
those who can't be bothered to take it
seriously. This comes very highly recom-
mended to absolutely everyone with a
decent Pentium PC. --, , _ u - n
The drivers lean their heads to the side as they go round corners! Also, all the
suspension moves seperately from the car! This game is just too realisticl
Definitely the most detailed and realistic
racing simulation that a normal amount of
money can buy.
ROM
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i
he premise here is very simp
festooned with heavy-duty firepower, into battle against
terrorists. Players start out as a rookie in a group calling
themselves 'Da Wardnez'. and are promoted according to
performance in the field. Key targets - ground or air-based -
show up on radar; and are hunted down, while taking out minor
troublemakers. A neat touch is how terrain sometimes impedes
the tank's performance, however the team leader's 'advice' is
very annoying. In a multi-player situation, assuming the role of
assassin feels cool as in any 3D shoot 'em up. Unfortunately this
doesn't come close to the grandeur of Terranova, or match Duke
Nukem for thrills. Hardly terrible, but hardly good by any stretch of
the imagination. 1
PAUL DAVIES
PRICED 9
'SATURN AND PLAVSTATI
VERSIONS AVAILABLE JL
• NO OTHER VERSIONS PU
• fORRUT I CI)
• RELEASED BY CORE
TEL: 01332 297797
Q Core's Battlecorps on Mega-CD was much
superior to Shellshock.
cclaim are a big enough company to wield a baseball game,
and handle the silence of a UK ball park without shedding a
tear. In my book there has only ever been two hardball
[ames worth recognising if you're not a big fan of the sport:
Powerful Pro Baseball from Konami, and Ken Griffey Jr from
Nintendo - both for the Super NES, and neither available in this
country. What Big Hurt lacks, that those games have, is an element
of fun - which is the perfect draw for somebody who would other-
wise turn a blind eye. As it stands. Big Hurt functions well as a safe
baseball game which will sell to fans on its name alone. But for
most players this whole pitching and batting routine becomes
monotonous. And besides the music and sound effects are espe-
cially dire, which I personally cannot stand. PAUL DAVIES
FttMAT
m mm
Q Very bad music and speech. Something
Paul personally cannot stand, apparently.
—
ny game that proudly sports 'virtual* in its name, as if it's
the latest buzzword in 3D technology, is clearly off to a bad
start. But criticising this game's name is just being unfair,
because there's far worse here to moan about. We reviewed
the Saturn version of Virtual Golf back in our March issue, and were
distinctly unimpressed by it. The PlayStation version is exactly the
same. So, unsurprisingly, we're distinctly unimpressed by it. More
so this time around. The problem with Virtua Golfls that it's just
too basic. Although it employs a swing-o-meter similar to that of the
PGA games, it lacks the depth or skill of the latter. The gameplay
really amounts to pressing B twice, with no real thought required.
On top of all this, the graphics only amount to reasonable, and the
sound is. well bizarre is the kindest description. With Actua Go/fin
there's very issue, there's really no contest. TOM GUISE
(f^core design
PLAYERS
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ION AVAILABLE
EM
Q The word at the top left of the
screenshot says it all, we feel.
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s we head toward the third generation of PlayStation soft-
ware, it seems the next breakthrough in game advancement
is to make them look crap. At least if Slam N Jam is any-
thing to go by. Boy, is this one going to make you laugh. Goodness
knows what licensed superstars, Magic Johnson and Kareem Abdul-
Jabbar, think of their deformed monstrous sprite caricatures. More
portantly, what do they think of their on-screen performance?
rking back and forth like lobotomised freaks, they don't exactly
generate thoughts of sensational basketball. Neither does the cool-
ster commentator with remarks like "He must have springs in his
shoes!" It's funny that the attempted special effects - such as the
reflections which only extend as far as the ankle - only emphasise
the hideously poor quality of this game. TOM GUISE
7P
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his is pretty much identical to the PlayStation version which
was released at the end of last year. The graphics are the
same - fast and smooth, but with rough players. The sounds
the same - awful commentary - and it plays the same - ball that
weighs a ton and doesn't roll, power bar for shots,
computer opponents that move twice as fast as you... This isn't
really acceptable when the Saturn's got Euro '96 already, with
Olympic Soccer and Victory Goal 2 coming soon. There's really
nothing at all in Striker that is better than any other football game,
making it a totally pointless thing to get. In fact, it does just about
everything far worse. Don't bother.
ED LOMAS
PL A YERS
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G01T2
Only 55 seconds Into the game and already the
action Is heating up! The crowd goes wild!
Gornputei]
mm
pace Hulk isn't just another Doom clone. It plays differently,
in that the player controls a squad of space marines rather
than just one. This gives the game a strong strategy feel as
marines are positioned and assigned tasks. The graphics are slight-
ly smoother than the 3DO version's, but the game speed is the
iame - slow. This is because you play as a marine in giant armour,
admittedly, but it can get very tedious when you're trying to get to
the other side of a stage and it takes ages. There are loads of
ipressive weapons, and it's always fun to blow the Genestealers
up the wall, but the overall pace and feel of the game will only
appeal to a minority of PlayStation owners. Still good and well worth
a look.
ED LOMAS
(SECTION
STRATEGY
■3 (BEWaBfifl
© Fulfil your dreams of confronting
Genestealers face to face. Aieee!
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eed for Speed on the 3DO was pretty amazing for its time. It
wasn't just amazing for a home machine - it looked good
even compared to Cruis'n USA in the arcades. The PC and
PlayStation versions didn't make such an impact, as graphics of
that quality come as standard in most games nowadays. However,
Need for Speed has always been great fun, and the new Saturn ver-
sion is just the same as the PlayStation version reviewed in issue
174. The only real difference is that the smoke from skidding tyres
looks a bit rough. Otherwise, it looks just as good - smooth and
solid cars, with good-looking tracks. The crashes are the highlight,
as the cars can roll and flip, so there are loads of homemade
bonus games to play. Also, there are a bunch of tracks, hidden
modes (and a car) which mean the game's going to last. Great fun,
especially the crashes!
ED LOMAS
© Lovely view, but keep your eyes
on the road!
© Saturn handles the speed of
two-player mode well.
Ti I
I
he idea of Settlers 2 is a simple one, even for those who've
never played the original - keep your men alive. They start
off shipwrecked on an island, and the you begin by getting a
small town running. Eventually the game transforms, giving the play-
er far more to do - sorting out the armies, trading, etc. Graphics
re 'functional' and quite pretty too, as are the atmospheric
sounds. If you ever get bored of the sound effects, just put a
Metallica CD on (but not the new one) with the player option.
Though it starts off a bit boring - just following orders, waiting to be
told what to do - it gets better. Much better. Just like the first
ime, the little people can be left alone overnight to do what they
'ant, and they won't all die. Slow moving, but top quality.
ED LOMAS
TRATEGY (S^LUE BYTE
E < '. .99
MAT 1 CD
RELEASED BY BLUE BYTE
: 0160=1 232220
Spend that $199 on more
games! That's the message on these
pages, because CVG is giving YOU the
opportunity to win a Saturn or
PlayStation - AND that system's top
three recommended games.
■ ust like you, the CVG staff were completely taken
I aback by the 32-bit system price crash. £199 for
WJ the games machine of your dreams! This marks a
50% price drop for Saturn since its first release, and a
similarly mighty gesture from Sony. They want you as
much as you want them, get it!
VIRTUA COP
This is one game PlayStation owners just wish they
had! Coupled with the arcade-perfect Virtua Gun, it's
a high-adrenaline, ear-splitting experience! What's
more, even your gran can play it - if she's got arms!
For gun-slinging experts though, this is one of the
greatest highscore challenges invented!
SEGA RALLY
Still one of the most graphically stunning arcade racers around, with intense
gameplay to heighten the appeal. And this is one heck of a conversion. We
mentioned a long time ago how this game was hot enough to sell the machine.
And from your letters we now know this to be the case.
VIRTUA FIGHTER 2
The UK may be slow to catch on, but VF2 is stitl the number one coin-op in
Japan's game centres - where they take gaming very seriously. Yes, this is prob-
ably the world's hottest video game even now, believe it or not.
We've been in love with VF2 since we first played the game on
test in London. You must own it!!!
To boost word of mouth notoriety
CVG is holding this competition.
It's also a great opportunity to
take account of the amazing line-
up of games out there for both
systems. We get so many phone
calls and letters asking for advice
on which system to buy. this mini
feature has been long overdue.
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PLAYSTATION
Having read the magazine for
some time now, you ought to be
familiar with most if not all of the
games mentioned here. We'd like
to remind you of the best points of
the best games for the best
machines. Maybe you already own
a 32-bit console, and need remind-
ing. But we're quite certain many
of you are still trying to make up
your mind. These pages should help
- especially if you get lucky in the
competition.
(delete as appropriate) w*>
NAME:
AGE:
ADDRESS:
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WIPEOUT
This game pretty much defined
the PlayStation at launch time
last September: Slick graphics,
out-of-this world gameplay, and a
hip affiliation with the club crowd. Wipeout sold on a ratio of
almost 1:1 with hardware back then, and still people are
wowed by it.
STREET FIGHTER ALPHA
An arcade perfect conversion of a genius Capcom coirvop.
And with the many options available - Training Mode,
Remixed Music, etc - in some ways PS SFA is even better.
Anyway, you need to own this if "only to prepare for the
sequel coming to PlayStation later in the year.
RESIDENT EVIL
Visually and viscerally the best PlayStation game yet.
Could easily become an all-time classic for the system.
This is one game Saturn owners are longing to see on
their machine. They might just get it too, but Capcom can-
not promise the same level of detail. A PlayStation "must".
SI OK GAME*.
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EURO '96
COMING SOON
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BUG TOO!
SB-—
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MARVEL SUPER
HEROES
Only the Saturn can
handle the intensity
of this mighty game
SONIC X-TREME
STREET FIGHTER ALPHA
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At last! The coolest video game
character around has returned to
his home system with a new look!
YOUR MISSION IS
The object of Sonic 3D is different to
the other Mega Drive Sonic games.
Before, Sonic had to run through to
the far right of a level, but now he
needs to collect Flickys to progress
through the acts, as well as search-
ing for the exits. It changes the style
of the game quite a bit, but don't
worry - there's still plenty of high-
speed zooming around, crashing
through walls and bouncing off walls!
RICKY FIASCO!
It may seem strange that the lat-
est Mega Drive game should have
so much in common with one of
the first released. In Ricky, players
had to find all the little birds
around the level, then guide them
- either one-by-one or all at once -
to the exit. In Sonic 3D, players
find Flickys and guide them in just
the same way. In fact, it seems as
though the full name for Sonic 3D
will be "Sonic 3D on Ricky Island".
© Grab it before it has the
chance to get away!
© Jump and hang on to the giant
ring to drop off the Flickys.
© Leading a load of Flickys
around at once can be a bit
risky, as they fly away when
hit by an enemy. It's often bet-
ter to
drop a
few off
every
now and
then.
© See the
way that the
yellow birds
follow Flicky
just like in
Sonic 3D?
FORMAT: MEGA DRIVE
BY: SEGA
DUE: NOVEMBER
The Mega Drive Sonic games are arguably the best
available on the system. They were responsible
for making the machine so popular, and also
helped boost the profile of video games in general. So
it's with great excitement that we forget all that, as
another Sonic game arrives! This time it's different -
no more flat 2D characters,
just lovely rendered 3D
models whizzing around
gorgeous 3D levels! There
also different objectives, new
enemies and complete 3D
movement, similar (in a way)
to the freedom in Mario 641
The game is being programmed by
Traveller's Tales, one of the most
respected teams around. They are
responsible for such impressive Mega
Drive games as Puggsy, Mickey Mania
and Toy Story, so an excellent feel and
great control are guaranteed. All of the
level and character designs are being
done by people at Sega, overseen by the
man who did all the character designs for the Clockwork Knight games -
which is very good news as both of them had a great selection of characters.
Also, Mr Naka Yuji himself - creator of Sonic the Hedgehog and full-time
genius - has had quite a say in the project!
PUSH DEM BUTTONS!
The first stage is currently pretty empty, giving players the chance to get used
to the totally new Sonic. He's moved around the stage as you'd expect, sim-
ply by holding the D-pad in the direction you want to go. For the first time in a
Sonic game, more than one button is used - one to jump and the other to
replace the Down direction in the previous games. This is because all of the
D-pad directions are now used to move Sonic, meaning that the extra button
is needed. Simply press B when standing still to perform the Super Sonic
Dash, or press it when running to roll along the ground.
The arrow markers on the floor
turn into treadmills which hold
Sonic still while he spins quickly
on the spot. They then release,
launching him forward at great
speed!
© There are already secret sec-
tions to discover. Here's a lup!
Ll. -■(
One of the features of the first
zone are these cannons. Sonic
can jump into them, then launch
himself back out, over walls to
different sections of the act!
© Sonic warps into the boss stage from
the end of act 2, then destroys Robotnik!
At the end of the Green
Grove Zone, Dr Robotnik
appears is one of his
spaceships and tries to
crush Sonic with a giant
spiky ball. At the moment,
he's very easy to beat -
st jump on top of him
jn he flies low to col-
the ball.
© Get hit and all your rings and
Flickys go flying!
© The Flickys manage to keep up
with Sonic, no matter what!
© These loops are just as much
fun to run around as before!
© When Sonic collects the
Barrier power-up, all of the Flickys
get one as well!
THE SECOW ZONE MVEALEDI
The second zone, like the first, hasn't got a definite name yet, though
it does look very similar to Sonic 2's Chemical Plant Zone. There are
robotic mice and octopi to avoid, and high-speed chutes to whizz
around. So far, neither of the two zones are
totally complete, but the finished version will
feature at least seven of them, each with two
acts and a boss stage. Also, each act now
takes longer to complete than the other Sonic
games, and is broken up by having to collect
the groups of Flickys, meaning that there are
effectively twice as many stages!
v
«1
Driving a super-powerful car around corners
at over 200mph is something we all want to
do. And now we can.
An official Formula 1 racing game is
bound to be popular. Every round of
the World Championships is watched
by millions of people on TV, with thousands
more attending the races. There have been
many games based on Formula 1 racing,
but never before has a game had all the
ingredients to make it the perfect
simulation - real tracks, real drivers,
incredible graphics, surround sound, rock
music... and Murray Walker! And on top of
all that, it's from one of the most highly
respected programming teams in the
world! We've been following the develop-
ment for months, and here's our last
update before the full review next issue!
Q This view's easiest.
GO ANYWHERE!
The excellent 3D graphics mean that the races can be
viewed from any point on the track, so there are loads of
virtual viewpoint options. The actual game can be played
from one of four regular views (like the four in Virtua
Racing}, and a rear view can be flipped up on-screen simply
by pressing Down on the D-pad. There are also incredible
TV views which look just like a real TV presentation of the
Grand Prix, all the more so because the views are based
on the real BBC TV camera positions!
9 LA»
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© Check the rear view!
TEAM PLAY!
All 13 teams from the 1995 season
are included, along with the 35
drivers who started - including Nigel
Mansell! It's possible to play as any
of the drivers, and they make a
difference - the Williams feels very
different to to the Ferrari. Also, the
car models were created from real
team blueprints, so they're totally
accurate as well! During a race,
you'll also notice how each driver's
performance relates to their real-life
counterpart's!
Q All the teams look exactly as they should!
Q The cars look just right!
Q The cars whizz past the
cameras at over 180mph!
THIS LAP
B TAG HCUEK OfTtcUl Tlmktr
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Q The benetton has got all the right stickers!
FIX MET
In long races, or when you've taken a
bit of beating and one of your wings
has fallen off, you'll need to make a
pit stop. By pulling in, you can
access a menu with options to top
up fuel, change tyres, and repair the
car. Getting everything right so you
don't lose too much time isn't as
easy as it sounds!
© Then get out of there
as quickly as possible!
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HAKKINEN 8
MCLAREN MERCEDE
THIS LAP
TAG HEUER Official Timing
5 A
This horrendous starting line pile-up would cause a restart. Here it
shows off the amazing detail in the distance. See the other cars?
30
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© Get a top-up, change
tyres, and do repairs...
© Oops! It looks like someone
left the braking a bit late here!
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© Drive into the pit lane...
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Overtaking like this isn't much of a problem in Arcade Mode, but
when racing seriously, this would put you out for good!
© Losing control In the wet
nearly always ends in a pile-up, as
the cars spin totally out of
control - normally ending up back
on the track facing the wrong
way! Racing in the wet without
any computer assistance is for
true Formula 1 masters only!
INCREDIBLE SOUNDS!
Not only are the graphics in Fl incredible, as you can see, the sound is amazing too! All of
the cars have different engine noises, which can be heard in awesome Dolby Surround
Sound, providing you've got the equipment. Don't worry if you haven't got the set-up to
appreciate it fully - there are excellent stereo and Q-Sound modes as well!
ARCADE MODE!
As well as the realistic Grand Prix mode, there's a spe-
cial Arcade option. It plays a bit like Virtua Racing, with
no car damage and time limited checkpoints.
MURRAY'S MINT!
One of the best features of Formula 1 is that
Psygnosis have managed to get Murray
Walker to do the commentary! All the way
through the race, Murray shouts the current
race standings as well as going completely
mental when anything exciting happens! It's
incredible how much more realistic the game
seems when Murray's talking - Fl and Mr
Walker just go together perfectly!
RAAWKiN' in the
streets! YEAAHl
Almost everything about Fl is brilliant -
especially the music! As with Wipeout,
Psygnosis have got three CD tracks by real
artists. Here, instead of techno music,
we've got the awesome rock guitar leg-
ends - Steve Vai and Joe Satriani! The
tracks are excellent choices - "Juice" from
Steve Vai's
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THAT'S™ YES! YEASS!
IT'S A McCLAREN!"
SOUND
album
"Alien Love
Secrets",
"Summer
Song"
from Joe
Satriani's
"The
Extremist",
and our favourite, "Back to Shalla-BaP
from "Flying in a Blue Dream" (some of
you may recognise it as the brilliant music
from the original Mega-CD promo video!).
As well as these three tunes, Psygnosis's
in-house musician has created and record-
ed some fantastic music of his own. In
fact, it's so good that's it's often hard to
tell that it's not either of the Guitar Gods!
Q When playing in arcade mode, checkpoints are
set up, with a time limit for each. Also, a rev
counter and speed indicator appear in the bottom
corner. As well as this, the car handles differently!
=*
© See the flying chunks of car as you crash!
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© Formula 1 shouldn't be this rough, surely!
© Oof! A bit close to the McClaren there!
O The wet makes it impossible to see a thing!
© There's even a bit of nice-looking lens flare
from the starting lights above!
WEATHER REPORT!
Before each race, the computer calculates the weather
using accurate statistics for the area of the world
you're about to race in. This means that it's far more
likely to rain in Britain than in Australia, adding yet
more realism to the game!
The rain effects are fantastic, as the cars spray up
water from their rear tyres and a grey mist covers
everything in the distance. Slipstreaming other cars is
made dangerous in this weather because the spray
thrown from the track impairs your vision almost totally!
-T- The scenery is misted out.
© The Ferrari behind probably can't see a thing!
SEVENTEEN TRACKS!
All seventeen (that's 17) of the real Grand Prix circuits around the world
.ne in PlayStation Fl\ They are all totally realistic models of the real life
tracks, with all the track-side detail and evet\ single emve .iml hump
recreated. Because they are so accurate, anyone who plavs this game
" ough will instantly be able to recognise the real tracks, and vice versa.
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track.
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Adelaide
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on the
streets.
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slip road at
Silverstone
is here!
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COULTHARD 6
WILLIAMS RENAULT
computer;
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Q When you first play with no driving aids on, you'll be spinning off
and crashing out all over the place! One wheel wrong and it's over!
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Q The rear view mode is a good idea, as a permanent mirror might
slow the graphics down slightly. Also, this looks fantastic!
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FERRARI
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■> The Himgaroring looks just like
.i photograph of the real course!
Absolutely everything is here!
Q Even the
cross over
is visible at
Suzuka.
WO PLAYER
Fl is another PlayStation game
which uses the link cable for
excellent 2-player races. Players
can race in either a head-to-head
mode with no other cars, or com-
pete in a full Grand Prix with all the
other computer drivers!
"GENLEMEAL
Next month we'll have a full, mas-
sive review of what is definitely
going to become one of the most
popular PlayStation games
around! We guarantee thai
tf issue Is g illy blow
your mind!
RE RACING
PlayStation
RELEASE
SYGNOSIS
M PLAYERS
• PS. PC. SAIBRN PREOUELS
AVAILABLE
• NO OTHER VERSIONS
PLANNED
• STORAGE 1 CI
• RELEASE- JUNE
• PUBLISHED EY PSYCHOSIS
TEL: 0151 282 3000
Wipeout has become the symbol of the
PlayStation. A game with such a reputation
deserves a magnificent sequel. Here it is!
/
Ene^Qy
i
Jipeout 2097 is set 45 years after the first game, and the Anti-G
racing class has changed from F3600 to F5000. New courses
have been built, and the racing teams have all designed new
ships. New weapons have been created and the rules have been
changed to increase the risks. New teams have entered the races,
pushing the number of racers up from 8 to 12 at a time. As well as all of
this, the graphics of the game have been improved - the ships leave
incredible light trails behind them, and the flares from exploding
opponents look incredible! It seems as though one of the greatest
games ever has actually been improved on!
^
s>
f
OJ
The original Wipeout had six regular tracks, plus
one extra, revealed when the second racing class
was mastered. Wipeout 2097 uses a different
system: two tracks for each of the three classes
- Vector, Venom and Rapier, plus an extra class
when all three are mastered. This means that
there are different difficulties of track as well as
racing speeds so that everyone from total
beginners to experts can play straight away. The
tracks all look incredible and are more imaginative
than in the first game - one is floating high in the
air, supported by hovering aeroplanes!
SELECT
: h«hc :
BACH
The overall feel of Wipeout 2097 is slightly different from the original game. Seeing as the
racing class has changed from F3600 to F5000, the handling of the ships has changed for a
start. They now respond quicker, meaning that they are still totally controllable even at the
highest speeds.
CHeCH
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Once again, the Designers Republic have
designed all the logos for the game, meaning that
it looks as cool as the original Wipeout. Also, the
option screens have all been redesigned to make
them both easier to use and more pleasant to
look at. The loading screens have also been
made more interesting, though they won't be
need so much, seeing as the loading times have
been greatly reduced!
k\^
IT'S A TEAM GAME
The four teams from the first game return - AG
Systems, Auricom. Qirex and FEISAR - each with
new ship designs. Before, the teams all had very
similar craft, but now they've each got a different
look as well as different handling styles. There is
also going to be a hidden team to compete
against and eventually play as!
Q--12.>
WE'RE TAKING DAMAGE!
Another addition to the rules of Anti-G racing is
that racers can be destroyed! The weapons now
become a more important part of the game than
before, as repeated hits don't just mean lost
| seconds - they can mean the instant end of a
race! Because of this a pit lane has been added,
| similar to that in F-Zero. Ships need to be piloted
along the lane, and are recharged on the move
I so that only a few seconds are lost.
0--3S
WEAPONS HEADING
Seeing as it's now possible to destroy enemies, as well as be destroyed yourself, the power-
ups are more important than in F3600. There are now 11 items to be picked up - 6 new, plus
5 upgraded originals.
CHeCH
wis
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THCr-&
f^HSv
MISSILE
A heat-seeking missile which
has a new locking sight.
ROCKET
Three straight rockets are fired at once.
MINE
Five floating mines are dropped in a row.
TURBO
Launches the ship to incredible
speeds for a few seconds.
SHIELD
A blue shield stopping all damage, as
well as disabling all other weapons
for 5 seconds.
ELECTROBOLT
Similar to the old Shockwave, this reduces
control as well as sapping energy.
THUNDER BOMB
A bomb which causes a large explosion,
damaging all visible ships.
QUAKE
Sends a giant ripple along the track,
accompanied by a row of flames!
PLASMA BOLT
The most powerful weapon. Takes a sec-
ond to charge, the fires straight ahead.
AUTOPILOT
Takes control of the ship for 5 seconds.
Best used at really tricky points.
EMERGENCY E-PAK
Recharges the ship's energy without
needing a pit stop.
■MBI
KICKIN' IN THE BEAT! W000!
One of the things that gave the original Wipeout game such a good atmosphere
was the awesome techno soundtrack featuring famous artists. This time. Psygnosis
is including a soundtrack comprising totally of real performers. As yet, it hasn't
been confirmed who's appearing on it, though the Chemical Brothers have already
been approached.
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The development of Wipeout 2097 is coming along very quickly, so we should have an
rlt'^vi-W'.
We said it was coming. But how
soon and how fast, we had no idea!
The Fighting Vipers conversion
machine is on the move!!
THE FIGHTING VIPERS
Already, six of the nine vipers have
been revealed! Notably, the only
two main characters missing
(the third is the boss, BM)
are Picky and Raxel. both J
characters that use
weapons - a skate-
board and guitar
respectively. At this
early stage, the fight-
ers still look quite
basic. However, while
increasing the level of
detail, AM2 are taking a
different approach to
the character design than ■
they did with VF2.
"If the Saturn version was
identical to the arcade, on a
home TV the effect would look a lit-
tle messy." explains Hiroshi Kataoka, the
man in charge of AM2's Saturn FV conversion. "Instead of
trying to incorporate every single likeness, we'll use the
detail effectively and not go overboard. Nobody will mind if
Tokio's armour is a little different, but if the face isn't repro-
duced perfectly the players won't be happy." It's this factor
that AM2 consider the most important. "Arcade Vipers makes
much more use of the Model 2 board than VF2 t in so much as
FV uses many more polygons for the face. At the moment we're
working on adding this aspect into the game." continues Mr
Kataoka. Other factors, such as character animation seem to be
causing no problem. "Both the
ft &l women's bouncing breasts
OnllH/in ^^^^^^^^^ and Banns fluttering
tailcoat will be
*■• accurately
■• reproduced."
FORMAT: SATURN
BY: AM2
DUE: OCTOBER (JAPAN)
It was just after we went to press last month that the
first pictures of Fighting Vipers arrived! What's
incredible, is that in the month it's taken us to get
them to you, more and more have surfaced. And on
each occasion, astonishing developments have been
made. Then - it happened! At the Tokyo Toy Fair on the
first week of June, a playable version of the game was
revealed! What you see here is everything we've got,
from the first shots to Toy Fair demo stills. It may look
basic now, but in a few short months this game is going
to be unbelievable! We've seen it happen before!!
JANE
The on-screen indicators
are already in place! Is th
a transparency effect?
Remember, there's more detail
under the armour, waiting to be
uncovered.
Sanman. Left - with his
armour already bust off.
Below - it's still on!
li'HB
TAG
Kooargh! Now that's
what we call collision
detection!
If there was any one feature missing from
Saturn VF2, it was light-sourcing. Not so with
Fighting Vipers. Even the earliest shots demon-
strate shadows on the characters* limbs, most
effectively on uplft stages like Grace's.
However, recent pictures have shown even
more graphical advancements, including
gourard shading! This technique smooths out
rough edges caused by polygon shading,
resulting in realistic curved 3D shapesl
"It's often said that the Saturn isn't able to
handle the calculation management of light-
sourcing for computer characters, and that if a
lot of gourard shading is used, Saturn will
grind to a haft." Laughs Mr Kataoka, "we want
to show everyone that Saturn can handle both
of them perfectly."
Here's a good demonstration of light-sourcing.
The shadows give a strong 3D feel. Hur hur.
THE WALL! THE WALL! THE WALL! THE WALL!
The single feature that makes FV unique
among fighting games is 'The Wall'. Each
ring is surrounded by an enclosure, which
can be used to the fighters' advantage -
springing off, climbing up, or smashing
opponents into it! The most impressive
sight in the game, is to finish a contender
by smacking them through the wall, right
into the background scenery!!
Clearly the wall - or more importantly, the
interaction with it - was going to be the
most difficult part of game to replicate.
And after the lack of fencing around Wolf's
arena on Saturn VF2, there were rumours
the fence might not be included.
"Actually the walls are already finished!"
says Mr Kataoka. "It's still necessary to do
a little more finishing work on them. It's not
just the characters that have texture-map-
ping. The walls also have texture mapping
by creating polygons and applying them to
the surface. For example, Bahn's western
stage wall will look much better when the
textured surface is added. All the extra
work of adding the texture-mapping has
slowed down development and the comple-
tion deadline has had to be pushed back, so
we won't be able to include the walls In
time for the Tokyo Toy Fair." However, at
the Toy Fair, the walls WERE included.
Moreover, they were destructible too! It l
seems AM2 are well on schedule!
There it is. The wall in full-on
wraparound effect. You can
see between each bar!
It looks as if the back-
drops are flat scenes,
moving in tandem with
the foreground. Just as
they were in Saturn VF2.
With gourard shading, the edges are blended
to brilliant effect! Much softer looking. Parp.
w AM2 cope with switching the walls on and off, as
i camera zooms and pans around, remains to be seen.
NEXT MONTH ... SNAKEBITE!
Saturn Fighting Vipers is going to be
increeeedible! Other plans for it even
include an advanced Version 1.1 not even
released in the arcades yet. More next
month, that's a promise.
tempi
km • *!
o
Look no further than PilotWings 6*t
to convey the awesome power of
Nintendo 64. Combining the exper-
tise of the world's leading audio/
visual simulation company, with the
magic of a timeless Nintendo game.
s PilotWings 64 is so special, there's none better
to talk you through it than the game's creators.
This month CVG has comments from Dave Gatchel,
Paradigm Simulation's VP of Entertainment Systems,
exclusively for readers of CVG. In addition, the main
screen-shots used in this feature were taken especially
for CVG by the engineers at Paradigm. Before we hand
over to Dave Gatchel, we would like to point out why
PilotWings 64 is so significant - not
just to N64, but for its
effect on video
games PERIOD.
Remember the secret cavern that was talked aJfcut In last month's E3 report. Well this Is
the stage that it is found! Somewhere near here Is a tiny cave which leads Kiwi to his prize.
C1SM NINTENDO/ PARADIGM SIMULATION, INC. ALL RIGHTS RESERVED
original PilotWIngs has sold over two million
lies worldwide. Few games have ever come close t<
cale of recognition. Just like the N64 game, that
ft PilolWings was one of the games to be launched
the Super Famicom (Super NES) in Japan in
smber 1990. While Super Mario World provided
trs with the game they had been waiting for, and
PilotWIngs offered something sensational
luse it was so different. Moreover, the Super
licom game showcased the unique advantages of
Itendo's latest hardware. You couldn't do anything
te like Mode 7 on any other system. Likewise
WotWings 64 completely revolutionises the way you
set a video game to play, while hammering home
message that no other home system can equal
this kind of performance. No exaggeration.
computer
W4&
m
« «•»
136 kn/h
100
The gyrocopter instructor's name is Goose - he's the blonde-haired guy across the page.
This scene looks pretty desolate, apart from those water falls. Could be hiding something...
■
_> 4
5
o
f y m r
:
Q Birdman is able to fly anywhere he likes, without fear of time limit or penalties for
touching the ground. The only way to get him is to complete every task with honours.
71
k(Muh
t 4/4 i
i * V* t
The character known as Kiwi, viewed from behind
so the player can appreciate the view. By pressing the
shoulder buttons, the perspective can be changed.
v. : ^i
« -
152k«,h
69.
Chill wind blowing through the mountains causes
havoc with the handling of the gyrocopter. This player
Is low on fuel too. Only the most skilled can progress.
«-) «•
.
52.
O With care it's possible to manoeuvre the 'copter down this rocky channel, with the
objective of scoring big points for skill. Note the subtlety of colour In the water.
>
o
ti
Since work began early last year, Dave Gatchel has worked closely with
Shigeru Miyamoto to ensure PilotWings 64 fulfils a world full of high expecta-
tions. Few people have been closer to the
development of this special game than Mr
Gatchel, which is why we feel honoured to
have him present the finished game to you.
Jk? A R A D I G
f^J* SIMULATION INC
HOW IS EACH VEHICLE CONTROLLED?
"There are three vehicles: hang glider, gyrocopter and rocket pack. Each vehi-
cle is based on an extremely realistic physics model (with some minor conces-
sions for fun!). All the vehicles take full advantage of the new Nintendo 64 con-
troller, and in particular the controller's analogue joystick. Additionally, the con-
troller givers the player the ability to explore 3D worlds by changing the eyepoint
position and the direction of view.
For all vehicles, the right shoulder button switches from first person to trailing
observer viewpoints. The D-pad buttons change the direction the character
looks, but without affecting the travel direction. The hang glider is controlled by
the joystick alone, with the Z-button (trigger) used to take photographs. The
gyrocopter uses the joystick for controlling the direction, the A and B buttons to
change engine speed, and the Z-button to fire missiles. The rocket pack uses
the joystick for controlling direction, the A and B buttons for two different levels
of thrust, and the Z button for hovering."
Q After clearing each floating ring, hang
must gauge their approach to the landing
glider pilots
area perfectly.
© During training you get to stay in a hotel, where there is a Golf
Course, Amusement Fair, and an Island. And of course you get to
examine every area in full-blown detail!
VARIOUS MISSION OBJECTIVES
"The objectives of each mission varies based on vehicle type, and the objec-
tives get more difficult with each successive level of certification. There are
numerous basic tasks including flying for distance with the hang glider —
testing the player's ability to use the wind thermals to provide lift to gain extra
altitude; flying for accuracy with all three of the vehicles as the player passes
through stationary and moving targets such as rings and bails; or even shoot-
ing accuracy with the missiles available on the gyrocopter.
"We are very excited about the entire game! There are lots of factors that
make the gameplay interesting and will make
gamers want to play it again and again. First,
the sensation of flying - the most basic concept
of the PilotWings game, with a different, realis-
tic feel to each of the vehicles. There is also a
very beautiful environment for the gamer to
explore. That is perhaps one of the more
unique aspects of the game - the player has
the option to complete the basic task for the
O Say "Yolks!" to level or to continue and explore as they wish -
Mecha-Hawk - who must there are no limitations other than the player's
be stopped by missiles! skill, and the amount of fuel left!"
Q As in the first PilotWings, performing 'fly-bys' before landing is a
simple skill which must be learned at first. This is a great opportunity
to admire the detail below.
© The writing says "Ring Clear". Q Obtain Gold In each area to be
And there's home-base. Yippee! rewarded with an Extra Game!
01996 NINTENDO/ PARADIGM SIMULATION, INC. ALL RIGHTS RESERVED
BONUS ROUNDS
There are several bonus rounds. The player gets to
each bonus round by successfully completing the basic
tasks of "certification" for each vehicle. Each of the
rounds takes place within the terrain of the
iggame, providing the player another opportunity
to see the world of PilotWings 64:'
O C'mon! You have never EVER seen a landscape look so perfect and realistic as this In
a video game. The lighting is so natural. The water is so incredibly true to life. Amazing!
The first bonus level is the human cannon-
ball. The objective Is to aim the cannon at the
bullseye target, taking into account the avail-
able power level and prevailing winds."
O Pilots may fly up close to that
liner below, where they discover
that it bears the Paradigm logo.
JUl\/r J(L
© ...3...2...1... BLAST OFF! Yep,
s^ this Space Shuttle takes off in a
plume of smoke as you watch!
After the second level of certification, the
player goes skydiving, where the objective is two-
part. First, the player must link up information
with the other skydiving characters in as many
different formations as possible before entering
the clouds. After passing through the cloud layer,
the player must then successfully land at the
proper site, controlling the direction, when the
parachute is deployed, and the rate of descent -
all while being graded on landing accuracy!"
• • •
-> -The ultimate bonus Is "birdman" - fulfilling
that childhood fantasy of strapping wings to your
arms and being able to fly like a bird. The only
way to get to this level is to complete all the
tasks with high proficiency. The reward is total
freedom to explore the PilotWings 64 world!"
• • • •
'A third bonus round is the jumblehopper, where
the character dons a pair of incredible spring
boots. The objective is to travel over land to the
target area by controlling the direction and
power of each jump, and to do so within a rea-
sonable amount of time."
Thanks to Melinda, Amy, and, of course, Dave Gatchel
at Paradigm for their kind assistance.
o
ftfl
A
irWJ
r*
V
Each month it seems CVG is presented with every new game in development, for coverage 'somewhere* in
the magazine. So we have created these pages especially so we can show you as much new stuff as we
possibly can. If there are any games you'd especially like us to chase, don't hesitate to drop us a line!
STREET FIGHTER ALPHA 2
FORMAT: SATURN, PLAYSTATION, SNES
BY: CAPCOM
DUE: TBC (JULY/ AUGUST JAPAN)
It's no surprise that SFA2 is coming to Saturn and
PlayStation. Capcom even had a 90% version of the game
running on those systems at the Tokyo Toy Show. Once
again Capcom promise a faithful port of the original
arcade game. However, due to the increased number of
characters and backgrounds, the animation frames have
been slightly reduced for the home versions. It's not cer-
tain whether secret characters Evil Ryu, original Dhalsim
and Zangief are to be included, as these are all Capcom
of America additions. We'll keep you updated on that con-
cern. Of course, most of these worries are all by the way
for Super NES owners, who are also preparing for their
interpretation. Everything will be reduced in some way or
another for the 16-bit SFA2, excepting the full compliment
of awesome moves. Plus, being cartridge based. Super
NES SFA2 won't suffer from loading problems. Let's hope
somebody licenses this funky version for the UK.
O The gameplay is
definitely 100% there!
© These screenshots are
from the 32-bit versions.
DEAD OR ALIVE
FORMAT: ARCADE (LATER SATURN)
BY: TECMO
DUE: AUGUST
One of the first games to benefit from Sega having
licensed out their Model 2 technology. Dead or Alive
looks very similar to Virtua Fighter 2 but the gameplay
is 100% Tecmo's own, and therefore altogether very dif-
ferent. The key to Tecmo's game is that guarding is
achieved through the joystick, exchanging the 'block*
function of the third button to 'hold'. Introducing throws
to the combat enables Dead or Alive to come into its
own, and there are two types available: Type A counters
an enemy's strike, and hits high, middle or low depend-
ing on the joystick position; Type B goes on the offen-
sive, grabbing an opponent in order to follow with a
closed-range attack. However not all characters can
grab an opponent who's squatting. Instead of Ring Outs.
DoA has a Danger Zone - explosive compounds, or
traps are installed in the parameter of the fighting ring.
Needless to say, any fighter who's forced into the
Danger Zone suffers a lot of pain. Weakened opponents
who find themselves at the mercy of the Danger Zone
may even lose their life - hence the name of the game.
Martial artists and at least one famous Japanese actor
were motion captured for use in the development of DoA.
The advanced techniques used there enable Tecmo to
introduce an element of unbalance to fighters who miss
an attack - in some cases you might even see a charac-
ter fall flat on their face! We're looking forward to testing
the innovative features of DoA as soon as possible.
Especially since there is every chance of a Saturn version
before the end of the year.
A \ ■•'*•*
© This is where the game is
being developed.
© The shading and detail of this
player is absolutely fantastic!
KEN GRIFFEY JR
BASEBALL
FORMAT: NINTENDO 64
BY: ANGEL STUDIOS
DUE: SEPTEMBER
First development screenshot of the
most advanced Baseball sim ever
created! Apologies for the black and
white pic, but this is all that is cur-
rently available from Angel Studios,
under the current Nintendo restric-
tions. Touted as "one the first true
physically-based 3D real-time sports
games", the project is benefiting
greatly from Angel Studios' flexible
skin projection technology, and
motion capture expertise. The result
so far is what you see here - a
beautifully rendered baseball charac-
ter, whose signature movements are
based on those of Seattle Mariners'
baseball superstar Ken Griffey, Jr.
To achieve this high standard of
motion capture, Angel Studios has
worked for over a year with a compa-
ny called Polhemus, and successful-
ly developed "the most effective
magnetic motion capture system
available/ Instead of relying solely
on key frame animations, this sys-
tem is so advanced that it can
record "organic human movement"
for unparalleled realism. With Angel
Studios' flair for the fantastic, this
game ought to be a spectacular
debut for Ken Griffey Jr on Nintendo
64 later this year.
BLAST CHAMBER
FORMAT: PLAYSTATION, SATURN. PC
BY: ACTI VISION
DUE: 4TH QUARTER
Jot the games that stood out from
crowd at E3. The premise is really
simple: four players enter a complex
le with a bomb strapped to their
:k. Only way they can prevent these
>m going off is to grab hold of a
jlsing crystal, and slam it into a
ismitter. Also consider that - in addition to the obstacles posed by stairs,
>s, and catwalks - players may also ROTATE THE ENTIRE CHAMBER for
itegic advantage. In multi-player mode there are 20 varied rooms, and that
imber is doubled for the one-player competition. As you can appreciate, the
game has great visual style. It' also truly original, and very addictive. We
hope to bring you much more on this great innovative title soon.
HYPERBLADE
FORMAT: PC CD-ROM
BY: WIZBANGi/ACTIVISION
DUE: 4TH QUARTER
On the surface, a stunning visual
representation of a futuristic hockey
game. At its core a revolutionary new
Artificial Intelligence engine called
ADLIB (Advanced Declarative Language
for Interactive Behaviour). All in all,
Activision's vision of future sport is
set to be a major event for sports fans equipped with PC CD-ROM later this
year. Hyperblade is a team game which blends roller-ball, hockey, and
lacrosse. Instead of a ball you have a Jok, which is tossed from player to
player, and hopefully into the opponent's' goal, using Jaks. This exciting sce-
nario takes place in a 3D half-pipe drome, with the viewpoint tracking players
nearest to, or in possession of the Jok. Rules are pretty slack, so it's okay to
get as aggressive as you like. With Q-Sound enhancing an already mind blow-
ing atmosphere, it's hard to believe Hyberblade won't cause a small riot
when it's released.
FINAL DOOM
FORMAT: PC
BY: ID/GT INTERACTIVE
DUE: JULY
Craving for more Doom? Can't wait
for Quake? Final Doom comprises of
another two episodes, following on
from the end of Doom 2. The twist is
that these levels weren't designed by
id software, they were made by fanat-
ical WAD builders. As you may know,
Doom was made so that it was possi-
ble for players to create their own lev-
els (WADs), and there are loads avail-
able on the Internet. What id did was
find the best, offer advice to their
designers, and compile them into
new episodes! Though there are no
new monsters, these are still 32 of
the best levels available, and
promise to satisfy even the most
hardcore Doomers.
THREE DIRTY DWARVES
FORMAT: SATURN
BY: SNA
DUE: AUGUST
Three Ore dwarves have been sum-
moned from a game of Dungeons and
Dragons and dumped in the middle of
New York, along with loads of other
monsters who've followed them.
There are lots of different styles in
the game - some levels are scrolling
beat 'em ups, some are into-the-
screen shooting games, one involves
guiding a wrecking ball into a drag-
on's face! The characters each have
special attacks and weapons - one
uses a baseball bat, one a bowling
ball, and the other a shotgun (though
it's not a very good shotgun). The
characters are controlled one at a
time in one-player mode, but with an
adaptor three people can play at
once. It's definitely a very strange
idea, and we'll have more on it soon.
NBA ACTION
FORMAT: SATURN.
BY: SEGA
DUE: AUGUST
Flyers for NBA Action have been given
to Saturn owners for the last few
months, but until now nothing much
has been seen of it. It's another
basketball game with 3D graphics and
an official licence, only this time it's
got what every basketball fan wants -
a Marv Albert commentary!
Photographs of the
real NBA players have
been mapped onto the
faces of the players to
make them look more
life-like, an effect that
works well. The play is
also faster than many
basketball games, and
the players are easily
controllable, with
spins and other tricks.
NBA Action may not
look quite as fancy as
Total NBA, but it sure
seems to play better.
More coverage soon.
Ml
^L
V
Jr»
'I
DESTRUCTION DERBY 2
FORMAT: PLAYSTATION, PC CD-ROM
BY: PSYGNOSIS
DUE: NOVEMBER
Though the first Destruction Derby isn't particularly brilliant, it is still good
fun and has done very well in terms of sales. The sequel looks set to
improve on the first game in every area - not least the graphics. The cars
can now roll and flip over when hit, making for far more spectacular crashes.
Also, the damage on the cars is more obvious, as bonnets and other parts
fall off, as well as the whole occasionally catching fire! The race tracks are
banked, with hills ^^^^^^^^
to launch the
cars into the air,
and there are
now at least
seven separate
tracks and four
different bowls!
There was a very
early version
playable at the
E3 last month,
which showed off
the graphics and
the speed - this
has the potential
to be very good.
computer
<•>
We all love cars at CVG. Big, fast, expensive
racing ones are best, and we know every-
thing about em thanks to little Tommy G's
prize collection of racing top trumps! So when
Dave Kelsall blagged a top trip to see the 24
houres LE MANS courtesy of EA we were flinkin
jealous! He's only supposed to write the 'old
games' bit, isn't he?
Le Mans broke with tradition this year and started the race at 3.00pm
instead of 4.00pm. The reason was Euro '96! They'd even got
j huge Screens around the stadium so anyone
f ^0 interested could keep an eye on both events at
. * f H^ the same time. After the match the screens came
& into their own and kept spectators aware of what
was happening at other points in the eight mile circuit,
and what with in-car shots and dramatic camera angles it
was just like watching a flinkin computer game!
Though most spectators hang around the main stadi-
um, it's also possible to visit the famous five cor-
ners to really witness the drivers' skills.
Muslanne is the most popular in the eight-mile cir-
cuit with drivers having to brake hard from a
speedy straight into a tight 90° corner, and then
flat out again before Indianapolis. At night you can
even see the brakes getting red hot, with a small
burst of flames from the exhaust as they begin to
power back up.
There are various classes of car at LE MANS with
each one having its particular strengths and weakness-
es. The sports prototypes for example can take the
curves faster, while the GT's (McLaren, Dodge Viper) are
quicker along the straights and need
less fuel so will spend less time in
the pits. (Wow, just like my Top
Trumps - Tom).
A lot people decide to stay
at the circuit throughout the
night. Needless to say the
action doesn't let up for one
minute especially with the
famous LE MANS fair and the
Piste Alain Prost kart circuit on
offer if the racing begins to get
a bit too much!
On Sunday morning I noticed
that the night had taken its toll on
a lot of the cars. Most were cov-
ered in bits of road tar and rubber
with various body panels being held
together with industrial sticky tape.
The British Newcastle United car
in particular was looking unlikely (TOP) Here's me standing next
to finish but managed to limp to some ugly ape in a blue shirt.
4
*«■■
,T . *»*
(LEFT) Oooooooh aye aye ^ ^«M$ l"* 6
aye. ..I've got one hand In my... * nil MAN
pocket, and the other one's lC,,< '"<
giving a (CVG) High Five,
oooooh aye... whine...
whine... (repeat to fade).
home to a thunderous applause from all the supporting fans
after a very intensive pits session! I
The race was won by a patched-up prototype based on a j
Jaguar XJ14 driven by Manuel Reuter. Davey Jones and '
Alexander Wurst. Mario Andretti (who's endorsing the smart t
looking EA ANDRETTI RACING '97) came 13th.
I must just mention that when the race is over the
crowd rush to the pitlane, where grown men fight with small
boys over a sticker or two, and there were some pretty big
rucks going on! Not unlike the scene when a new game
comes into the office!
EA plan to release MCLAREN AT LE MANS on PC-CD ROM
in September "96, and ANDRETTI RACING '97 sometime soon.
(LEFT) Lishen mate. ..hie...
I'm only asking 10 pence for
a cup of tea... hic.it needs
a clean. Bleeeeeurgl
(BELOW) The Newcastle
United car was on fits last
legs but finished the race to
a massive applaud by the
British racing fans.
<s
y >
*^\
' %
<
T
f r 9 \or s
fc v
c '-~
e
-. 9
*$ 1
A
(ABOVE) Bonjour, we'd just like to say alio' to
all you CVG readers out there in England. Oul!
(BELOW) The Harrods car
screams through a bend.
(LEFT) Most peo-
ple watch the rac-
ing from this sta-
dium. You get to
see the cars
tearing down
the straight
and limping
into the pit
lanes.
Thanks to Nick, David and everyone at EA for letting Oave out (or the weekend!
PANDEMONIUM
i
IN PRIZES!
D - £££ ' — •'£'-?
j* ' r
?
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.HHilii.l
GoldSb
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*_*'
ETC-
You have the POWER. In this contest you don't rely on the luck-of-the Media Rig Contest The Ultimate Gaming Environment, 40 inch monitor
With whatever options you want Do you have what it takes? Then play to win!
Computer Contest Win a blazing fast computer with Pentium 200 Mhz
processor, 16 meg. ram, 12 Gig. hard drive, CD-ROM, 17" monitor, modem and more!
Video Game Contest Play on the hi-tech cutting edge with this line-up:
Sony Playstation; Sega Saturn; Virtual Boy; 3D0; and Atari Jaguar. Get all five or
trade the ones you don't want for CASH! Bonus options include: 33 inch monitor,
£1,000 in games, cash, accessories and more!
Directions. Fill in the Mystery Word Grid with words going across that spell
out the Mystery Word down the side. Hint use the Mystery \.z:i *!:::.
In the future. There will be four more puzzles at £2.00 each and one tie-
breaker at £1.00 which will be sent to you by mail. You will have 3 weeks to solve
each puzzle. We don't know how many will play but typically 55% will have the
highest score possible score to Phase 1, 43% to Phase II, 36% to Phase III, and 32%
to Phase IV. The tie-breaker determines the winner. If players are still tied they will
ft*. -i t r -i ■ ■ *ft ft ■ #
split the value of the grand prize they are playing for.
H
E
p
I
N
C
H
R
s
I
M
y
— s
T
E
W y
W
o
R
D
WORD LIST and LETTER CODE chart
PINCH W PRESS K BLAST A WRECK D
BREAK Z PUNCH S SPRAY C TURBO V
STOMP T STAND R PRESS E DREAM. ...O
CRUSH.' I SCORE H SLANT L CHASE P
■*op;*
WORLD RULERS HAVE IT AND IN THIS CONTEST YQS1 HAVE IT
Yes!
I
ENTER ME TODAY, HERE'S MY ENTRY FEE:
□ (£2.00) Computer Contest
D (£2.00) Video Game Contest
□ (£2.00) Media Rig Contest
□ (£3.00) SPECIAL! Enter them all (SAVE £3.00)
Name
Address
Town
Post Code
o
>
2
O
rrSP SEND CASH, M.O., COIN. OR CHECK TO:
tK!0 PANDEMONIUM. P.O. BOX 1 0452
LONDON. NW3 4WE
VOID WHERE PROHIBITED • ENTRY DEADLINE: POSTMARKED BY AUG. 17TH, 1996 • ENTRY FEE MUST BE INCLUDED
Only one entry per person. Employees of Pandemonium, Inc. and its suppliers are ineligible. Judges decisions are final.
Where judges are in error the sponsor's liability is limited to the amount of entry fees paid. Not responsible for lost, delayed or
stolen mail. Open to residents of the UK. You can request Winners List and Official Rules by writing Pandemonium, Inc.
Merchandise names and models are trademarks of their respective companies who, along with this magazine have no
affiliation with this contest © 1995 Pandemonium, Inc.
"Olympic Summer Games is just excellent and should be
on every sports enthusiast's list of games to buy!" 91% NMS
Bring all the drama and anticipation of the Atlanta 1996 Olympic Summer Games into
your home. Choose to represent one of 32 Nations in this most prestigious athletic event.
Challenge the world's finest athletes in 10 of the most exciting competitions across track,
field and shooting events with up to 8 players. Practice mode and three different
competition skill levels will strengthen your ability to go for the ultimate victory!
AVAILABLE NOW ON
wmHlMHW GAME BOY
M1.HIUI"*
ICOUKTIOH
OFFICIAL LICENSED
PRODUCT OF THE
ATLANTA COMMITTEE FOR
THE OLYMPIC GAMES, INC.
£>/m 7^/
T«HQ INTERNATIONAL LTD, 4 THE PARADE, EPSOM, SURREY KT18 5DH
1996 U.S. GOLD, Inc. Super Nintendo Entertainment System and Game Boy are trademarks of Nintendo Co. Ltd. MEGA DRIVE is a trademark of Sega Enterprises Ltd.
Black Pearl Software is a trademark of T»HQ, Inc. O 1996 T«HQ International Ltd
In an interview with CVG, to feature
in next month's issue, Capcom
revealed some hot news bites. Some
of them too good to hang onto any
longer than necessary. First of all
Capcom have laid down firm develop-
ment strategies for PlayStation and
Saturn. And they're almost to be
expected. Capcom see PlayStation as
the champion of everything 3D,
whereas Saturn is king of the sprite-
based games. Consequently Resident
Evil 2 is a PS exclusive, which allows
a more ambitious polygon count. So
expect to find more ghouls infesting
the same location in that sequel to
heighten the level of fear. This also
means that Star Gladiators is a PS
exclusive, although don't hold your
breath for that, as they say conver-
sion work could take up to nine
months - and that's after it hits the
arcades this summer. Sega's
system, meanwhile, is capable of
supporting the current cream of the
complex 2D fighting games. So the
© Ryu and Ken are only two
characters confirmed for SF3.
awesome Marvel Super Heroes, its
sequel, and the forthcoming Night
Warriors 3 are all coming exclusively
to Saturn. Street Fighter Alpha 2,
however, is expected for both Saturn
and PlayStation later this Summer.
That Capcom is developing for N64 is
no longer a secret. What exactly they
have planned is pure speculation at
this stage. Whatever it is, it won't be
Street Fighter 3 - they say, mainly
because this project is said to be
impossible on any known home
system. The revelation is that SF3
isn't 3D at all, but heralds the most
advanced 2D technology and game-
play ever dedicated to a video game.
At 50% completion, the only details
Capcom were willing to confirm were
the return of Ken and Ryu, and the
promise of at least four times the
frames of animation. And they say
the quality and depth is such that
even the greatest SF2 fanatic will
find it hard to return to that series
having played the successor. Imagine
how this game must look and play to
match up to this incredible boast?
BUIL T IN m
Computer Trade Weekly recently
speculated that N64 may well
house a demo of sorts, to make
up for the absence of a free game.
It sounds like nonsense to us, but
their reasons are well founded.
Apparently NOA has stated that
they are "still looking at ways of
providing some instant visual infor-
mation for the hardware purchas-
er." It would be excellent if CTW
are right. Then again this "visual
information" could just as easily
turn out to be a four-sided colour
brochure showing the initial line-up
of games. Rumours, rumour^!
IMPORT N<* LAST-MINUTE ROUND-UP
N64 import prices are still unsettled, but at least they're more
sensible now. Apparently last issue's "Import-ant" feature price
quotes were partly intended to quell the number of quizzical
phone calls, and partly because importersa are unsure how
many units would be making it out of Japan. But stocks are
high, which means dealers can afford to go low in order to
satisfy a greater demand. Here's the situation as it stands. Just
as a matter of interest, the highest quoted price of the crazy
period was £1800!!!
SPEAKING IN CODE
A major rumour at E3 regarding
something which could get
PlayStation, Saturn, PC, and N64
all talking to each other via the
internet. Watch this space.
COMPUTER EXCHANGE
0171 636 2666
£549.99 SCART lead, step down
£120 Super Mario 64
£140 Pilot Wings 64
COLIN DIMOND CONSOLES
01782 717783
£799 with Super Mario 64
and Pilot Wings 64
OTAKU (MAIL ORDER ONLY)
0181 699 2199
£800
£100 Pilot Wings 64
£100 Super Mario 64
VIDEO GAME CENTRE
01202 527 314
£699 approx
with Super Mario 64
ACE CONSOLES
0171 439 1185
£550 with RGB SCART fitted
£130 Super Mario 64
£130 Pilot Wings 64
REaLERS IuOST
WaNTEL CHaRT
Again, N64 is the object of your desires this
month. Next month it'll be UK N64, no doubt
1 NINTENDO 64
MACHINE
2 MARIO 64
m
■ VIRTUA FIGHTER 3
ARCADE
4 FIGHTING VIPERS
5 COLOUR GAMEBOT
6 STREET FIGHTER 3
SATURN
MACHINE
ARCADE
7 MORTAL KOMBAT 4
ARCADE
S DATTONA REMIX
SATURN
9 SONIC FIGHTERS
ARCADE
10 SONIC 4
MD
Don't forget to include your Most Wanted Hits
with every letter. We're getting sackfuls of stuff
now, so if you don't include them your letter
stands less chance of getting printed. Among the
other anticipated games, which didn't quite make
it to the chart, were Wave Race 64, and Zelda 5 on
N64; Rave Racer, and Marvel Super Heroes - on
PlayStation (see Capcom story); Virtua Cop 2 for
Saturn; and a fair few about 64-bit upgrades for
existing 52-bit systems. Well, we hear rumours-
Contents
?f
1 News/Readers charts
2 Official Charts
3
Retro
Computer Cabin
4 Useful Net Sites
5 Classified ads
5 Fanzines
6 Ed's Tips
8 Drawins wot you dun
10 Resident Evil Guide
16 Reader ad form
UK MULTI-FORMAT SALES TOP 20
WIS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
LAST
RE
2
1
NE
NE
3
NE
5
NE
6
18
14
4
15
NE
NE
12
RE
16
RE
TITLE
CHAMPIONSHIP MANAGER 2
DUKE NUKEM 3D
RIDGE RACER REVOLUTION
STREET FIGHTER ALPHA
EURO '96
DOGZ
EURO '96
SENSIBLE WORLD OF SOCCER 95/96
ADIDAS POWER SOCCER
CIVILISATION 2
COMMAND & CONQUER
ALIEN TRILOGY
BRIAN LARA '96
WORMS
WARCRAFT 2: BEYOND ...
NEED FOR SPEED
WORMS: REINFORCEMENTS
WARCRAFT 2
TOY STORY
NASCAR (WHITE LABEL)
FORMAT
PC CD-ROM
PC CD-ROM
PLAYSTATION
PLAYSTATION
PC CD-ROM
PC CD-ROM
SATURN
AMIGA
PLAYSTATION
PC CD-ROM
PC CD-ROM
PLAYSTATION
MEGA DRIVE
AMIGA
PC CD-ROM
PLAYSTATION
PC CD-ROM
PC CD-ROM
MEGA DRIVE
C CD-ROM
PUBLISHER
DOMARK
US GOLD
NAMCO
VIRGIN
GREMLIN
MINDSCAPE
SEGA
TIME WARNER
PSYGNOSIS
MICROPROSE
VIRGIN
ACCLAIM
CODEMASTERS
OCEAN ,,,, ^
ABLAC
E.A.
OCEAN
ZABLAC
SEGA
VIRGIN
JAPANESE MULTI-FORMAT SALES
TOP 10
i
2
3
4
5
6
7
8
9
10
DRAGON BALL Z
DRAGON BALL Z
SWORD & SORCERY
SOUND MAKER
TREASURE HUNTER G
FIRE EMBLEM ^B|
PEOPLE OF NONOMURA...
BIOHAZARD ^
TEKKEN 2
ESPN STREET GAMES
PLAYSTATION
SATURN
SATURN
SUPER FAMICOM
SUPER FAMICOM
SUPER FAMICOM
SATURN
PLAYSTATION
PLAYSTATION
PLAYSTATION
AMERICAN MULTI-FORMAT SALES
TOP 10
i
2
3
4
5
6
7
8
9
10
TOSHINDEN 2
SUPER MARIO RPG
SKELETON WARRIORS
RESIDENT EVIL
MYSTARIA
HARDBALL 5
IRON STORM
NEED FOR SPEED
NBA SHOOTOUT
EARTHWORM JIM 2
PLAYSTATION
SUPER NES
PLAYSTATION
PLAYSTATION
SATURN
PLAYSTATION
SATURN
PLAYSTATION
PLAYSTATION
SATURN
CVG TEAM'S MOST PLAYED
GAMES OF THE MONTH
1
2
3
4
SF ALPHA
MARIO KART
FORMULA 1
VIRTUA COP
TEKKEN 2
SATURN
SNES
PLAYSTATION
SATURN
PLAYSTATION
COMPUTER & VIDEO GAMES
MOST RECOMMENDED!
These aren't sales charts - they're just
lists of the games we reckon you should
consider buying for your machine this
month.
SATURN UK TOP 5
1 ULTIMATE MK 3 QT INTERACTIVE
2 STREET FIGHTER ALPHA VIRGIN
3 GUARDIAN HEROES SEGA
4 BAKU BAKU SEGA
5 VIRTUA COP SEGA
SATURN IMPORT TOP 5
1 NIGHTS SEGA
2 KING OF FIGHTERS '95 SNK
3 VICTORY GOAL '96 SEGA
4 PEOPLE OF NONOMURA... ELF
5 VAMPIRE HUNTER CAPCOM
PLAYSTATION UK TOP 5
1 RIDGE RACER REV. NAMCO
2 STREET FIGHTER ALPHA VIRGIN
3 FADE TO BUCK E.A.
4 ADIDAS POWER SOCCER PSYGNOSIS
PLAYSTATION IMPORT TOP 5
SONY
NAMCO
SONY
NAMCO
FROM SOFT
GT INTERACTIVE
US GOLD
MICROPROSE
GREMLIN
BLUE BYTE
1 MOTOR TOON QP
2 TEKKEN 2
3 JUMPING FLASH 2
4 NAMCO MUSEUM 3
5 KINGS FIELD 3
PC TOP 5
1 QUAKE
2 DUKE NUKEM 3D
3 n GRAND PRIX 2
4 EURO '96
5 SETTLERS 2
MEGA DRIVE TOP 3
1 BRIAN LARA 96 CODEMASTERS
2 SONIC 3 AND KNUCKLES SEGA
3 TOY STORY SEGA
SUPER NES TOP 3
1 SUPER MARIO KART
2 YOSHI'S ISLAND
3 MARIO PACK „^__
3DO TOP 3
1 RETURN FIRE
2 D: THE DIRECTOR'S CUT
3 NEED FOR SPEED
ARCADE TOP 5
NINTENDO
THE
THE
EA
ACCLAIM
EA
W
1
2
3
4
5
FIGHTING VIPERS
TIME CRISIS
DIRT DASH
SF ALPHA 2
VIRTUAL ON
SEGA
NAMCO
NAMCO
CAPCOM
SEGA
TOP 10 RUMOURS
1 N64 CONTAINS HIDDEN GAME
2 MEGADRIVE CONVERTOR FOR SATURN
3 SATURN MANX TT RUNS AT 60FPS
4 TIME CRISIS CONFIRMED ON PLAYSTATION
5 MILLENIUM FALCON ON PC
6 ID SOFTWARE WORKING ON SATURN DOOM
7 MARVEL SUPERHEROES CANCELLED ON PS
8 BOMBERMAN COMING TO N64
9 PLAYABLE GORO IN N64 MORTAL KOMBAT
10 ED LOMAS NAKED IN ISSUE 178
■PH
'
WIN! fICTIVISION ACTION PACKS!
Thanks to companies like ACT1VISION, retro-gaming couldn't be easier! You
see, to save you tramping around endless car boot sales in search of bargain
50p ACTIVISION cartridges for your ATARI VCS they've shoved their back cata-
logue onto MAC and PC-CD ROMS! Hooooray!!! To win one answer
the following question:
Q: What was the follow up to the classic RIVER RAID called?
Send your entries to ACT1VISI0N/CABIN THING, at the usual
address and state wether you want the MAC or PC version.
■'■^trt-
Do you want to experience some of the most
sophisticated home video games systems created!
Superbly detailed graphics and realistic sound
effects combined to bring you some of the most
exciting lifelike video games ever! Then switch yer
Sinclair™ LED watches back 15 years and read on...
'his month I've decided to concentrate on a few of the
old consoles that a lot of collectors, including myself,
are after at the moment. These were generally the most
popular consoles of their time and more obscure
machines such as the ATARI 5200, Konix multisystem
etc... deserve a page or two of their own.
The VECTREX is no ordinary video games unit! It's
a really cool looking self contained computer game system
with its own built-in screen and an ANALOGUE joystick!!! It
also uses vector scanning to control the images on the
screen. With this method only the area of screen that
has changed updates, whereas a normal TV game
re-transmits the ENTIRE screen! These 'vector graph-
ics' were used in several arcade games that you'll
remember such as ASTEROIDS and BATTLEZONE (a sim-
ilar game to ASTEROIDS called MINE STORM comes built into the machine.) MB
Games produced about 30 games in total, they're a bit of a mixed bunch but I
recommend the following:
RIP OfF-similar to MINESTORM except you have to protect little triangles in the
middle of the screen from the enemies who are constantly trying to nick 'em.
BERZERK—A license from the STERN ELECTRONICS arcade game has you
wandering around a maze of rooms killing enemies along the way.
SCRAMBL^-\s a pretty faithful conversion of the KONAMI original with most of
the gameplay elements left intact!
SPIKE— Is the only ladders and levels available for the VECTREX, the
graphics are quite entertaining and it's got really funny speech!
ARMOUR ATTACK— Similar to COMBAT on the VCS, in other
words zip around a maze in your craft blasting tanks etc. ..If you
have a second joystick the game even lets you team up with a
friend!
COSMIC CHASM— Scoot around in your craft, drilling open doors
to find and destroy the enemy reactor.
If you see a VECTREX buy it! I guarantee you will not be
disappointed, even if you don't get any games with it, there's
always the built-in MINESTORM game that's excellent!
OUnusual
vector graphics,
an analogue Joy-
stick and colour-
ful screen tom-
piates make the
Vectrex range of
games extremely
The MATTEL INTELLIVISION is a nice little machine, though the
graphics aren't a massive improvement on the VCS. You should be able to
pick up a machine and the Intellivoice speech add-on for around £40. All
the games came nicely packaged with a little keypad overlay to help you
remember what buttons did what! I must admit that I've found it very diffi-
cult to find any really decent cartridges for the system apart from LOCK 7V'
CHASE, so I'd appreciate any comments on games that readers can recom-
mend! In LOCK W CHASE you have to
guide your burglar through a maze,
picking up coins and treasure while
trying to avoid truncheon-swinging
security men in hot pursuit. Your
burglar can only temporarily escape
them by locking gates behind him.
Basically a very addictive little PAC-
MAN type game and one that I
remember fondly from the arcades.
WIN fl VECTREX T-SHIRT!
■
To win one of these
awesome 100% cotton
VECTREX T-shirts
answer the following
question correctly:
Ed Lomas's life Is now complete
because:
(A) He's discovered women.
(B) He's discovered religion.
(C) He's discovered that the funny lit
tie ostrich that pops up In MK 3 is
from the ATARI arcade game JOUST.
Answers on a postcard to 'Oh dear ED'
at the usual address.
These T's can also be bought for £12
all In from A.CHAPMAN, 64 CANONS
BROOK, HARLOW, ESSEX, CM19 4EE.
Hurry up though cos stocks are limited!
Last but not least is the CBS C0LECO-
VISION. Not only were the graphics
and sound noticeably better than its
predecessors but it also had three
really smart addon modules— An
ATARI convertor, turbo-drive module
and home computer. But as with all
consoles its the games that
^ .^ count and the Coleco games were
BMp...i'm max/X eeeeeeeexcellent, with third party developers such as SEGA,
■nd rmwm. immy NINTENDO, UNIVERSAL and KONAMI etc.all contributing!
n l
m - m
I
*
■
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HMV LEVEL ONE LIKE OLD GAMES TOO!
It's true, HMV are planning an exhibition 'to educate new
gamers about the foundations of home and arcade computer
games'. In other words there'll be tons of old consoles and
home computers set up on wobbly trestle tables to muck
around on for a couple of weeks in the LEVEL ONE bit of the
store. It's all a bit sketchy at the moment but hopefully they're
going to persuade some of the old 'names' to come along and give
talks about the good old days.
It's probably going to be around October but 111
keep you posted as to what's happening as soon
as I hear. I'm personally looking forward to get-
ting a glimpse of the fabled 'Melcalquarius'
that's rumoured to be on display! Give us a call
about what you'd like to see!
There are hundreds of carts to look for, but I strongly recommend that If
you see any of the above eight you snaffle them up immediately!
Especially MR. DO'S CASTLE, I remember playing this on Llandudno Pier years
ago and then never saw it again anywhere! Expect a lot more
detailed COLECOVISION and old console coverage in future issues!
There are some amaaaaaaazing games waiting to be rediscovered.
(1) ANTARTIC ADVENTURE (2) DONKEY KONG JR (3) BURGERTIME
(4) MR. DO'S CASTLE (5) ZAXX0N(6) TAPPER (7) Q-BERT
(8) GYRUSS
H.lio. I II Ik t hurt.-!
fl?»
CABIN FREEPWY CLASSIFIED ^
"RETROGAMES" HMTE A BRU1ANT FANZINE THING AND HUNDREDS OF GAMES AND
SYSTEMS FOR SAX£i PHONE GOBI 203 8888.
THOUSANDS OF BRILLIANT 0U> GAMES ARE JMUABU FROM MYITES. 42
LANE, CHADWEU. HEATH, ROMFORD ESSEX. RM6 5JU. TEL: 0181 556 388a
W YOU'RE
AFTER ATARI 2600 CARTS IN TH0R BOXES GIVE SWOPPfT (K*S IBSURE) A
TWKU ON 01952 242097.
Can anyone help poor old P.MILES in Cardiff. He's spent 11 years trying to finish a game
called GHOST TOWN on the VIC 20 and needs a solution (he always gets killed on a foot
trap!). So if anyone can help, drop me a line and I'll pass It on. Ta.
Thanks to Ricky Leadbetter for his help in sourclng some of the games for this month's cabin.
This Internet business is taken far too seriously, don't you think? People
telling you where to look, as if you can't use a mouse and clickety-click
your merry way around of your own volition.
What we'd like to do is share a few of our favourite sites with you, in the
hope that you might feel inspired to return the favour. We've found some
excellent spots that you won't ordinarily find simply by entering, say,
www.nintendo.com. But for those of you who may not have thought it
worthwhile to visit some of the major companies' sites, we've shown you
what you're missing too.
USEFUL LIN
These are the pages which launch you to loads more interesting, related
sites. Basically these are the ones we like to start with when we're chas-
ing after 'leads' for stories.
HAPPY PUPPY GAMES
http://www.happypuppy.com
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"The #1 games site on the inter-
net", or so they claim. Certainly
the most comprehensive, and
enthusiastic. We especially like
Jennifer's Game Critique, who gives you the chance to download
QuickTime movies of. games ads from Japan, and even recommends
some games-related toys plus Anime stuff. Brill!
DELAN'S TV GAMES HOTLINK
http://www.hkstar.com/~delanck/tvgames.html
Before anyone starts writing in,
complaining how this is NOT
the best possible video games
site around - this is not a
review, okay. We just like
Delan's place because he has
compiled just about every
major address out there, with
links to Japanese and
American publishers. His other
Jstuff is cool too.
TV Gmmes HoUiaks Coarenr
INTELLIGENT GAMER ONLINE
http://www.primanet.com/~igonline
i uir fcjfcJii mad* luj
,i.«;^|ER
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"-J^^^r
Lim a QtM it* rtw l wflto
Responsible for starting some of
the wildest rumours, but also
notorious for nailing the past
couple of years' bonafide hottest
stories right on the head.
Everybody who's willing to admit
it has a lit of respect for this
site. The guys who publish it are
really on the ball. Related sites
include Captain Scott's N64
page. Monster!
HISTORY OF HOME VIDEO G
http://videogames.org/
Dave Kelsall's favourite place
to visit. Still being researched
for loads of old tat - the best
example of which is probably
the Milton Bradley Microvision
(early 80's equivalent of
Game Boy). Come here to
learn all about why you're so
glad you're not old enough to
remember most of the stuff
here. (If you are keep quiet
about it, okay!).
The hottest video games sites are located in Japan. They're the most beauti-
fully presented and easily best for finding out about new games - if you can
get somebody to translate for you, of course.
ia
Sbodouk* Livacfapad
»-h* -
SHODOUKA LAUNCHPAD
http://www.lfw.org/
shodouka/
Unless you have a suitable application
which can display Japanese writing, all you
get is dingbats. To get around that little dif-
ficulty, we recommend you try these people
who, like all the best things in life, have a service which translates all the
symbols for free. It's excellent.
Wb»k*..T
(*H
tv*»**<
*■»*■- mm
S9UARES0FT
http://www.spin.ad.jp/
square/index-j.html
A classic example of how the
Jsite is so much better than the
US one - in terms of need to know information.
And strange things you never knew.
IW
*
EE5EEZI253,
U \'y^i£-.i.
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SEGA JAPAN
http://www.sega.coJp
Bet you didn't know that NiGHTS was previewed here - screen-shots, art-
work, THE LOT - before even the magazines got a sniff of it! This type of
thing is rare, but SoJ is always worth looking into for cool Saturn and AM
developments.
NINTENDO JAPAN
http://www.nintendo.coJp
Believe it or not,
this is the second
official Nintendo
site to be created.
The Nintendo of
America address
has been offering
'laundered' info for over a year now. It will be very
interesting to see the NCL approach.
SONY COMPUTER ENTERTAINMENT
http://www.sepc.sony.com/SCEA/
index.html
Actually this isn't quite so
news based, but does a
great job of marketing
PlayStation to the masses.
Very chic.
QUAKE!!!
we know you're all nuts about this game. So here's where you MUST go to
keep yourself informed between the times that we are researching exclusive
info to present in the magazine.
r
AFTERSHOCK
AftergnocfJ
...where Quake awakt
Latbtt Nbwsi New Shleiein Shots
*~ /*■ /»
ifpi*fr4
' L "*T ft
http://www.nuqneH.org/
aftershock/
The best Quake newspage on the net. We
were kept waiting - YET AGAIN - this
month for the shareware version. But
these are the people were relying on to tell
us when it's finally out there. Yes we do
have contacts with id, but they keep chang-
ing the plan! Goooarrr! Nnngh! Ssshhhhhrrrreeaaauurgh! No, we can wait.
We'll wait all year. No problem, oh no.
**»«- I-"
***>• i*m*m
SHOW US YOURS
So that's the CVG Site-U-Like ball rolling then. Write to Free Play
with your suggestions of which are the best places to visit. Better
still, draw our attention to the ones you created yourself. Our
terrestrial address is printed on the back page.
videc
games
GAMES
PLAYSTATION GAMES FOR SALE- ALIEN TRILOGY, WIPE-
OUT, MK3 ALL £25. PX CONSIDERED. VIRTUALLY NEW
GAMES. CONTACT DAVID KEDDIE 01337 828708,
RFE.
FOR SALE: TOTAL NBA '96 £30, DESTRUCTION DERBY
£20 AND WORMS £25 OR SWAP FOR ALIEN TRILOGY
OR RIDGE RACER REVOLUTION.CONTACT LEE BAG
01242 263494. CHELTENHAM. GLOUCESTER.
SWAP: SONIC AND KNUCKLES FOR NBA JAM T.E. CON-
TACT GEORGE MUSGRAVE. 01507 343412, DONING-
TON.
INCLUDE DESKTOP WORKSTATION £180. CONTACT
COLIN BOUBERT, 0131 445 3608, EDINBURGH.
FOR SALE: PC ENGINE TURBO DUO, JOYPAD, 16 CD
AND CARD GAMES SELL FOR £160. PHONE JAME JAY,
01703 557331, SOUTHAMPTON.
SONIC 2 (ALL UNDER 6 MONTHS OLD), WORTH £260
SELL FOR £125. CONTACT ANDREW GRAHAM, 01889
500414, STAFFORD.
FOR SALE: SEGA MEGADRIVE (VGC), 11 GAMES, 2
PADS (1 INFA-RED) BOXED, £100. CONTACT PETER
THOMPSON, 01788 815975, RUGBY.
FOR SALE: MEGADRIVE + 32X, 5 GAMES INC VIRTUA
FIGHTER, VIRTUA RACING, METAL HEAD, 2 JOYPADS
(1 SIX BUTTON), £200 ONO.CONTACT UAM
CHALMERS, 01264 398075, ANDOVER, HANTS.
*
FOR SALE: SNES, 2 PADS, KILLER INSTINCT AND DKC
+ 5 MAGAZINE, ALL FOR £85.C0NTACT MARVII
LOWE, 01734 455133, READING.
SWAP: FIFA '96 (MEGADRIVE) FOR MORTAL KO
(SNES). CONTACT MARVIN LEAVE. 01784 455133,
READING.
SWAP: GAME BOY GAMES FOR ATARI LYNX GAMES OR
PAY CASH FOR LYNX UNIT AND GAMES. CONTACT
01403 240400, WEST SUSSEX.
SWAP: MK3 (PLAYSTATION) FOR ANOTHER PSX GAME.
CONTACT AMAN, 0956 562185 (AFTER 6PM)
i CONSOLES
SWAP: PLAYSTATION (PAL) FOR NTSC VERSION. CON-
TACT NICHOLAS GOULANDRIS, 0171 235 4275, LON-
DON.
FOR SALE: AMIGA 1200 WITH 2ND DRIVE, JOYSTICK,
MOUSE MAT, GAMES, MANUALS AND DISK FILE, ALSO
FOR SALE: PANASONIC 3D0, 2 PADS AND 10 GREAT
GAMES, INCLUDING SSFII TURBO, FIFA, NEED FOR
SPEED AND THEME PARK. ALL BOXED £300.C0NTACT
BERT / LUX SANGHERA, 0121 551 2589, BIRMING-
HAM. A
FOR SALE: NEO GEO CD, FIVE TOP GAMES, INC FATAL
FURY 3 AND VIEWPOINT £195.C0NTACT J SINGH,
0121 558 7035, WEST MIDLANDS.
FOR SALE: GAME GEAR WITH ADAPTOR, SONIC 1 AND
2, MICKEY MOUSE AND ECCO THE DOLPHIN, £50.
CONTACT JOSHUA TAKAOKA, 01635 375489. BERKS.
WANTED: SATURN. WILL SWAP SEGA MEGA DRIVE 2 +
18 TOP GAMES, INC: NBA JAM TE, SONIC 2+3. ZERO
TOLERANCE + MANY MORE. ALSO MENACER 6-GAME
CART + BATTERIES, WORTH OVER £500. TEL: 01132
2530609
<EN AN!
FOR SALE: ATARI JAGUAR WITH JOYPAD + ALIEN VS
PREDATOR, £100. CONTACT MARTIN MUIR, 50 FORTH
DRIVE, GRAIGSHILL, LIVINGSTON, W.LTHIAN, SCOT-
LAND, EH54 5LT.
mm
FOR SALE: PLAYSTATION WITH TEKKEN AND CYBER-
SLED + CARRY CASE. £250 (EXCELLENT CONDITION).
CONTACT MATTHEW TIGHE, 01903 883559, WEST
SUSSEX. ^Pk
FOR SALE: SEGA MEGADRIVE 2, 3 PADS, JOY STICK, 7
GAMES INCLUDING TOY STORY, FIFA'96, MMTT96,
HOHNER TELECASTER GUITAR. PEAVEY 15W AMP,
BOSS PEDAL ETC. WORTH £400 OR SWAP FOR
IMPORT / UK SATURN OR PLAYSTATION+GAMES.CON-
TACT PAUL ADAM, 01738 444818, SCOTLAND.
FOR SALE: IN LINE SKATES (NEW BREED), SIZE 6.
£15. BICYCLE HELMET £5. PERSONAL CASSETTE
PLAYER £10. KARL KANE CAP £6 AND MB GAMES
WORTH £50, SELL FOR £25. RING MARVIN
L0WE.01734 455133, READING.
Want to know why we fea-
ture your fanzines every
month? It's because - if
they're good enough -
people take notice.
People who are in a posi-
tion to offer jobs on the
country's best selling
video games magazines
here at EMAP Images.
Take, for example,
PlayStation Frenzy which
was received almost a
year ago. The 'Editor'
landed a cool job in these
offices, rapidly earned
himself a promotion to
the position of Deputy
Editor on one of our titles,
and just recently accepted
an amazing new job in
California - Beverly Hills
no less - for a US maga-
zine. No word of a lie.
It could be you!
So get off your lazy back-
side and put something
amazing together for our
perusal. You wont be
wasting your time. Quite
the opposite - you could
be founding the career
opportunity of a lifetime!!!
Wild Speculation
UK Pl
Sony have Bona for a UK launch date m
September tor the Playstation, but sbghfly
more specifically « shoufcJ be the ninth of
that month. The pnca? As of now. Sony
reckon a rather reasonable EW9 for Ihe
base unit with one |Oyped. end EM» tor
the Playstation plus one game Games
win be pnced at abound C3S-46 MU*
cheapness! '
The wnei game rtfeeaes? Well by
launch, them should be a choice of five
top games these beng Ridge Roc*r. Toft
Shin D*n Tetter). Destruction D&by and
rtlpeouf. And a couple of weeks after
launch, the rather exciting Mortal Kombet
3 wiH grace British shelves (See the MK 3
preview toe more exobng information on
tfrs conversion), along with other Bntish
gems from Psygnosts such as Krnzy Ivtn
and Asssut Wys
The com petition*? Well Sega win i^m^m
had two lull months to burid up a bese
the UK after the Juty launch of the
but pneed at C3M. the Saturn could
to be loo expensive and less than
perfect conversions (such as Oeyf
USA and a rather gMchy Virtus ftgh
can onty add to the Playstation cause
The only drawback of the system a
borders AARGHH The bene of the
console world wtH be present in the
Playstation, and two of the games
(Wpeot/f and Destruction Derby)
feature borders, however, the ot
wti have these bortJen progra
And Sony have stated that all
releasee wfl be full screen and
at lull speed the rush of the
caused the borders on Psygnos*'
games Buy on import or offiaef?
out the verdict later 4
computer
video
[■rsi
Ph
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'. C
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'«H*
I Ipiuu , have sailed the
, seas iri search of
priceless treasure, so
I "avc. Arid what
treasures they he! .My
pockets is ovcrflowiri^
with pearls of pokes, arid
54-carat codes more
{SaargcaSS thari a mer-
maid's tail, loike the one
\ ad for me supper- W
sloci^rin' ttftd Bhbetf
"dori't deserve a whiff of
it. iJut \ s'ppsc ru let
7c'avc a look, see. (->o-arr.
v -.
lend your tips, cheats
and players guides to:
TIPS SECTION,
CVG MAGAZINE,
PRIORY COURT,
30-32 FARRINGDON
LANE,
LONDON,
EC1R 3AU.
■■
mmmm
sassi
MANXTT
SUPERBIKE
This fantastic cheat transforms
the bikes into sheep! They still
go fast, but make a bleating
noise! Go to the transmission
select screen and press Up Shift
twice, Down Shift twice, bank
Left, bank Right, pull brake, then
accelerate. You'll hear a sound
to tell you it's worked and you'll
then be racing on a sheep!
KILLER INSTINCT 2
To access Gargos, go to the player
select screen and hold Up. Now
press the buttons in this order: 3, 2,
5 ? 6, 2, 1, 4, 5. You'll hear a noise
and Gargos will be selectable.
STREET FiGHTER
ALPHA 2
At last! More secret characters are
revealed! These are all variations on
existing characters, but we've heard
strong rumours of Blanka and Guile
also being hidden!
To access Evil Ryu, go to the select
screen and highlight Ryu, then tap
the Start button. Then move around
the characters in this order: Adon,
Akuma, Adon, and back to Ryu. Now
hold the Start button and select Ryu
with any attack.
Evil Ryu plays very much like Akuma
- he's got a teleport, firecracker, jug-
gling Hurricane Kick, 5-hit Dragon
Punch, etc.
To access the original Akuma - the
one you fight at the end if you get
three perfect rounds - do this. Go to
the select screen and highlight
Akuma, then tap the Start button.
Then move around the characters in
this order: Adon, Ryu, Adon, and
back to Akuma. Now hold the Start
button and select Akuma with any
attack button.
He can throw two air fireballs at
once, and juggle with his super
attacks.
To access the original Zangief, high-
light him and tap the Start button,
then release it. Now move around
the characters in this order: Sagat,
Sodom, Rose, Birdie, Charlie,
Dhalsim, Ryu, Adon, Guy, Ken, and
back to Zangief. Now hold Start
again and select him with any but-
ton.
Original Zangief doesn't have a super
bar, and can only perform his original
two special moves!
To access the original Dhalsim, high-
light him and tap the Start button,
then release it. Now move around
the characters in this order: Zangief,
Sagat, Charlie, and back to Dhalsim.
Then hold the Start button again and
select him with any button.
Like Zangief, original Dhalsim hasn't
got a super bar or his new moves.
Thanks to Richard La Ruina from
Cambridge for the Zangief and
Dhalsim codes.
PLAYSTATION
GALAXIAN 3
On the rendered Namco introduction
screen, press LI, R2, Rl, L2. Up,
Down, Up, Down and you'll hear an
explosion. When the logo disaf>
pears, a testing film will start up. It's
boring.
To get a second pilot named
"Ghost", play a game with the Play
Recording option ON. When you fin-
ish recording, go to the Gunner
Battle option to select a partner. If
you move to the right, Ghost will be
selectable. Now start a game and
play on another controller to play
with your first game as your partner!
INTERNATIONAL
TRACK AND FIELD
In last month's review we showed
some screenshots of hidden features
in the game, but didn't reveal how to
access them. Well, we're going to
now. Next month, we'll probably be
doing a complete guide as well as i
printing some records for you to have
a go at beating.
The airship can be called in the HIGH
JUMP event by clearing your first two
jumps, making sure that the distance
between them is at least 40cm.
The space shuttle can be called dur-
ing the POLE VAULT in the same way
- clear the first two jumps with the
second being at least 40cm higher
than the first.
To get a mole to appear in the LONG
JUMP or TRIPLE JUMP pit, get a jump
where the last three digits are the
same - ie. 16.66m, 4.44m.
To release the balloons during the HAMMER, get
the first two digits to match the last two - ie.
54.54m, 89.89m, 101.01m.
The T-Rex appears during the SHOT PUT when all
four digits of the distance are the same - ie.
11.11m, 22.22m.
To hit a UFO with the JAVELIN, you need to throw
it at an angle of over 65 degrees, while running
at a fairly high speed. Do this by walking as slow-
ly as possible until the angle meter appears,
then hold the throw button. Just before the play-
er reaches the white line, start running very fast
and release the javelin. You'll know it has worked
if the player stands still, watching the UFO fall.
To make the swimmers race in bikinis, go to the
event select screen. Now perform the old
Konami cheat - Up, Up, Down, Down, Left,
Right, Left, Right, C, X. The event will be select-
ed and everyone will be wearing bikinis.
To see the doves in the DISCUS event, do the
same as the hammer - get the first two digits to
match the last two.
PO'ED
To get a level select, go to the main menu
screen and hold Ll+L2+Rl+R2+Up, then press
Circle to get to start the game. Then, on the dif-
ficulty screen, press Down while still holding the
top four buttons. Now select your difficulty with
any button and the level select will appear.
Thanks very much to S. Dennett from
Birkenhead for sending that in.
POMPOUS
SPONGE
SHUTTIE
SPIRAL
POMPOUS 2
LED6ES
CANYON
ACLOCO
POMPOUS 3
TIKYNS
ISLAND
f PUZZLE
J ^fSKYWiCv
COR
AlttY
RAPA
1
BOOT CAMP
THEME PARK
At the start of a new game, enter your name as
BOVINE. Start the game, and any time you want
more money, just press the Circle, Square and
Cross buttons at the same time. You can do this
loads of times to become very rich.
RIDGE RACER
REVOLUTION
Now that RRR has been officially released and
is doing very well, we decided it would be worth
printing all the tips for it again.
An extra eight cars can be gained at the start of
the game by destroying all 40 of the aliens in
Galaga 88 at the start.
To get the Buggy Mode, you need to wipe out
every one of the 40 aliens in the Galaga 88
game with exactly 40 laser shots. Miss just one
and it's all over.
To make accessing Buggy Mode much easier,
use this hidden laser. From the start, wait for
Galaga 88 game to start up, then hold
Ll+Rl+Down+Select. Now press and hold the
Triangle button to wipe out all the aliens on-
screen.
To remove the rear-view mirror during the game,
play from inside the car and press Start to
pause the game. Now Press Triangle and LI to
remove the mirror.
To change the distance of the view from behind
the car, pause the game and hold Triangle. Now
press LI or Rl to zoom the view in or out slight-
ly.
To play the secret Spinning Mode, go to the
main menu screen and press the Cross and
Square buttons to start the game. Keep the but-
tons held down until the race begins, and at cer-
tain corners the message "Spinning Point" will
appear. At these three corners, you should try to
spin the car as well as possible to get rated by
the computer. At the end of the race you'll get
an overall rating.
On the title screen, it's possible to move the
spotlight around by holding the top four buttons
(L1+R1+L2+R2) and using the D-pad to guide it
about the screen. You can also change the size
of it by pressing the four main buttons.
VICTORY GOAL '96
On the Game Setup screen, hold the L and R
buttons until the flags appear. You can now
move them around with the D-pad.
BAKU BAKU
ANIMAL
There's a hidden Japanese League mode in the
UK version of the game. It can be accessed by
going to the tile screen and pressing B, A, C,
Up, B, A, C, Up. Now start to try out the new
option.
If you go to the CD player mode in the Saturn
and play the music from the UK version of Baku
Baku Animal, you'll find an extra track with a
remixed dance version of the title music. Simply
play track 24!
video
Main Men
aaui
TOY STORY
K
These cheats are similar to the Mega Drive ver-
sions. To get a level select, play through the first
stage until you reach the bucket of toy soldiers
on top of the chest of drawers. Stand on top of
it and crouch for five seconds. Now press Start
to pause, then press Select.
To become invincible, play through the first
stage to the same point - the chest of drawers.
This time, stand on the bottom drawer and
crouch for five seconds. Watch the health star
and you'll see when you become invincible.
50
en
ELP ME- PLEAS
LONDON,
EC1R 3AU.
ad<
xactly w
st '
ret
be able
velope::
be
lelp,
M STUCK!
TIPS SECTION,
CVG MAGAZINE,
PRIORY COURT,
30-32 FARRINGDON LANE
computer
video
My name is Hunter
and i woz Tom's dog
and i give a bone to
favourite pictur
Woof.
Picture* wot hwt b«n
traced or eopfed or
knocked up in 5 minutes
get a turd. DOHT DO ITI
A YAlv \ * Z
rWo^"
o
?a
TO '"
&ort
Onginahty , creativttft
style* fun> and not c<
straight off another
magazine DO IT MOMI
"Bwah ha ha! This is my section now and Til do
^ at I want. Give Hunter art or he will die!* &*
Iook, I'm really busy alright! I'm sick to death of this stupid mutt, Tom left him
here and I just don't want him. He got off lightly this month, your art is the
only thing that keeps him from baridng. Next month he may not be so lucky!
Send 'em In to Drawlns Wot You Dun. CVQ, Emap Images, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU.
ft -* * V4A»n (k
youlool'iK
usr trcWufcrJ* rtO/l****
O Well done Aruna Dayananda, this Is
super, never beat Crash Bandicoot eh!
O "Super Mario axed? No it can't
be true! Come here Hunter you
hound and feel my displeasure."
© Superb artwork here my friend!
Well done Joe Power. I hear Ed
hangs out here quite a lot.
© Hard, mean and moody...
that's me alright. But I tell
ya, this drawing isn't bad
either! Top one John Page.
© I like this one a lot! However,
scares me to think about what
you'll be like In ten years' time!
Stephen Child (aged 8)
K
j i™ r
res me nmire aingmi nice pencil
drawing this. Well done James
Nguyen. Just think: you'll play it soon.
© "More violence, I ask you. It Just
makes me feel strange inside,
HUNTER COME HERE NOW!! Now
where was I, oh yes thanks Craig
Lewisohn. nicely done."
© "Another corker, my mood Is beginning to change, more like
this and I could well adopt Hunter for good, rather than take
him to the slaughter house! More from you Matthew Pugh! "
fKHTtt
O Poor Mario! Poor Sonic! where
dfd he get those legs. From the
mind of Jessica Ryan that's where
video
Qarj$w j> *y*^2?w
muu
Violence everywhere. I love it,
thanks William Yull
© Excellent artwork yet again.
Not so much Mortal Hombat next
Now here's a game close to my month please. Thanks Michael
heart - an Instant bone for you . metcalf. Nice work!
my friend! And another! i//nMf(XE
5TRVKER
ERHAC
MTANA
© Now here's a future cover
for CVG If I ever saw one.
Thanks Dipesh, thanks a bunch,
I'll be out of a Job.
Well done Lahlru.
© Just like the animation
from the game. And the
correct logo. Top marks James
Leonard.
© Original, well drawn and
coloured (take my word for
that) and commended by mor-
O Product placement every- tal master Lomas himself,
where I hate It thankyou Give yourself a pat on the
Daniel Butler! back Johnny (Kaine) Corbin!
... awft
© The print looks a tad
messy. But I assure you It's
very colourful. Worms
though, I'm sorry but that's
not my cup of tea. Thanks
anyway Matthew 0' Connor
keep up the drawing!
Super, (Bomberman)
smashing, great. Sorry we
couldn't print the others,
they were pretty cool too!
by Jonathon Richards
sVIRTUA Fit ITEft
THii -i ,L fcW .**,
O Candy Mutation. Man you are
sick! A 'big heads' cheat In righting
V7pers...hmm, I wonder.
Jonathon Raf faerty's creation.
© Vlrtua fighter 3 again.
Some originality missing here
but very good nevertheless!
Oa \d
% HtvMrBm&r/to
?
© Woof! She's a
bit tasty. Shame
she's only a com-
puter sprite. Oh
well I can only
dream. By
Richard Bonnett
& Take some of
this, Sonic you
weakling. No more
softy games from
you thankyou.
Cheers Ala stair
^ krSrJ- 1 Brotherton.
Boor
© I love this one! Almost top prize,
next time maybe Nick Barlow!
WW
i-q
PUf SIAI 1 H PUf El'l SUIDE
he key to finishing all the secrets of Resident Evil is
time. And cutting down on that vital commodity is tough
when you're disorientated through fright. Rather than
hold your hand through the entire game, we've decided to
present you with the plans for each area of the mansion,
showing which vital items or puzzles are contained within
each room. With this information, clocking the game within
two hours should be a cinch!
0WHO TO GO WITH?
A/though Jill and Chris have the same objec-
tive, some puzzles and rooms must be
approached differently in order to unveil the
secret of the Mansion. Before you decide on
which character toptay as, here's a quick ref-
erence guide.
Pick Jill Valentine if you wish to play an easier
game: Jill can carry eight items in total and has
fewer enemies to within the mansion, but she
is the weakest player out of the two so watch
her energy. Jill also has the ability to pick locks
so opening locked doors isn t a problem.
Pick Chris if you wish to play a harder game:
Chris Red field can withstand more punishment
Though he only has six item slots, so finding
chests to store items is imperative for Chris's
game. Picking locks is a/so a weak point, so
keys have to be located in order to open locked
doors.
Rebecca plays a different role depending on
the answer given to her in the medical room. If
you wish her to stay in the room, you fight the
Plant 42 and Snake atone. If she accompanies
you on the mission, she becomes control/able
at various points in the game. For example
when the Plant 42, grabs Chris, players have
Rebecca make the V-Joit formula and pour the
solution onto the plant 's roots.
HERBS AND SPICE MAKE EVERYTHING NICE!
There are three different kinds of herb
to be found through the mansion here's
what they do.
Green - Restore small amount of
players energy.
Blue - Cure hero from poison
attacks.
Red - Combine with Blue or Green
make a full energy restoring mixture.
.•„
wam^mm
ROOM NUMBER LISTINGS 1
1-31
Ground Floor
32-55
First Floor
56-62
Courtyard
63-76
Guard House
77-81
Guard House BI
82-91
Courtyard Bl
92-105
Umbrella Lab B3
106-107
Upper Umbrella Lab
©NAIL THOSE ITEMS
The number beside each item represents which
room it's in.
©GROUND FLOOR
1 - Save point, 8eretta, Ink Ribbons.
2 - Key (Behind Clock), Emblem (a nice gold
emblem would look better here).
3 - Clips (Beside Body).
4 - 1st floor map. Ink Ribbon (in small room).
5 - Move chest to find C/jo. j
6 - Green herb.
7 - Piano Room: Move Shelves to obtain music
notes.
10 Small Key (in bath). j
11 - Chest, Chemical bag, Save Point, Ammo.
12 - Green herb.
14 - Crest Plate: Place all four crests in holes
to open door to courtyard.
15 - Crank, smalt key. .
IS - Doom book, Magnum rounds. j
17 - Gallery: hit switches in order from
youngest to oldest the press switch at the end
of the gallery
computer I
video
18 - Shotgun (Replace with broken shotgun).
19 - tnk Ribbons, Green Herb.
20 ■ Shells {inside Desk), Clip.
21 ■ Secret Room (play piano to open): Gold
Emblem.
22 - Tiger Room: Must use blue Jewel to obtain
Wind Crest, Red Jewel to receive Colt Python
gun.
23 - Broken Shotgun, Clip, Shells.
24 - Rebecca Room, Sword key, Clfos, Save
point.
26 • Clip, Diary, Shells.
29 Green House: Some chemicals may come
in handy here!, Armour Key, Herb (various).
©The first encounter with the snake. Keep
running and shooting and eventually It will
return back to It's hole. Examine its lair to
find the Moon Crest.
© Push the statue over the balcony then run
down stairs to retrieve the Blue Jewel.
©FIRST FLOOR
33 Statue (Blue Jewel).
35- Magnum Rounds, Shells, Orders, switch
tight off and retrieve Red Jewel.
37 Small Hey (Window Ledge).
38- Clip (neer Forest).
41- Snake Room: Moon Crest, Shells.
42- Clip, Candles (use lighter on these).
47- Switch (Insect Display), move aquarium and
closet to find shells and Researcher 's Will, Ink
Ribbon (in coat).
48- Fireplace (a lighter may come in handy
here).
49- 2nd Snake Encounter, Access to basement
(via hole made by Serpent).
49b- Shells.
49c Herbs (Various).
50 Lighter, Shells, Red Herb.
52 Battery, Shells.
53- Magnum Rounds, Scrap Book.
53b- Secret Observatory (move bookcase in
33 ' ): Clip, Ink Ribbon, Look out of window.
54- Activate switch and push statue towards
the light, MO Disk.
55- Sun Crest (Move statues over grates and
activate switch).
© If you asked Rebecca to come with you In
the medical room, she'll appear to help Chris
after the first snake encounter when he Is
poisoned. Run back to the medical room to
retrieve the serum.
fcr*
© Find the music notes behind the book-
case. Rebecca soon arrives to help Chris
play the piano. This opens a secret room
containing the Gold Emblem.
Ku
nputer
0COURT YARD B:1
82- Save Point.
83- Magnum Round (behind boulder).
84- Giant Spider Room: Combat Knife.
86- Boulder Room: Hexagonal Hole (using
the right crank more than once might
come in handy), Underground Map (behind
Boulder).
87- Doom Book 2, Statue, Hexagonal
Hole.
88- Save Point, F-Aid Spray, Blue Herb,
Ink Ribbon.
89- Enrico (Bravo Team Member), Clip,
Hexagonal Crank.
90b- F-Aid Spray, Shells.
91- Flame Thrower.
© As Chris enters the Court Yard for the
first time, he's attacked by a few hounds
from hell!
©COURT YARD
56- Various Herbs.
58- Herbs, Map (Next to broken lift).
59- Use Crank to drain water.
62- Secret stairs, use Wolf and Eagle
Medals to open (medals are found by vig-
orously examining Doom books 1 and 2).
Q Use the crank found In room 15 to open
the flood gates. This drains the water.
O Use the medals found in Doom Books 1 &
2 here. This will unveil a secret passage-way.
© The path which appears once the water
has drained.
O Hitting the switches In order In the
gallery, will give you the first Crest.
© While fighting the spiders, examine the
pool table for some handy clues.
1 '■
■■"£
\ 11
1
—
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■ * *
Ml
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©GUARD HOUSE
63- Green Herbs (behind statue near Dorm
003). .
64- Various Herbs, Hint: Push statue to
cover hole.
65- Save Point, F-Ald Spray, Clip.
66- Red Book, Small, Key, Shells.
67- Control Room Key On tub).
68- Dorm Key 002.
69- Plant 42 room. If Rebecca isn't
accompanying our hero, shoot the plant. If
Rebecca is helping, go to room 75 and
make V-Jolt Form. Helmet Key (fireplace).
70- Dorm 003: Ink Ribbons in draw.
72- Plant 42 Files, Dorm Map, Shells,
push cabinets to reveal ladder.
73- Ammo Clip.
75- Chemicals Room (illuminate all red
lights to open door). Only enter this room
is you're in control of Rebecca. To make
V-Jolt Formula look at instructions by the
door inside room. Note! ingredient
1= water (located in sink).
76- Ink Ribbon, Pool Table, Clip.
Use the switch In this room to activate
a light. Push the statue Into its beam to
uncover a hidden study.
©©©©©©©©©©©©©©©©©©©©
[...
V 1
[•.•
•.•
•*•]
•.•
•-•
[•••]
l« 4 »J
!#.•
•■•
•■•
•■•
[;•:
ESi
imes
©GUARD HOUSE: B1
78- Control Room: Drain water via levers,
79- Clips, Shells, Dorm Key 003.
80- Root Room: Small key, place V-Jolt
Form here.
81- Herbs and Boxes.
» GUARD HOUSE; B1.
O Place the V-Jolt formula onto the Plant 42
roots, to retrieve the Helmet Key.
Don't forget to check behind every
bookcase for clues and useful Items.
Exploring bathrooms, and bath tubs Isn't
a bad idea either as many handy items
are waiting to be used.
© Inside the Guard-House, push the statue
over the hole which is next to the red door.
This will block the nasty that is hiding under
the floor boards.
Q Don't bother shooting at the sharks now,
activate the lever In the room opposite to
drain the water.
Rxx xxxx xxxx xxxx xxxxxxx xxxxxxx
RIGHT - This is the V-Jolt formula room.
To enter you must first use the keypad
and activate all the red lights. You'll be
succesful If you Just play around with it.
BELOW - At the bottom of the guard
house you'll find the basement full of
sharks, drain the water using this lever.
Now go and blast those fish!
O One of the many dank corridors (63) with-
in the guard house. Search the end of It to
find some usefull herbs. Dorm 003 Is not too
far from here either
n^^^npi:
©UMBRELLA LAB
92- Operating Room: Shells, Red Herb.
93- Magnum Rounds, Passcode 02 (Use
MO disk).
96- Computer Terminal 1.
97- Passcode 03 (use MO Disk).
98- Generator Room: Activate Terminal.
99- Save Point, Ink Ribbon, Magnum
Rounds, Green Herb.
100- Red Light Switch, Blue Switch
(behind shelf) look at picture, Letter.
103- Fax, Passcode 01 (use MO Disk).
105- Computer Login (John, Ada, Mole),
Slides.
106- MO Disk.
107- Files, Switch, Projector (some slide
may come in useful), Lab Key.
108- Jill's Cell.
109- Tyrant's Elevator (Final Boss).
O These boxes and steps will have to
arranged In such a way so that you can
enter the air shaft.
© This room will be used quite a few times
once you have reached the Umbrella Labs.
Chech out the shelves for ammo. Room (99)
SIGNING OFF
That's it then. H you are still unable to
complete the game using this inform
we'll have to feed you to the Zombies!!!
»tji..ii..
• •I !••■ !••
•,•1 ■•■•■ ■•■•■ ■••■ ■•.•
[m*\
• •■ !••
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